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SUPER MARIO WORLD

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And once again, Mario must rush to Bowser's castle to save her. ... Basically, when Mario hits the first third of the screen, the first background ... – PowerPoint PPT presentation

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Title: SUPER MARIO WORLD


1
SUPER MARIO WORLD!
  • The greatest game ever.

2
Screenshot
3
The Story.
  • Once again, Princess Peach has been kidnapped by
    Bowser. And once again, Mario must rush to
    Bowsers castle to save her. His way is blocked
    by thousands of goombas and koopas, and Bowsers
    evil henchman.

4
Basic Info
  • A and D move you left and right, while left click
    makes you jump. The sprites (the little icons for
    Mario, the goombas, the koopas, etc..) switch
    direction depending which way they are facing. I
    made left click jump because in Java you cant
    have 2 keys being pushed at once. So, with this
    set-up a player can jump and run at the same
    time. Bounce on the goombas to kill them, and
    bounce on the eggs to kill Birdo. The koopa cant
    be killed, but its eggs still hurt you. If you
    want to be able to do this, just make it so that
    if the sprites intersect then he loses a life or
    something to that effect.

5
Features
  • Character can jump, and run left and right. When
    running to the right of the screen, the
    background and grass scroll. Basically, when
    Mario hits the first third of the screen, the
    first background starts moving backwards. When it
    reaches a point behind the screen, say whatever
    its width is, it resets in front of the second
    background which was directly in front of it.
    This creates a kind of looping effect. I set the
    grass to move a lot faster then the background so
    it didnt look like Mario was moving slowly.
  • When the background loops 8 times, the boss
    appears. The boss stops at the first third, and
    the screen does not scroll anymore.
  • I added blocks that have trackers, and are
    basically walls that Mario can not go into (if he
    hits the edges of the block he just bounces off),
    so he can stand on them, etc
  • The koopa moves just straight across the screen
    dropping its shells, while the goomba moves
    across hopping (its actually just half circles,
    which I created in its tracker ( the thing where
    I define its movement basically) When you kill
    the goomba, Mario does a short little hop, that
    can be used to get multiple kill combos. Its
    also the only way to get onto the blocks and to
    kill the eggs.

6
Problems
  • The hit collision is awful, you will sometimes
    just randomly die, or kill a goomba when you are
    about 10 feet above it.
  • My music is messed up, not working well at all.
    It plays over itself a lot.

7
What I plan to add
  • 2 more levels, underground level and Bowsers
    castle. They will each have their own respective
    boss (not sure on the underground level, but the
    castle level will have Bowser, of course.
  • Power-ups that appear out of the ! Boxes. Some
    ideas for that would be flower power, stars,
    coins, flying Mario, frog suit, 1-up mushrooms,
    big Mario mushrooms, maybe some bad power-ups
    like death mushrooms.
  • Bug fixes (fixing hit boxes, my music, less
    laggy, better frame rate)
  • More enemies like walking koopas that can be
    knocked out of their shells and more bosses.
  • A more realistic terrain type thing, so its not
    just flat the entire way through.

8
THE END!!!! YAYAYAYAY
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