Physical Computing - PowerPoint PPT Presentation

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Physical Computing

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Ubicomp Videos. 6/30/09. PostPC 2002. 3. Final Project. ????? ?????? ... stupid, etc ... Ubicomp Videos. Time Permitting See Homework assignment first. 6/30 ... – PowerPoint PPT presentation

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Title: Physical Computing


1
Physical Computing
  • Embedding Intelligence

2003/4
Amnon Dekel, Bezalel
2
Today
  • Final Project
  • Deliverables
  • Discussion
  • User Centered Design
  • Usage Scenarios
  • Low-FI UI Prototyping
  • Testing
  • Ubicomp Videos

3
Final Project
  • ????? ?????? ???????? ???????. ???? ?????? ?????
    ????????? ??????? ?? ???? ????? ???.
  • ????? ?????? ???? ?? ?????? ?????
  • ???? ????? ?????? ????????????
  • ?????
  • ??? ???? ??????
  • ????? ???????
  • ?? ????
  • ??? ????
  • ?? ???? ?????
  • ????? ??????? (Scenario)
  •  

4
Final Project Deliverables
  • ????? ????? ???? ????
  • ????? ???? (???? ?????? ?????? ???????)
  • ???? ???? (PowerPoint, flash, director, web)

5
User Centered Design
  • What does this mean?

6
User Centered Design
  • Design needs to fill the Users needs
  • Design needs to enable the user to perform their
    tasks
  • Design needs to enable the user to reach their
    goals

7
User Centered Design
  • is NOT
  • Designers know best
  • Users are lazy, stupid, etc
  • ? the above leads to failed projects, money
    wasted, and in severe cases, to injury and death.

8
User Centered Design
  • The Process Know your users
  • What do they need to do?
  • Where do they need to get it done?
  • When do they need to get it done?
  • Do they have any special needs?
  • Are there special environmental circumstances?

9
User Centered Design
  • What do they need to do?
  • What are their goals?
  • What tasks do they need to perform to achieve
    those goals?
  • Dont just Think about it- go out into the field
  • and research it.

10
User Centered Design
  • Where do they need to get it done?
  • In their office?
  • Out in the field?
  • Their homes?
  • How do these places affect how they get their
  • jobs done?

11
User Centered Design
  • When do they need to get it done?
  • Business hours?
  • Early morning?
  • After work?
  • After hours?
  • How does the time affect their performance
  • and what can you do to help?

12
User Centered Design
  • Do they have any special needs?
  • Visual Acuity
  • Color blindness
  • Deafness
  • Physically challenged
  • How do these needs affect their performance
  • and does this affect your design?

13
User Centered Design
  • Are there special environmental circumstances?
  • Lighting
  • Noise
  • Temperature
  • Humidity
  • Etc
  • How do these affect their performance?

14
User Centered Design
  • All the above need to be thought of in your usage
    scenarios.

15
Low-Fi UI Prototyping
  • So you have done your homework and planned a
    great system. Do you now go and build it?
  • NO WAY ITERATE
  • Prototype, Test, Fix Prototype, Test, Fix
  • Prototype, Test, Fix Prototype, Test, Fix ...
  • Prototype, Test, Fix Prototype, Test, Fix

16
Low-Fi UI Prototyping
  • Paper Prototype
  • Simple object
  • Simple computer prototype
  • Simulation

17
Low-Fi UI Prototyping
  • How deep do you go?
  • Narrow and Deep
  • Wide and Shallow
  • It all depends on what you are looking for.

18
Low-Fi UI Prototyping
  • Time Permitting Class Workshop
  • Develop a quick paper prototype for the following
    system
  • Communications panel for a control tower
  • Enable me to choose one of 3 present channels to
    talk on.
  • Enable me to choose up to 3 channels to listen
    on.
  • Enable me to change the frequency of the 3 preset
    channels
  • Enable work in an environment with Red lighting
  • Enable me to see at a glance which channels are
    active for talking and which are active for
    listening.
  • Enable me to do an emergency transmit to all
    channels
  • Be very easy to learn to use
  • Enable quick troubleshooting

19
Ubicomp Videos
  • Time Permitting See Homework assignment first

20
HomeWork
  • Using the User Centered Approach
  • Design a quick paper or object prototype that
    takes into consideration your users
  • Needs
  • Tasks
  • Goals
  • Next class we will be testing each other.
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