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The University of Akron Summit College

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Fetches instructions, follow the instructions, and produce some ... Jump drives. Zip disks. Floppy disks. Introduction to Computers & Java. 8. Output Devices ... – PowerPoint PPT presentation

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Title: The University of Akron Summit College


1
The University of AkronSummit College
  • 2440 160Java Programming
  • Introduction to Computers Java
  • Professor Enoch E. Damson

2
Parts of an Information System
  • Hardware
  • Software
  • Procedures
  • Data
  • People

3
Hardware
  • Physical components of a computer
  • Consists of
  • Input devices
  • Processor or Central Processing Unit (CPU)
  • Main memory
  • Secondary storage devices
  • Output devices

4
Input Devices
  • Collects data for the computer
  • Common devices include
  • Keyboard
  • Mouse
  • Scanner
  • Digital camera

5
Central Processing Unit (CPU)
  • Fetches instructions, follow the instructions,
    and produce some resulting data
  • Measured in terms of its speed in hertz (MHz,
    GHz)
  • Consists of two parts
  • Control Unit coordinates all of the computers
    operations
  • Arithmetic Logic Unit (ALU) performs
    mathematical operations

6
Main Memory
  • Commonly known as the random-access memory (RAM)
  • Measured in terms of its size in bytes (KB, MB,
    GB)
  • RAM is usually a volatile type of memory for
    temporary storage
  • Divided into sections (bytes) that hold equal
    amount of data
  • Each byte is made up of 8 binary digits (bits)
    that use 0 and 1 to represents on and off
    switches
  • Each byte is a assigned a unique number known as
    an address, which are ordered from lowest to
    highest

7
Secondary Storage Devices
  • Type of memory that hold data for long periods of
    time
  • Measured in terms of their size in bytes (KB, MB,
    GB)
  • Common types of secondary storage devices
    include
  • Hard disks
  • Jump drives
  • Zip disks
  • Floppy disks

8
Output Devices
  • Formats and presents processed data (information)
    to the outside world
  • Common devices include
  • Monitors
  • Printers

9
Software
  • Programs that run on a computer
  • Has two general categories
  • System software enables application software to
    interact with the computer hardware
  • E.g. operating systems, utilities, device
    drivers, and programming languages
  • Application software programs that solve
    specific problems or perform general operations
    useful to the user
  • E.g. word processors, spreadsheets, etc

10
Procedures
  • Rules or guidelines for people to follow when
    using software, hardware, and data
  • Guidelines are documented in manuals

11
Data
  • Raw facts entered into the computer system for
    processing
  • Processed to produce information

12
People
  • Making people more productive is what computers
    are all about
  • Users include
  • Analysts
  • Designers
  • Developers
  • End-users

13
Computer Program
  • Set of instructions that enables the computer to
    solve a problem or perform a task
  • The instructions are called algorithms
  • A computers CPU can only process algorithms
    written in machine language consisting of
    binary numbers (0s and 1s)
  • E.g. 1011010000000101
  • Each different type of CPU has its own machine
    language
  • Algorithms written with programming languages are
    much easier to understand

14
Computer Programming
  • An art and a science of creating instructions to
    solve problems and perform tasks
  • An art because every aspect of the program should
    be carefully designed
  • A science because of the need to indulge in the
    tasks of analyzing, experimenting, correcting,
    and redesigning

15
Program Development (Programming) Cycle
  • The process of writing instructions (programs)
    for a computer to solve a problem
  • Programming steps include
  • Creating program specifications
  • Designing the application
  • Writing source code
  • Compiling/Interpreting programs
  • Executing (running) program

16
Program Development (Programming) Cycle
  • Creating program specifications the
    requirements the application must meet

17
Program Development (Programming) Cycle
  • Designing the application create file formats,
    screen layouts, and algorithms
  • Algorithm a sequence of procedures, programming
    code, or commands that are used as part of a
    program or result in a program
  • Tools used in designing the sequential and
    logical structure of a program include
  • Flowchart uses symbols for program design
  • Pseudocode uses natural English for program
    design

18
Program Development (Programming) Cycle
  • Writing source code the code must be written,
    tested and debugged
  • Source code (file) the file with the actual
    code which is written with a programming language
    of choice in a text editor
  • Debugging the process of going through program
    code to locate and fix errors such as
  • Syntax errors grammatical mistakes in program
    language use
  • Logical errors logical mistakes in a program

19
Program Development (Programming) Cycle
  • Compiling/Interpreting programs the source code
    is translated in its entirety at one time
    (compiled) or a single line at a time
    (interpreted) from high-level program
    instructions into machine language, and executed
    if no errors are found (run)

20
Program Development (Programming) Cycle
  • Compiling/Interpreting programs
  • Compiler a system software program that
    translates an entire high-level program (source
    code) at one time into machine language (object
    code grouped together in files called library
    files) that the computer can interpret and
    execute
  • It gives no feedback until the entire program has
    been compiled
  • Interpreter a system software program that
    translates a single line at a time in a program
  • An immediate feedback is given if the code
    contains an error

21
Program Development (Programming) Cycle
  • Executing (running) program the compiled or
    interpreted code is executed if no errors are
    found
  • Executable code a linker or link editor
    resolves object code references to other programs
    by creating an executable code.

22
Programming Languages
  • Invented to ease the task of programming with the
    use of words instead of binary numbers
  • Programming languages have evolved in generations
    and are improved over the years
  • The generations of programming languages include
  • Low-level languages
  • High-level languages

23
Programming Languages
  • Low-level languages include
  • Machine language (1st Generation) instructions
    are coded as a series of 0s and 1s and are unique
    to a particular computer
  • Assembler language (2nd Generation)
    instructions are coded using some recognized
    symbols called mnemonics (memory aids) and are
    also unique to a particular computer
  • Example MUL is used to represent a multiply
    instruction. An assembler translates the
    mnemonics into 0s and 1s

24
Programming Languages
  • High-level languages programs instructions are
    often written in English-like expressions in
    languages such as
  • 3rd Generation languages instructions are coded
    at the programmers convenience but cannot be
    executed in their original form (source code)
  • A compiler or interpreter is needed to translate
    the language syntax into low-level machine
    language to be executed.
  • Examples include FORTRAN (FORmula
    TRANslator)-1955, Pascal-1968, C-1972, C-1980s,
    Java-1990
  • 4th Generation languages Has a graphical user
    interface (GUI) that combines a code editor,
    compiler, debugger, linker, and executor into a
    single Inter-Development Environment (IDE).
  • Examples include Visual Basic, Delphi,
    PowerBuilder, Visual.NET, etc

25
Programming Language Elements
  • Every programming language uses the following
    general program elements
  • Syntax rules of a programming language
  • Comments non executing programming language
    statements
  • Constant data raw data used in programming such
    as numbers, strings, etc
  • Data output displaying data on a screen or
    sending data to a file
  • Data input receiving data from the keyboard or
    file
  • Variables named memory locations for data
    storage

26
Programming Language Elements
  • Other programming language elements include
  • Data types specifies the types of data native
    to the programming language
  • Keywords words with a special meaning in the
    programming language
  • Operators symbols or words that perform
    operations on operands
  • Selections (Condition testing)
  • Repetitions (Looping structures)
  • Arrays
  • Files/Databases

27
Methods of Programming
  • Two primary methods of programming are
  • Procedural creates programs made up of
    variables and procedures
  • Variable named storage location in a computers
    memory
  • Procedure set of programming language
    statements that perform a specific task
  • Object-oriented creates programs made up of
    objects (instances of a class)
  • Object a software entity with attributes
    (fields) and procedures (methods)
  • Class specifies the attributes and methods of
    objects

28
Principles of Object-Oriented Programming (OOP)
  • Encapsulation grouping data (fields, methods,
    etc) into a single object
  • Information Hiding (Abstraction) hiding an
    objects data from other objects
  • The objects methods are used directly access its
    data
  • Typically, the objects data is hidden but allows
    its methods to be accessed
  • Inheritance deriving classes (subclasses) based
    on other existing classes (superclasses)
  • Polymorphism - using the same procedure name or
    operator with different types of arguments
  • There are 2 types of polymorphism overloading
    and overriding

29
History of Java
  • In 1991 the Green Team was formed at Sun
    Microsystems to develop a hand-held device (named
    7) to control home entertainment devices
  • James Gosling (the project leader) created the
    Oak language for the project
  • The Oak language translated programs into byte
    code for different processors
  • Oak (renamed Java) was later used to develop a
    Web browser named HotJava which was able to
    download and run small Java programs known as
    applets
  • HotJava was demonstrated in 1995 which made Java
    popular
  • Netscape later incorporated Java into its
    Navigator browser

30
Types of Java Programs
  • Two types of Java programs are
  • Application stand-alone programs that run on a
    computer
  • Applets programs that are transmitted over the
    Internet from a Web server and executed on a Web
    browser

31
Properties of Java
  • Object-Oriented uses objects to perform
    specific tasks
  • Portable enables programs to behave identical
    on different platforms like Mac, Windows,
    Solaris (UNIX)
  • Compiles into byte code instead of machine
    language the byte code is read by the Java
    Virtual Machine (JVM) which interprets the code
    for different processors
  • Architecture-neutral the byte code that comes
    out of the compiler will run on any processor and
    operating system
  • Can be embedded on Web pages applets are
    downloaded and ran from Web pages
  • Secured Web browsers run applets in a secure
    environment within a computers memory

32
The Java Compiler Java Virtual Machine (JVM)
  • Text editors are used to write Java programming
    statements (source code) and saved in a source
    file (.java extension) and translated (compiled)
    by a compiler
  • Compiler program that translates source code
    into an executable form
  • Java compilers translate source code into a file
    (.class extension) containing byte code
  • The byte code instructions (not machine language)
    are executed by the Java Virtual Machine (JVM)
  • The JVM simulates a computer whose machine
    language is the Java byte code

33
Java Program Development Process
  • The programmer uses a text edit to create a Java
    source code file (.java extension)
  • The programmer runs the compiler to translate the
    source code file into a byte code file (.class
    extension)
  • The Java Virtual Machine (JVM) reads and executes
    each byte code instruction

Text Editor
Source File
Java Compiler
Byte Code File
Java Virtual Machine
34
Java Editions
  • The software used to create Java programs is
    known as the Java Development Kit (JDK) or the
    Software Development Kit (SDK)
  • Some Java editions include
  • Java Standard Edition (Java SE) used for
    writing Java applications and applets
  • Java Enterprise Edition (Java EE) used to
    create business client/server and Web
    server-based applications
  • Java Micro Edition (Java ME) runtime-environment
    for consumer products like cell phones, pagers,
    etc

35
Java Integrated Development Environments (IDE)
  • Consists of text editor, compiler, debugger, and
    other utilities integrated into a package
  • Current popular Java IDEs include
  • Eclipse (http//www.eclipse.org)
  • NetBeans (http//www.netbeans.org)
  • IntelliJ IDEA (http//www.jetbrains.com/idea)
  • jGRASP (http//www.jgrasp.org)

36
Compiling Running Java Programs
  • javac is used to compile Java programs
  • E.g. javac Hello.java
  • A .class file is created if no are found
  • java is used to run Java programs
  • E.g. java Hello
  • Two types of errors (bugs) are
  • Syntax errors mistakes that violate the rules
    of the programming language
  • Logical errors mistakes that cause programs to
    produce erroneous results
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