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Consistent Mesh Parameterizations

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With his Travelling Show of Pretty Pictures. Perhaps a better title screen would be... Reason 1: Nasty, twisted meshes. Reason 2: Nasty, twisted math ... – PowerPoint PPT presentation

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Title: Consistent Mesh Parameterizations


1
Consistent Mesh Parameterizations
  • Emil Praun (Princeton)
  • Wim Sweldens (Bell Labs)
  • Peter Schröder (Bell Labs)

Woefully butchered by Chris Lutz
2
The University of Virginias GLunch Cavalcade
Variety Hour Presents
Perhaps a better title screen would be...
LUTZ-O THE MAGNIFICENT
A REAL LIFE Comical Dancing ! INTELLECTUAL MIDGET
!
With his Travelling Show of Pretty Pictures
3
The Problem (Seriously)
  • We would like to operate on a set of dis/similar
    models...
  • ...But how do you average two heads?
  • This is tough with 3D geometry
  • Geometry is non-Euclidean (?)
  • Differing sampling patterns and connectivity
  • We need a base parameterization for a group of
    models to provide a point of comparison

4
The Problem (Not So Seriously)
Why, just think of all the wonderful things we
could do! We could... ADD UP HEADS Learn
Math and Anatomy at the same time! Save hours!
5
More Tepid Drivel
CLOTHE THE ANIMALS No longer will Mr. Ed
gallivant unclad, gaily flashing his uncovered
loins for all to behold!
6
Last One, Folks. Dont Worry.
and CREATE HIDEOUS MUTANT BOVINE/HUMAN
HYBRIDS Chuckle at their malformed
limbs! Laugh at their twisted spines! Mock their
pathetic cries for mercy!
7
Consistent Parameterizations
  • Establish relationships between models
  • Enforce the same connectivity across dissimilar
    models
  • If each vertex has a unique corresponding vertex
    in every model, a whole bunch of wacky operations
    can be performed (see the previous 3 slides for
    review)

8
Contributions of this Paper
  • Given a base model and a set of meshes with
    identified features
  • we can create a consistent parameterization for
    all models
  • Then we can create remeshes of the original
    models and make mutants
  • In case you already forgot

9
Related Work
  • Lots of algorithms on creating parameterized
    meshes already out there
  • Lee et. al. created meta-meshes
  • These are huge and wouldnt scale well
  • Marschner et. al. worked on embedding a prototype
    layout into similar models (faces) and used a
    least squares fitting approach
  • Models must be geometrically similar for this to
    work

10
And Heres Where I Lose It
  • Terminology
  • A mesh M (P, K)
  • P set of N points in 3-space
  • K abstract simplicial complex (duh) set of
    subsets of vertices, edges, and faces
  • S set of meshes M0MN
  • We need to create a new coarsest mesh for all
    meshes M0MN by applying base connectivity to
    individual base meshes

11
Step 1 (Take Valium)
  • We need
  • A set of meshes that have feature points defined
    (either by hand or with a feature detection
    algorithm)
  • The connectivity L0 between the feature points
    (each triangle in L0 corresponds to a patch on
    each of the meshes, and edges define patch
    boundaries)
  • Now, just trace the boundaries on the models
    while preserving L0 topology and outlining fair
    patches! No problem.

12
Topological Equivalence
  • Need to satisfy 2 conditions
  • Two patch boundaries can only intersect at a
    feature vertex
  • Each feature vertex must keep the same rotational
    ordering of its edges
  • Shortest path wont work

13
More Topological Equivalence
  • Instead of shortest path, use a modified brush
    fire algorithm to trace the path
  • Restrictions
  • Cant cross previously traced path
  • New paths must be attached in the right place
  • Be wary of encircling (1st create spanning tree)

14
Fair Boundary Curves
  • Ok, so we have an equivalent mapping however, it
    could look really weird
  • Specifically, we want
  • Patches of equal surface area
  • Smooth patch boundaries
  • Fair patch boundaries (i.e. no swirling effects)
  • The first two can be achieved through
    relaxation (close your eyes -- you are on a
    tropical beach)

15
Why Swirling Is Evil
  • Reason 1 Nasty, twisted meshes
  • Reason 2 Nasty, twisted math
  • No swirls global min. of fairness functional
  • But that leads to a non-convex, mixed
    discrete-continuous global optimization problem
    (The Horror! The Horror!)
  • So we cheat with a bunch of heuristics

16
How to Thwart Swirlies
  • Parameterization
  • Traced curves should try to follow iso-parameter
    lines (basically, patch boundaries repel each
    other)
  • Tracing Curves
  • Trace a curve along the local maximum of the
    objective function
  • Priority Queues Spanning Trees
  • Trace a tentative curve using CBF algorithm put
    into a priority queue by length
  • Upon removal from the queue, check to see if the
    tentative path is valid (doesnt cross any paths
    and connects correctly)
  • If it is not valid, retrace the curve and stick
    it back in the queue
  • If it is valid, run the swirl detector from both
    adjacent patches
  • If one or both fails, put it back into the queue
    with a penalty
  • If both pass, add the curve to the net

17
The Swirl Detector
  • Parametrically trace a line from c directly to
    the potential path a, b
  • If it arrives on the wrong side, somethings
    wrong (which makes sense, I suppose)
  • Postpone tracing a, b until a, b, and c
    are linked into the rest of the net (stick it
    back into the queue with a penalty)

18
The Subtle Glories ofEdge-Straitening
  • We now have a complete net of curves equivalent
    to L0
  • Do some crazy mapping of the submeshes composed
    of all triangles which are incident to lines
    connecting to feature point i onto an n-gon
    inscribed in a unit circle
  • Straighten the lines and map it back into
    model-space, creating new triangles as necessary

19
That Wasnt So Bad, Was It?
  • All examples take about the same time to process
  • 900Mhz P-III
  • tracing curve net 5 sec
  • crude ? org 2 sec
  • smoothing 1.5 min
  • remeshing (43K triangles) 6 minutes

20
Applications Beyond Mutants
  • Principle Mesh Components one can compute
    eigenheads from which one can compose new faces
    from different features
  • Texture Transfer Mr. Ed is finally decent
  • Transfer of Wavelet Details One can
    mix-and-match low frequencies and high
    frequencies from different models
  • Shape Blending Look for SimMutant at a store
    near you

21
Future Work
  • Extend the method to handle higher-genus models
  • Applications in animation perhaps a new way to
    make a soda-can dance?
  • Model database searching by computing principle
    components
  • More efficient compression of multiple shapes

22
You Were Supposed to Be a Thing of Beauty...
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