Title: Creating Museums for Everyone: Equity and Science Learning
1Creating Museums for EveryoneEquity and Science
Learning
Evaluation Results from 20 Years of Universal
Design at the Museum of Science
- ecsite Annual Conference 2007
- Anna Lindgren-Streicher
- Museum of Science, Boston
- 31 May 2007, 1130
2Case 1Making Models
- A permanent exhibit at the Museum of Science
- Summative evaluation included observations and
interviews with visitors with a variety of
disabilities - These visitors were invited specifically for the
evaluation
3Making ModelsSummative Evaluation
- Visitors ability to interact with components was
influenced by their disability - Learning for visitors with disabilities was
similar to those without - Wayfinding was still difficult for visitors who
are blind - (Karp and LeBlang, 2004)
4Case 2New England Habitats
Originally a gallery of traditional dioramas
5Case 2New England Habitats
Remodeled for accessibility in 1987
6New England HabitatsSummative evaluation
- Average length of stay in the gallery increased
- Number of visitors staying over three minutes
increased - Visitor knowledge of exhibit themes increased
- Visitor knowledge of specific adaptive features
of animals increased from 19 to 100 - (Davidson, 1991)
7New England HabitatsSummative Evaluation
- Some populations who had not been able to
interact with the exhibits were able to after the
changes were made - Visitors with disabilities were appreciative that
something was being done for them - Modifications which were good for one audience
were not necessarily appropriate for all
audiences - Visitors with disabilities were more dependent on
the parallel patterning of content throughout the
exhibit - (Davidson, 1991)
8Case 3UD of Computer Interactives
- Used 3 existing computer interactives
- Interface developed by Museum of Science
designers following UD guidelines - Conducted qualitative research study
- Sample was 16 visitors with a range of
abilities/disabilities
9UD of Computer InteractivesFindings
- Use patterns varied across participants
- The interactives were accessible to almost all
- Activity preference varied
- Designskillsinterestsknowledge learning
- (Reich, 2005)
10UD of Computer InteractivesFindings
- Map buttons to screen selections
- Closely match text of labels with the audio
- Offer users the opportunity to control the pace
of the activity - Supply both visual tactile labels for buttons
- Provide high contrast images
- Reduce dependence on color-coded cues
- Keep background noise to a minimum
- Avoid quick moving images
- (Reich, 2005)
11Case 4Star Wars ASL Multimedia Tour
- Created in conjunction with a major traveling
exhibition - 22 stops, featuring
- Narration about artifacts
- Behind the Scenes features
- Photographs and film clips
- Bookmark information to be sent home
- Close captioning
12Star Wars ASL Multimedia TourEvaluation results
- Conducted two focus groups with Deaf users
- Museum perceived as opening it doors to Deaf
visitors - Granted an independent experience
- Perceived as receiving equal access to content
- (Chin, 2006)
13Star Wars ASL Multimedia TourEvaluation Results
- Differences between the experience of Deaf and
hearing visitors emerged in several areas
emerged - Timing
- Learning style
- Cultural norms
- We cant simply translate the tour to an ASL
version. We need to incorporate an understanding
of Deaf learning styles. - (Chin, 2006)
14For more information, contact
Anna Lindgren-Streicher alstreicher_at_mos.org phone
1-617-589-4231 or researcheval_at_mos.org