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Ultimate Frisbee

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The following spring, a group of students got together to play what Silver ... Time outs and half-time: Each team is allowed two time outs per half ... – PowerPoint PPT presentation

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Title: Ultimate Frisbee


1
(No Transcript)
2
History and Objective
  • Joel Silver proposed a school Frisbee team on a
    whim in the fall of 1967. The following spring, a
    group of students got together to play what
    Silver claimed to be the "ultimate game
    experience," adapting the game from a form of
    Frisbee football.
  • Jared Kass created the game with a group of
    friends while at Amherst College. The students
    who played and codified the rules went to
    Columbia High School in Maplewood, NJ. The game
    became identified as a counter culture activity.
  • The object of the game is to score points by
    passing the disc to a player in the opposing
    end-zone. The outcome of a match is usually
    determined by one team achieving a predetermined
    number of points first. This ensures that a team
    can only win by scoring, rather than by running
    the clock down.

3
Rules
  • Regulation ultimate is played between two teams
    of seven players. In informal "pick-up" games,
    the number of players varies. Substitutions are
    allowed between points and teams are usually able
    to have around 20 players on their roster in a
    major tournament.
  • To start play the players line up at the edge of
    their respective end zones, and the defensive
    team throws, or pulls, the disc to the offensive
    team to begin play. Pulls, are the first throws
    in a game.
  • The game is played using a 175gram disc
  • The disc may be moved in any direction by
    completing a pass to a teammate. A player
    catching the disc must stop after a few steps to
    run out their momentum, and can only move their
    non-pivot foot.
  • Upon receiving the disc, a player has ten seconds
    to pass it.
  • The defender is not allowed to stand closer than
    three ft. of the thrower.

4
Rules Continued
  • An incomplete pass results in a change of
    possession. When this happens the defense
    immediately becomes the offense and gains
    possession of the disc where it comes to a stop
    on the field of play, or where it first traveled
    out of bounds.
  • Reasons for turnovers
  • Throw-away The thrower misses his target and
    the disc falls to the ground.
  • Drops The receiver is not able to catch the
    disc.
  • Blocks A defender deflects the disc in mid
    flight, causing it to hit the ground.
  • Interceptions A defender catches a disc thrown
    by the offense.
  • Out of Bounds The disc lands out of bounds,
    hits an object out of bounds or is caught by a
    player who lands or leaps from outside the
    playing field.
  • Stalls A player on offense does not release
    the disc before the defender has counted out ten
    seconds.

5
Rules Continued
  • Play may stop in a game for the following
    reasons
  • Foul A foul is the result of contact between
    players
  • Violation A violation occurs when a player
    violates the rules but does not initiate physical
    contact
  • Time outs and half-time Each team is allowed two
    time outs per half
  • Injuries Play stops whenever a player is injured

6
Backhand throws
  • The back hand is the most basic of all of the
    throws. This grip is a compromise for me between
    power and control.
  • The Grip Hold the disk so that the top (the part
    with the writing) is on top. Take ball of your
    hand (the palm side opposite of the knuckle of
    your index finger) and place it against the edge
    of the disk. Wrap the last three fingers (middle
    finger on down) around the edge of the disk. Take
    your index finger and place the edge of the first
    knuckle (ie the one closest to your fingernail)
    on the bottom lip of the disk and curl it under
    lightly. Finally, take your thumb and lay it on
    the top of the disk.
  • Preparation Bring your arm across your body so
    that your upper arm is against your body, and the
    disk is projecting away at about 30 degrees, and
    the back edge is up.
  • Release Step forward with your front leg and
    whip your arm out while releasing the disk level.
    Make sure to follow through.

7
Forehand throws
  • The forehand is a more advanced throw, but it is
    necessary even as a beginner so that people can't
    cheat and just take away your backhand. The key
    to the forehand is rotation, and this is
    accomplished through snapping your wrist. For the
    forehand under 15 yards, there is really no need
    for anything but wrist.
  • The Grip Take the first two fingers on your
    dominant hand and place them next to each other.
    Put them on the inside rim of the disk so that
    the first knuckle (closest to your fingernail) of
    your middle finger is on the inside edge of the
    rim. Your smallest two fingers are outside the
    rim. Place your thumb at about a 30 degree angle
    on the top of the disk.
  • The Preparation On this throw, the foot
    placement and movement is important. You want to
    have your forearm at a 90 degree angle to your
    body, but straight out from your side (does that
    make sense?). Step with your dominant leg
    straight out, and then release.
  • The Release The way I throw this is to keep my
    wrist flexible, and start my hips and shoulder
    torquing forwards. If you keep your hand
    stationary, your wrist has to flex back. Once
    this has happened (you've 'cocked it' so to
    speak) you snap it forward and release. This just
    takes practice.

8
Catching
  • Pancake (or Alligator)
  • This is the most basic of all catches. Ideally it
    is made so that the disk is coming in towards
    your body, and one hand is on top of the disk,
    and one hand is on the bottom of the disk. I'm
    right handed, and for me the natural hand to have
    on the bottom is my right hand, and the one on
    the top is the left. I'll be checking with a left
    handed player to see if the opposite holds true
    for them. Almost everyone calls this the Pancake,
    but I like to call it the Alligator because I
    like to have my elbows against my body, together,
    and then my hands about a foot apart. When done
    this way, it reminds me of an alligators jaws. I
    like this because if I miss the disk with my
    hands I have a good shot at trapping it in the
    1.5 feet of my arms that follow to my body.

Crab or two-handed catch This is the catch where
you catch the disk with two hands side by side,
normally about 3 or 4 inches apart. If the disk
is above your shoulders your thumbs will be
facing down with your fingers on top, and if it's
below your shoulders your thumbs will be up with
your fingers on the bottom. I call this the crab
because your hands sort of look like claws, and
you're holding them in front of you like a crab
would.
9
Strategies of the game
  • Offensive strategies
  • One of the most common offensive strategies is
    the vertical stack. In this strategy, the offense
    lines up in a straight line along the length of
    the field. From this position, players in the
    stack make cuts towards or away from the handler
    in an attempt to get open and receive the disc.
  • Another popular offensive strategy is the
    horizontal stack. In the most popular form of
    this offense, three handlers line up across the
    width of the field with four cutters up field,
    also lined up across the field. It is the
    handler's job to throw the disc up field to the
    cutters.
  • Defensive Strategies
  • The simplest and often most effective defensive
    strategy is the one-on-one defense (also known as
    man-on-man or just man), where each defender
    guards a specific offensive player.
  • Zone defense strategy, the defenders cover an
    area rather than a specific person. The area they
    cover moves with the disc as it progresses down
    the field

10
Important Vocabulary
  • Bid an attempt to catch or block the disc,
    usually a layout or sky.
  • Break A break-point is when the team starting on
    defense causes a turnover and scores.
  • Cherry Picker Someone who stands near the end
    zone in hopes of always scoring.
  • D Refers to a defensive play resulting in a
    turnover (either a deflection or an interception)
  • Dumping throw to a person in the dump position
    (usually an offensive player close beside or
    behind), used for resetting the stall count to
    prevent a Turnover or to strategically move the
    disc laterally across the field.
  • Foot Block Blocking the throw or deflecting it
    with your foot.
  • Handler Either the person currently with the
    disc or players designated to "usually" have the
    disc.
  • Layout A dive to catch the disc.
  • Swing A throw from one side of the field to the
    other.
  • Turn Short for turnover.
  • Up Yelled by the defense when the disc is thrown
    by the offense to alert the other defensive
    players.

11
Playing Field Outdoors
12
Worksheet
  • Fill in the blank with the correct answer
  • The playing field is ____ X _____ yards.
  • Official games are played to ______ points.
  • Ultimate Frisbee combines the elements of
    Football, ___________ and _____________.
  • The end zones are _____ yards deep.
  • The object of Ultimate Frisbee is to
    ____________________________________________.
  • Identifying the rules
  • Listed below are rules that may or may not apply
    to Ultimate Frisbee. If the rule is used in
    Ultimate then write the word RULE in the line
    provided. If the rule does not apply to the game,
    then write the words NO RULE in the line.
  • _______ A disc may be thrown in any direction.
  • _______ One player can guard the person with
    the Frisbee.
  • _______ The Frisbee can be handed off to a
    player.
  • _______ A game can be played with any number of
    players.
  • _______ If a dog enters the field and steals the
    Frisbee, the game is over.
  • _______ If the defense deflects the disc to the
    ground they still gain possession of it.
  • _______ If the disc is thrown out of bounds, the
    team who threw it out gets it.
  • _______ A goal is worth 5 points.
  • _______ Players in possession of the disc may
    not take any steps, they can only pivot.
  • _______ If a player intercepts the Frisbee, they
    have to give it back to the throwing team.

13
Work Cited
  • History-Rules-Equipment
  • http//www.whatisultimate.com/history/history_game
    1_en.html
  • http//www.whatisultimate.com/
  • Pictures
  • www.recsports.ufl.edu/.../ultimate.gif
  • http//www.bofh.com/other/ultimate/ultimate.htmlb
    asic.throwing
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