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Knowledge Representation

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Title: Knowledge Representation


1
Knowledge Representation
  • CIS 479/579
  • Bruce R. Maxim
  • UM-Dearborn

2
Representation
  • Set of syntactic and semantic conventions which
    make it possible to describe things
  • Syntax
  • specific symbols allowed and rules allowed
  • Semantics
  • how meaning is associated with symbol
    arrangements allowed by syntax

3
Representation Types
  • Relational databases
  • Constraints
  • Predicate logic
  • Concept hierarchies
  • Semantic networks
  • Frames
  • Conceptual Dependency
  • Scripts

4
Types of Knowledge
  • Objects
  • both physical concepts
  • Events
  • usually involve time
  • maybe cause effect relationships
  • Performance
  • how to do things
  • META Knowledge
  • knowledge about how to use knowledge

5
Stages of Knowledge Use
  • Acquisition
  • structure of facts
  • integration of old new knowledge
  • Retrieval (recall)
  • roles of linking and chunking
  • means of improving recall efficiency

6
Stages of Knowledge Use
  • Reasoning
  • Formal reasoning
  • deductive theorem proving
  • Procedural Reasoning
  • expert system
  • Reasoning by Analogy
  • very hard for machines
  • Generalization
  • reasoning from examples
  • Abstraction
  • simplification

7
Knowledge Representation Issues
  • Grain size or resolution detail
  • Scope or domain
  • Modularity
  • Understandability
  • Explicit versus implicit knowledge
  • Procedural versus declarative knowledge

8
Advantages
  • Declarative representation
  • Store each fact once
  • Easy to add new facts
  • Procedural representation
  • Easy to represent "how to do things"
  • Easy to represent any knowledge not fitting
    declarative format
  • Relatively easy to implement heuristic stuff on
    doing thing efficiently

9
Attributes of Good KR Schemes
  • Representational Adequacy
  • works for all knowledge in problem domain
  • Inferential Adequacy
  • provides ability to manipulate structures to
    desire new structures
  • Inferential Adequacy
  • ability to incorporate additional information in
    knowledge structures to help focus attention of
    promising new directions

10
Attributes of Good KR Schemes
  • Acquisitional Efficiency
  • easy to add new knowledge
  • Semantic Power
  • Supports truth theory
  • Provides for constraint satisfaction
  • Can cope with incomplete or uncertain knowledge
  • Contains some commonsense reasoning capability

11
Broad KR Questions
  • Are there properties of objects so basic that
    they occur in every domain?
  • If so what are they?
  • At what level should knowledge be represented?
  • Is there a good set of primitives into which all
    knowledge can be broken down?
  • How can the relevant parts of a large knowledge
    base be accessed when needed?

12
State Space Representation
  1. How can individual objects and facts be
    represented?
  2. How do you combine individual object descriptions
    to form a representation of the complete problem
    state?
  3. How can the sequences of problem states that
    arise be represented efficiently?

13
Two Approaches
  • Use complete object descriptions that include
    relations to other objects in the environment
  • Use predicate logic to express these kind of
    relations
  • on(plant,table).
  • under(table,window).
  • in(table,room).

14
Frame Problem
  • What (or how much) should be stored at each
    node?
  • How do you distinguish between facts that change
    from facts that do not change between frames?
  • Stated and another way, how do you decide how
    much information to record as you move from
    problem state to problem state?

15
Frame Problem
  • The naive approach is to store complete state
    descriptions and make changes to them each time a
    node is updated
  • Disadvantage
  • takes time to do
  • descriptions can become large
  • what happens when algorithm needs to backtrack
    and undo changes?

16
Frame Problem
  • Better solution is to not physically modify the
    state description but merely record a list of
    changes that should be made at this node
  • To get to the current state, you start at the
    initial state and then apply the changes recorded
  • Backtracking will be easy, but state description
    is complicated

17
Frame Problem
  • Another alternative would be to modify the state
    description but mark the changes made so they can
    be undone when backtracking is required
  • If temporal relations (time) are involved things
    will become regardless of the approach used

18
Searching Rule-bases
  • Sequential search of a large rule-base is time
    consuming and should be avoided if possible
  • Making use of rule indices and hash tables would
    improve the efficiency
  • Using variables in rules can reduce the number of
    rules
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