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Knowledge Representation

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THEN (?Animal is a giraffe) IF (?Animal has hair) THEN (?Animal ... We are trying to establish whether animal-1 is a giraffe. We have already established that: ... – PowerPoint PPT presentation

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Title: Knowledge Representation


1
Knowledge Representation
  • Production Rules

2
Production Rules
  • Widely used in expert systems (Production
    Systems)
  • Lead to some form of pattern directed inference
  • Given the detection of some pattern in the
    available information, use the information to try
    and solve the problem.
  • System has
  • Rule Base
  • Working Memory
  • Inference Mechanism (Interpreter)
  • Explanation Facility

3
Rule Base
  • Stores permanent (problem-independent) knowledge.
  • This knowledge is stored as production
    rules/condition-action rules.
  • E.g.
  • IF condition-1
  • AND condition-2
  • AND
  • AND condition-m
  • THEN action-1
  • AND action-2
  • AND
  • AND action-n

4
  • The IF-part is also called the left-hand side or
    antecedent.
  • The THEN-part is also called the right-hand side
    or consequent.
  • The actions in the consequent usually involve
    changes to working memory.
  • e.g. adding, deleting or modifying working memory
    elements.

5
Working Memory
  • Contains temporary (problem-dependent) pieces of
    knowledge, called working memory elements.
  • In general, working memory contains
  • Information derived from the application of
    production rules
  • Information input by the user
  • Usually stored as
  • object-value pairs
  • object attribute value triplets
  • object with attribute-value pairs

6
Interpreter
  • The interpreter works in a recognise-act cycle.
  • Decides which rules are applicable given the
    current state of working memory, and applies
    (executes,fires) one or more.
  • If more than one rule is applicable, the
    interpreter engages in conflict resolution to
    choose one or more of the applicable rules for
    execution.

7
Example
  • Rule Base
  • IF (?Animal length ?Length)
  • AND (gt ?Length 3)
  • THEN (add (?Animal size big))
  • IF (?Animal size big colour
    grey)
  • THEN (add (?Animal type elephant))
  • IF (?Animal length ?Length1 type
    elephant )
  • AND (?Animal2 length ?Length2)
  • AND (gt ?Length2 ?Length1)
  • THEN (add (?Animal2 type whale))

8
Example (cont)
  • Working Memory
  • (animal1 name jumbo length 5 colour
    grey)
  • (animal2 name moby-dick length 10)
  • Can Conclude
  • (animal1 type elephant)
  • (animal2 type whale)

9
Interpreter Control Strategies
  • The interpreter can perform reasoning in either
    of two ways
  • Forward Chaining
  • Reasons forwards with the information in the
    working memory (WM).
  • Matches the information in the WM with the
    left-hand-side (antecedent ) of the rules.
  • Builds a picture of the complete situation
    gradually, as data comes in.
  • Data driven
  • Not directed, can generate many irrelevant
    conclusions
  • More natural for production systems

10
  • Backward Chaining
  • Uses goal driven reasoning.
  • Starts with the goal and proceeds backwards to
    generate subgoals
  • Matches the goal state with the right-hand-side
    of the rules (consequent).
  • If a match is found, then the left hand side
    becomes the new set of subgoals.
  • Sub-goals are solved by
  • Matching against WM elements
  • Backward chaining on them
  • Asking the user to validate them
  • More natural to people

11
Example Rule Base
  • Rule 1
  • If The patient has a sore throat
  • And Bacterial infection
  • Then Patient has strep throat
  • Rule 2
  • If The patients temp is gt 100
  • Then The patient has a fever
  • Rule 3
  • If The patient has been sick over a month
  • And The patient has fever
  • Then Patient has bacterial infection

12
Example Forward vs Backward Chaining
  • Forward Chaining
  • Assume WM has the followings facts supplied by
    the patient
  • Patients temperature 102
  • Patient has been sick for two months
  • Patient has a sore throat
  • Backward Chaining
  • Does a particular patient have strep throat?

13
Conflict Resolution
  • Conflict Set
  • The set of rules that can be executed.
  • Conflict Resolution
  • How do you decide on a rule in the conflict set
    for execution?

14
Conflict Set Example
  • Rule 1
  • If The patient has a Sore Throat
  • And Runny Nose
  • Then Patient has a Cold
  • Rule 2
  • If The patient has a Sore Throat
  • Then The patient has Strep Throat
  • Rule 3
  • If The patient has been sick over a month
  • Then Patient should be given Antibiotics
  • WM
  • John has a sore throat
  • John has a runny nose
  • John has been sick for 2 months

15
Determining the Conflict Set
  • Straightforward unification is to inefficient
    (many unifications).
  • Rete Algorithm addresses the problem.
  • Rules often share conditions, so match each
    condition only once.
  • WM changes slowly, so match only against new WMEs

16
Rule Base if A(x) if A(x) if
A(x) and B(x) and B(y)
and B(x) and C(y) and D(x)
and E(x) then add D(x) then add E(x)
then delete A(x) Working
Memory A(1), A(2), B(2), B(3), B(4), C(5)
AD
add E
D
A(1), A(2)
C
add D
A
B
AB
C5
D(2)
B(2), B(3), B(4)
A(2) B(2)
E
delete A
17
Conflict Resolution Strategies
  • Textual Order
  • Apply the first matching rule.
  • Specificity
  • Apply the most specific rule e.g. the one with
    the most conditions, or the one with the most
    bindings.
  • No Duplication
  • Dont apply the same rule to the same data.
  • Recency
  • Apply the rule that matches the most recent
    working memory element (WME).
  • Priority
  • Associate rule with a priority value.

18
Improving Efficiency of Conflict Resolution
  • The following techniques can be used to improve
    the efficiency of conflict resolution
  • Make conditions more specific
  • Loss of independence of rules.
  • Meta-Rules
  • Use separate rules to prune or re-order the
    conflict set.
  • Example
  • IF the client is over 60
  • AND there are rules mentioning high risk
  • AND there are rules mentioning low risk
  • THEN use the former before the latter
  • Blackboard Architectures

19
Blackboard Architectures
  • Divide and conquer
  • Divide rule memory into separate parts.
  • Co-operating experts communicate with each other
    via a blackboard
  • E.g. HEARSAY-II speech understander
  • included lexical, syntactic, semantic experts
  • Each expert is called a knowledge source (KS).
  • There is a global blackboard, possibly
    partitioned.
  • Each knowledge source accesses some partitions on
    the blackboard.
  • Each knowledge source has a local interpreter,
    which decides when it can in principle execute.

20
  • Whenever a KS can execute, it signals this to a
    global interpreter, which decides on which KS
    executes.
  • Thus, the basic recognise-act cycle becomes more
    complicated
  • Each knowledge source runs its own recognise-act
    cycle.
  • A KS which can execute signals this to the global
    interpreter.
  • The global interpreter chooses a KS.
  • The chosen KS fires.
  • Apart from efficiency advantages over flat rule
    sets, also epistemological advantages rules are
    organised into sets of relevant rules.

21
Explanation Facility
  • The rule trace can be used to generate
    explanations.
  • Why?
  • Why are you asking me this question?
  • Respond by printing the rule you are trying to
    apply.
  • How?
  • How did you reach this conclusion?
  • Respond by printing the rule applied to add this
    working memory element.

22
Example Explanation
  • Rule Base
  • IF (?Animal is a mammal)
  • AND (?Animal has black spots)
  • AND (?Animal has a long neck)
  • THEN (?Animal is a giraffe)
  • IF (?Animal has hair)
  • THEN (?Animal is a mammal)
  • Assume that we are trying to establish whether
    animal-1 is a giraffe.

23
  • Does animal-1 have hair
  • WHY
  • We are trying to establish whether animal-1 is a
    mammal.
  • RULE02
  • WHY
  • We are trying to establish whether animal-1 is a
    giraffe
  • RULE01
  • YES
  • Does animal-1 have black spots
  • YES
  • Does animal-1 have a long neck
  • WHY

24
  • We are trying to establish whether animal-1 is a
    giraffe.
  • We have already established that
  • 1. animal-1 is a mammal
  • 2. animal-1 has black spots
  • Therefore, RULE01
  • IF animal-1 has a long neck
  • THEN animal-1 is a giraffe
  • HOW 1
  • We used RULE02 to establish that animal-01 is a
    mammal
  • YES
  • animal-1 is a giraffe

25
Advantages of Production Rules
  • Naturalness
  • Experts use rule of thumb
  • Uncertainty is easy to incorporate
  • Uncertainty measure with each WME
  • Uncertainty measure with each PR
  • Combine these for new WMEs
  • Rules are easy to understand
  • Modularity
  • Separation of rule memory and working memory.
  • Separation of domain knowledge from interpreter.
  • Rules never call each other directly.

26
  • Restricted Syntax
  • Natural Language Interface
  • Reflective program (e.g. consistency checkers)
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