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The Preliminary Investigation

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The project charter includes: Purpose & Objectives of the System ... Strategies, tactics, objectives, inclusions and exclusions may be included. Lecture 2 ... – PowerPoint PPT presentation

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Title: The Preliminary Investigation


1
  • The Preliminary Investigation
  • The purpose of the preliminary investigation is
    to
  • Determine if a project worth looking at
  • Establish the project charter.

2
  • The project charter includes
  • Purpose Objectives of the System
  • Preliminary requirements constraints
  • Scope definition
  • Project participants
  • Budget and schedule

3
  • Preliminary requirements
  • A system (or business) requirement is a
    description of the needs and desires for an
    information system.
  • A requirement may describe functions, features
    (attributes), and constraints.

4
  • Types of requirement
  • A functional requirement is a function or feature
    that must be included in an information system in
    order to satisfy the business need and be
    acceptable to the users.
  • A nonfunctional requirement is a description of
    the features, characteristics, and attributes of
    the system as well as any constraints that may
    limit the boundaries of the proposed solution.

5
  • Constraints
  • Refer to time, money or resource limitations on
    the system.
  • Limit the possible solutions
  • Usually cannot be changed
  • May relate to implementation issues
  • networking requirements,
  • user interface standards,
  • existing platforms
  • internal standards.

6
  • The Purpose of a System.
  • A high level statement of the aims or intention
    of the system
  • A brief concise textual description of what the
    system will do.
  • It is intended for management and user
    management.
  • Strategies, tactics, objectives, inclusions and
    exclusions may be included.

7
  • Example
  •  
  • The purpose of the new system is to track the
    sales of products from initial quotation to their
    installation. It will result in improved
    monitoring of quotation, sales and installation.
    The placement of manufacturing orders and
    invoicing of customers is to be included within
    this system.

8
  • Objectives
  • Objectives are measures of success
  • The expected achievements of the system.
  • They must be specified
  • (this could be very difficult for large systems).
  • Objectives should be clearly aligned with the
    businesss mission, strategies, and/or tactics.

9
  • Examples
  • Reduce the number of uncollectible customer
    accounts by 50 percent within the next year.
  • Increase by 25 percent the number of loan
    applications that can be processed during an
    eight-hour shift.
  • Decrease by 50 percent the time required to
    reschedule a production lot when a workstation
    malfunctions.

10
Object Oriented Analysis (OOA)
The Object Oriented Approach to Requirements
Analysis and Specification (Text Chap 7)
11
Object Oriented Analysis of a system yields
  • A Use Case Model
  • A set of Use Case Scenarios
  • Activity Workflow Diagrams
  • A Class Diagram with Business Objects
  • A Use Case Dependency Diagram.
  • Sequence or Interaction Diagrams
  • Analysis models describe what a system must do.

12
  • Object Orientation describes a system and its
    requirements by
  • Identifying the objects in a system
  • Identifying their processes (or methods,
    functionality)
  • Identifying relationships between objects.
  • The analysts mind is oriented towards finding
    objects (as opposed to processes or entities).

13
  • What is an Object?
  • A tangible or visible thing.
  • A construct which combines data and behaviour
  • Examples of objects
  • Concrete My bicycle, Myself
  • Conceptual A linked list, A polygon, Account
  • Business Bank Account 34267 Invoice 98097
  • VCR s/n9870123 Customer (Alex)
  • Example of Objects in a banking system
  • An Account A Teller A Branch
  • A Customer A Transaction A Cheque

14
Example of Objects in a banking
system AccountTeller Branch Customer Transaction
15
  • Important facts about objects
  • Every object has an identity
  • in the real world the object exists
  • allows collections of mixed objects.
  • Classification
  • objects with the same attributes (data structure)
    and operations (behaviour) can be grouped into a
    class.
  • an abstraction that describes properties relevant
    to an application.
  • choice of classes is arbitrary.
  • an object is an instance of a class.

16
  • Key Concepts for OOA.
  • The objects in an object model match the real
    world.
  • Encapsulation (information hiding).
  • combines data structure and behaviour in a single
    entity.
  • separation of external from implementation
    details.
  • supported in other paradigms but not as well as
    in OO
  • Abstraction
  • Proper use of abstraction (or techniques of
    abstractions) allow the same model to be used
    for
  • Analysis High level design
  • Program structure Database structure
  • Documentation.

17
  • Key Concepts for OOA (cont).
  • d) Generalisation - specialisation
  • Grouping classes into a super class is
    generalisation
  • Breaking a class into subclasses is
    specialisation.
  • e) Inheritance
  • Sharing of attributes and operations based on a
    class hierarchy.
  • Subclasses inherit all properties of their
    superclass.

18
  • Why OOA?
  • Availability and popularity of OO languages
  • Object Oriented Software
  • Organises software as a collection of discrete
    objects that incorporate both data structure and
    behaviour ie it combines both processes and
    data.
  • Difficulty interpreting models from traditional
    methods
  • Advantages inherent in the approach.

19
  • Advantages of OOA
  • Seamless
  • The analysis, design and code models use the same
    concepts.
  • Matches Real World
  • Models are made which correspond to real things
    in the real world.
  • Reuse
  • Objects (or their class) often are used in other
    problem domains.

20
  • Emphasis comparison to other techniques
  • Structured Development focuses on system
    behaviour
  • Information Engineering focuses on the data
    structure
  • Object Oriented Development focuses on data
    structure and its class dependant behaviour ie
    behaviour of system is tied to structure.

21
  • Object Oriented Techniques
  • Include Object Models, Use Cases, DFDs, ...
  • Object modelling
  • ER modelling emphasises Entity identification
    (classification) and the relevant associations.
  • Object modelling adds generalisation/specialisatio
    n, aggregation, and methods..
  • Object modelling shifts focus to identification
    of classes and subclasses.
  • Relationships are of three types
  • Association, Specialisation, Composition
  • Shifts emphasis to include class structures
  • Includes services or functions with data

22
Defining the Scope of a System
An initial step in requirements definition using
Object Oriented Techniques
23
  • The Scope
  • Identifies what belongs within a system and what
    is external to it
  • Defines the interfaces between the proposed
    system and the rest of the universe.
  • The scope of a project is what is to be included
    within the new system.
  • The boundary between the system under study and
    the outside world defines the scope of a project,
    setting the boundary is crucial.

24
  • To document the scope
  • List the Objectives of the system.
  • Prepare a Statement of Purpose
  • Prepare a Context Diagram
  • Prepare an Event Table (or list).
  • Prepare a Use Case Diagram.
  • Document the Scenarios for the events.

25
1. Develop context diagram and identify events
26
  • The Context Diagram (p49-50, 198)
  •  
  • What it will show
  •  
  • Data from the outside which will be used by the
    system (inputs).
  •  
  • Data produced by the system and sent out
    (outputs).
  •  
  • People, organisations, or systems which will
    communicate with the system (the terminators).

27
  • 2. Prepare an Event Table (or List). (p 161-163)
  • The Event Table is a list of all events in the
    environment to which the system must respond.
  • This list helps identify data flows in out of
    the system.

28
  • Examples of events
  • The manager requires a monthly production
    statement.
  • A customer orders products.
  • Manager changes production schedule.
  • Stock quantity on a product falls below
    acceptable levels.

29
  • Events and System Requirements
  • Events
  • Occurrences at a specific time and place
  • Trigger all system processing
  • For a Requirements definition
  • Determine relevant events
  • External events first
  • Temporal events second
  • Decompose system into manageable units

30
Events Affecting a Charge Account Processing
SystemFigure 5-6
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
31
Types of Events
  • External
  • Outside system
  • Initiated by external agent or actor
  • Temporal
  • Occurs as result of reaching a point in time
  • Based on system deadlines
  • State
  • Something inside system triggers need for
    processing

Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
32
External Event ChecklistFigure 5-7
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
33
Temporal Event Checklist Figure 5-8
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
34
Identifying Events
  • Can be difficult to determine
  • Often confused with conditions and responses
  • May be useful to trace a transactions life cycle
  • Certain events left to design phase
  • Systems controls
  • Perfect technology assumption

Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
35
Sequence of Actions that Lead up to Only One
Event Affecting the SystemFigure 5-9
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
36
The Sequence of Transactions for One Specific
Customer Resulting in Many Events Figure 5-10
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
37
Events Deferred Until the Design PhaseFigure 5-11
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
38
Documenting Information Events in an Event
TableFigure 5-14
Systems Analysis and Design in a Changing World,
2nd Edition, Satzinger, Jackson, Burd
39
  • 3. Prepare a Use Case Diagram.
  • The actions taken for the events are the Use
    Cases
  • Use Cases.
  • A Use Case is a related sequence of steps, both
    automated and manual, for the purpose of
    completing a single business task.
  • Use Case modelling is the process of identifying
    and modelling business events, who initiated them
    and how the system responds to them.
  • Use cases correspond to the events in an event
    list, only it is from the perspective of the
    process performed to respond to the event.
  • Examples of use cases in a banking system
  • Withdraw funds Accept Deposit Funds
  • Secure a Loan Open an Account.

40
A Use Case
41
(No Transcript)
42
  • The Use Case Diagram.

The use case diagram groups the individual use
cases into subsystems. The diagram shows use
cases and the actor which initiates the use case.
Figure 7-8 (from Text)
43
4. Document the Scenarios for the events.
Narrative form of a Use Case Scenario
Figure 7-3 from text Two scenarios for Create
New Order
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