Title: PerPixel Evaluation of Parametric Surfaces on GPU
1Per-Pixel Evaluation of Parametric Surfaces on GPU
Takashi Kanai
Yusuke Yasui
Keio University SFC
ASTOM Inc.
ACM Workshop on General Purpose Computing on
Graphics Processors Los Angeles, USA, 7-8
August, 2004
2Per-Pixel Evaluation of Parametric Surfaces on GPU
Takashi Kanai
Yusuke Yasui
Keio University SFC
ASTOM Inc.
ACM SIGGRAPH 2004 Poster Los Angeles, USA, 8-12
August, 2004
3Surface Rendering
- In the rendering of parametric surfaces, in
general, we often use a polygon to draw the
approximation of its original surface. However,
such rendering of a polygon does not represent
its original surface exactly. This occurs notably
in the case that a polygon is coarse or that a
view position becomes closer to a surface.
4Our Contribution
- Use of GPU (Programmable Graphics Hardware)
- Fragment-based evaluation (position, derivatives)
of parametric surfaces on GPU - Robust and high-quality evaluation
- Interactive computation
5Parametric Surfaces on GPU
- Linear form of parametric surfaces
- (Bezier, B-spline, Coons, )
- Control points
- stored to texture(s)
- Basis functions
- directly provided in a fragment
program
6Parametric Form of Subdivision Surface Stam98
Subdivision Surface on GPU 1
- u,v n,k (n subdivision level, k
domain id) - 1st derivatives of both u, v directions can also
be computed
7Implementation on GPU
Subdivision Surface on GPU 2
- computed in advance
- Computed for all patterns of n, k
- (n 115, k 1, 2, 3. 45 patterns)
- ? stored in a texture
- In the fragment program,
- Fetch 16 control points from a texture by n, k
- Basis functions
- directly computed in FP
- Linear combination of basis functions and control
points
8Texture Storage
Subdivision Surface on GPU 3
9Texture Storage (Close-up View)
Subdivision Surface on GPU 3
10Algorithm Overview
11Application Reflection LinesYasui and Kanai,
SMI 2004
- For each fragment,
- Compute a reflection vector
- Compute an intersection point
- Assign a color to a fragment
- A line on a surface
- with different color
- a reflection line
12Results
wireframe
polygon-based
fragment-based
13Polygon-based
Pixel-based
14Discussion
- Position of a fragment
- Position of parametric surface
- computed on GPU
- Current solution
- input polygon better approximation of a surface
- run fragment program with bigger size of image
15Conclusion and Future Work
- Conclusion
- Fragment-based evaluation of parametric surfaces
on GPU - Robust computation
- High-quality even for low polygons
- Interactive computation
- Future Work
- The number of instruction sets in a fragment
program - 1,024 (GF 5x00) ? 65,000 (GF 6x00)
- Processing on a single fragment program
will be possible - (cuurrently two FPs) in the near future.
16Contact References
- Takashi Kanai
- Keio University SFC
- E-mail kanai_at_sfc.keio.ac.jp
- Web http//www.sfc.keio.ac.jp/kanai/
- References
- Yusuke Yasui and Takashi Kanai,
- "Surface Quality Assessment of Subdivision
Surfaces on Programmable Graphics Hardware", - Proc. International Conference on Shape Modeling
and Applications 2004 (Genova, Italy, 7-9 June
2004), pp.129-136, 2004.