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Learning Games and Simulations: Implications for Libraries

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Games are widely used as education tools, not just for pilots, soldiers and ... The WII. DDR. 32. Blurring the Boundaries. Between... Games and Sims. Work and play ... – PowerPoint PPT presentation

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Title: Learning Games and Simulations: Implications for Libraries


1
Learning Games and SimulationsImplications for
Libraries
  • Wisconsin Library Association
  • 2007 Annual Conference
  • October 16-19
  • Green Bay, WI

2
What this session covers
  • Learning games and simulations
  • Many with health themes and content
  • for all ages
  • characteristics
  • Gamer demographics
  • Peek inside some healthy games and sims
  • Where to learn more

3
Lots of Questions
  • What constitutes play?
  • What constitutes learning?
  • When does play become work?
  • Where do they blend and blur?
  • Can we learn better through play?
  • What does the research show?
  • Are gaming spaces the ultimate mashups?
  • Weve wired classrooms, libraries, our homes and
    ourselves!
  • NOW WHAT?

4
  • Games are widely used as education tools, not
    just for pilots, soldiers and surgeons, but also
    in schools and businesses
  • Games require players to
  • construct hypotheses
  • solve problems
  • develop strategies
  • learn the rules of the in-game world through
    trial and error
  • juggle several different tasks
  • evaluate risks
  • make quick decisions
  • Playing games is, thus, an ideal form of
    preparation for the workplace of the 21st
    century
  • -The Economist. London Aug 6, 2005.
    Vol. 376, Iss. 8438  pg. 9

5
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6
Whos Playing?
  • 69 heads/households play computer or video games
  • 32 heads/households play on wireless devices
  • Avg age of buyers is 40 (video and computer)
  • Seniors fastest growing user group
  • Why?
  • 79 of all players report physical exercise avg
    20/wk
  • 93 report reading books or daily newspapers
  • 62 consistently attend cultural events

Entertainment Software Association (ESA) Website
(accessed 9/26,2007)
7
Whos Playing?
Entertainment Software Association (ESA) Website
(accessed 9/26,2007)
8
Whos Playing?
Entertainment Software Association (ESA) Website
(accessed 9/26,2007)
9
Whos Playing?
Entertainment Software Association (ESA) Website
(accessed 9/26,2007)
10
What are We Playing?
11
Is it a Game or a Simulation?
  • Does it matter?
  • Simulations are acceptable
  • Games viewed with skepticism
  • Can we blend them effectively?
  • Technologies expanding horizons
  • Research on gameplay and learning
  • Economics of fun (Castronova)
  • When is play work? (Yee)

12
Simulations are
  • Non-linear
  • Interactive abstraction
  • Dynamic sets of relationships
  • Responsibilities result in consequences
  • Models of systems or environments
  • Sometimes like games

Gibson,David.Aldrich, Clark Prensky,Marc. Games
and simulations in online learning research and
development frameworks. (2007)
13
(No Transcript)
14
Simulations for Skills Training
  • Flight simulators classic example
  • As training tools and games
  • Clinical skills training
  • SimMan
  • Military/Security training
  • Americas Army
  • Language skills
  • Cultural sensitivities
  • Virtual disaster simulations
  • Play2Train in Second Life

15
MultiUser Virtual Environs (MUVES)
  • Building virtual realities
  • Social context
  • Participatory learning environments
  • Learning shells to be filled
  • Second Life
  • Croquet
  • River City

16
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17
(No Transcript)
18
Games are
  • Linear
  • Organized play
  • Competitive fun
  • Rule-based
  • Defined by privileges, penalties, constraints
  • Sometimes blended with simulations

Gibson,David.Aldrich, Clark Prensky,Marc. Games
and simulations in online learning research and
development frameworks. (2007)
19
Games for Health
20
Big Games/Sims
Tiny Games/Sims
21
Malaria Mosquito Game/Sim
http//nobelprize.org/educational_games/medicine/m
alaria/
22
http//nobelprize.org/educational_games/medicine/
23
Pulse
APRIL 10, 2006
24
More Pulse
25
Sims for Learning/Training
  • Imitation of real world characteristics
  • Modeling real-life or imaginary situation on
    computer
  • Study and skills training
  • Health sims
  • Multiuser Virtual Environments (MUVES)
  • River City
  • Second Life
  • Sims with gaming characteristics
  • Trauma Center Under the Knife
  • Second Opinion

26
(No Transcript)
27
Libraries in Second Life
28
Second Health Hospital (UK)
29
Nutrition Made Interesting
30
Teaching Immunology
31
Serious Games for Health
  • Nutrition
  • Monster Nutrition
  • Food Pyramid Blast Off
  • Body is the Game - Fighting Cancer
  • Re-Mission
  • Nanoswarm
  • Exercise
  • Brain Age
  • The WII
  • DDR

32
Blurring the Boundaries
  • Between
  • Games and Sims
  • Work and play
  • Learning and gameplay
  • Serious and trivial pursuits
  • Virtual and real worlds
  • Validity and fantasy

33
Trends Speculations
  • Cross-generational use of games and sims
  • Future learners more visually demanding
  • Social networking in digital spaces
  • Learners want to be engaged
  • Hybrid learning increasing
  • Blending/Blurring of learning tools and
    environments
  • Increased mobility yours and the technologies
    (Starbucks McDonalds)
  • Working and playing online
  • Technologies without borders
  • Research continues

34
Implications for Libraries and Librarians
  • Instruction
  • Collections
  • Reference
  • Development
  • Librarians as content experts
  • Special events
  • Research

35
Instruction/Orientation
  • Jeopardy
  • Big game at Ohio State
  • Information literacy
  • Nutrition and fitness
  • Self-guided phone tours
  • Language games
  • Second Life course

36
(No Transcript)
37
Collections
  • Libraries Circulating Games Wiki
  • Online Books Page (Uni Penn)
  • Stanford Universitys Video Game Collection
  • Kentucky public library to carry video games

38
Special Events
  • Game nights
  • Tournaments
  • Guitar Hero
  • Dance Dance Revolution
  • Wii
  • Big games
  • Board games
  • Games for change

39
Where to Learn More
  • Serious Games Initiative
  • The Shifted Librarian Blog
  • Game On Games in Libraries Blog
  • Library Games Blog
  • Conferences
  • People

40
Its all about learning
So Let the Games Begin!
41
Thats All Folks!
  • Questions

Ulrike Dieterle, MA, MLSDistance Services and
Outreach CoordinatorEbling Library School of
Medicine and Public Health University of
Wisconsin-MadisonPH 608.262.8025 udieterle_at_wisc.
edu
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