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The Bandwidth Crisis: User Communities to the Rescue

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High transfer volumes are bringing the internet to its knees ... Server-based (GoDaddy) Traditional, scalable, reliable. Same operating overhead expenses ... – PowerPoint PPT presentation

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Title: The Bandwidth Crisis: User Communities to the Rescue


1
The Bandwidth CrisisUser Communities to the
Rescue
  • 15.351 Presentation
  • Kyle Vogt

2
The Problem
  • Popularity of streaming video content and large
    file downloads
  • High transfer volumes are bringing the internet
    to its knees
  • 100 million streaming video users per month
  • Providing this level of service is expensive!

CNN Homepage 250KB
RocketBoom 50MB 200x
Mission Impossible III 4.7GB 18800x
3
Consequences
  • Excess server loading
  • Limited simultaneous viewers
  • High cost of operation
  • Low quality feeds
  • ESPN Final Four stream
  • 150,000 users waiting
  • Users may not come back
  • Revenue comes from ads
  • Major loss in profit!
  • Podcasts
  • 10,000 subscribers
  • Bandwidth is 3,600 / yr
  • Very little revenue
  • 40,000 podcasts

4
Scope
  • US Internet penetration is still on the rise

In 2006, there will be nearly 220 million
internet users 73 of the US will be online
Source Internet World Stats
5
Scope
  • Broadband subscriptions increasing

Number of Americans with broadband internet
connections 69,431,802 And still growing!
6
How bad is it?
  • YouTube
  • Streaming video community site
  • 12 Million hits per month
  • 200TB per day in transfers
  • Very little revenue so far (some ads)
  • VC Funding totaling 11.7 Million
  • Bandwidth costs?
  • 1,000,000 per month!

7
Solution Use the People
  • Offload work to user communities
  • User generated content
  • Emphasis on sharing (loyal customers)
  • P2P technology
  • Results
  • Faster service
  • Fewer adds?
  • ISP complaints?

8
The Bleeding Edge
  • Three main P2P community approaches
  • Email companion service (Pando)
  • Send large email attachments
  • Ad revenue or charge customers for usage
  • Paid content distribution (PeerImpact)
  • Reward for sharing content
  • Content is games, movies, audio
  • Distributed Streaming (NFT, Grid Networks)
  • Relatively new, unproven technology
  • Low-cost, low participation incentive

9
Tried and True
  • Bandwidth Providers
  • Grid-based (Amazon S3)
  • Solid service, proven technology
  • Expensive due to operating overhead
  • Used internally by Amazon to host their site
  • Server-based (GoDaddy)
  • Traditional, scalable, reliable
  • Same operating overhead expenses
  • Competition keeps prices reasonable
  • Online storage (StreamLoad, Omnidrive)
  • Distributed file system architecture
  • Revenue from corporate accounts

10
Conclusions
  • Use Community Groups
  • Lower distribution costs
  • Willing to support the sites they love
  • Power in numbers
  • Comments?
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