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PerPixel Evaluation of Parametric Surfaces on GPU

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stored to texture(s) Basis functions. directly provided in a fragment program ... Fetch control points from a texture - Compute basis functions. surface position ... – PowerPoint PPT presentation

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Title: PerPixel Evaluation of Parametric Surfaces on GPU


1
Per-Pixel Evaluation of Parametric Surfaces on GPU
Takashi Kanai
Yusuke Yasui
Keio University SFC
ASTOM Inc.
ACM Workshop on General Purpose Computing on
Graphics Processors Los Angeles, USA, 7-8
August, 2004
2
Per-Pixel Evaluation of Parametric Surfaces on GPU
Takashi Kanai
Yusuke Yasui
Keio University SFC
ASTOM Inc.
ACM SIGGRAPH 2004 Poster Los Angeles, USA, 8-12
August, 2004
3
Surface Rendering
  • In the rendering of parametric surfaces, in
    general, we often use a polygon to draw the
    approximation of its original surface. However,
    such rendering of a polygon does not represent
    its original surface exactly. This occurs notably
    in the case that a polygon is coarse or that a
    view position becomes closer to a surface.

4
Our Contribution
  • Use of GPU (Programmable Graphics Hardware)
  • Fragment-based evaluation (position, derivatives)
    of parametric surfaces on GPU
  • Robust and high-quality evaluation
  • Interactive computation

5
Parametric Surfaces on GPU
  • Linear form of parametric surfaces
  • (Bezier, B-spline, Coons, )
  • Control points
  • stored to texture(s)
  • Basis functions
  • directly provided in a fragment
    program

6
Parametric Form of Subdivision Surface Stam98
Subdivision Surface on GPU 1
  • u,v n,k (n subdivision level, k
    domain id)
  • 1st derivatives of both u, v directions can also
    be computed

7
Implementation on GPU
Subdivision Surface on GPU 2
  • computed in advance
  • Computed for all patterns of n, k
  • (n 115, k 1, 2, 3. 45 patterns)
  • ? stored in a texture
  • In the fragment program,
  • Fetch 16 control points from a texture by n, k
  • Basis functions
  • directly computed in FP
  • Linear combination of basis functions and control
    points

8
Texture Storage
Subdivision Surface on GPU 3
9
Texture Storage (Close-up View)
Subdivision Surface on GPU 3
10
Algorithm Overview
11
Application Reflection LinesYasui and Kanai,
SMI 2004
  • For each fragment,
  • Compute a reflection vector
  • Compute an intersection point
  • Assign a color to a fragment
  • A line on a surface
  • with different color
  • a reflection line

12
Results
wireframe
polygon-based
fragment-based
13
Polygon-based
Pixel-based
14
Discussion
  • Position of a fragment
  • Position of parametric surface
  • computed on GPU
  • Current solution
  • input polygon better approximation of a surface
  • run fragment program with bigger size of image

15
Conclusion and Future Work
  • Conclusion
  • Fragment-based evaluation of parametric surfaces
    on GPU
  • Robust computation
  • High-quality even for low polygons
  • Interactive computation
  • Future Work
  • The number of instruction sets in a fragment
    program
  • 1,024 (GF 5x00) ? 65,000 (GF 6x00)
  • Processing on a single fragment program
    will be possible
  • (cuurrently two FPs) in the near future.

16
Contact References
  • Takashi Kanai
  • Keio University SFC
  • E-mail kanai_at_sfc.keio.ac.jp
  • Web http//www.sfc.keio.ac.jp/kanai/
  • References
  • Yusuke Yasui and Takashi Kanai,
  • "Surface Quality Assessment of Subdivision
    Surfaces on Programmable Graphics Hardware",
  • Proc. International Conference on Shape Modeling
    and Applications 2004 (Genova, Italy, 7-9 June
    2004), pp.129-136, 2004.
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