Title: Quarantined: The Fletcher Library Game Project
1Quarantined The Fletcher Library Game Project
- Tammy Allgood, Bee Gallegos, Karen Grondin
- Fletcher Library
- Arizona State University
- at the West campus
2Game Project Team
Project Sponsor Bee Gallegos, Coordinator of
Lower Division Program Project Manager Tammy
Allgood, Digital Delivery and Design Librarian
Game Design Team Karen Grondin, Library
Specialist at ASU at the West campus Aaron
Rostad, Library Specialist at ASU at the West
campus Marisa Duarte, Reference Instruction
Librarian at ASU at the West campus Developer
Bob Wohl
3Why Games?
- Prevalence of video games, particularly among
teenagers (2003 Gallop poll reported 69 of
teenagers play video games each week) - Evidence suggests games can enhance problem
solving skills
4Learning Objectives
- Introduce first year students to
- Library as a physical and virtual place
- Library services
- Types of resources
- Basics of the online catalog
- Differences between types of sources
- Reading, understanding, and using citations to
retrieve information
5Board Game
- Introduced Fall 2005
- Began as prototype to computer game
- Good learning experience
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7You need to find articles and background
information in order to make a presentation.
Which resources are best to use? a. Web sites
you find using Google b. Books and
encyclopedias c. A combination of library
resources including journal and newspaper
articles and books
Answer c. A combination of library resources
including journal and newspaper articles and
books
To refine and narrow a search you should a.
Summarize what you are searching b. Start over
and change the keywords searched c. Limit your
search by date or language etc.
Answer c. Limit your search by date or language
etc.
8Much better than just a lecture
It was fun! I didnt fall asleep or anything
I like the game!! Does Milton Bradley make that
one?
9 Student Comments Board Game
- This was a great way to learn about the
library! - Thanks for the great time and the game although
I lost. - The game was intense, a fun way to learn about
my ASU West Library. - I learned things about the library that I didnt
know before. - The workshop was very informative and was also
fun with the addition of the game. I feel like I
know the library services and layout better.
10Computer Game
- Development - Began Spring 2006
- Team 5 people
- Skills - Web development, Flash development,
database design, lower division instruction
expertise, extensive research in gaming as an
educational tool - Funding - Financial support from Library
Director, Marilyn Myers, to hire an outside
programmer - Platform - Flash
11Documentation
- Project (Business) Plan
- High Concept Document
- Game Treatment Document
- Game Script
From Andrew Rollings and Ernest Adams on Game
Design
12High Concept Document
- Premise of the game
- Intended audience
- Genre
- Unique selling points
- Target platform
- Overall storyline
- Example
13Game Treatment Document
- 10-20 pages
- Game overview
- High Concept
- Hooks
- License
- Game play highlights
- Technology highlights
- Art and Audio highlights
- Hardware
- Production details
- Budget
- Schedule
- Competition
- Game world
- Back-story
- Objective
- Characters
- Mission
14Game Script
- Everything from High Concept and Game Treatment
Documents - Game play outline or flowchart
- Design details
- Game text
- Example http//www.designersnotebook.com/Wanna-be
/ctaylordesign.zip
15Timeline Approximations
- Storyline decisions, mission, and documentation -
Seven months - Design (game logo, map, isometric tiles, building
interiors, characters, icons) - Two months - Character interactions - One month
- Animations and character walking paths - Two
weeks - Information retrieval (game catalog and
database)- Two weeks - Sound creation - Two weeks
- Bug tracking and documentation One month
16Hiring a Programmer
- Finding Programmers
- Consulted with Game Design Instructor at the Art
Institute International in Phoenix - possible
student project? - Posted on local Tech listservs, wikis and web
sites - Hiring Programmers
- Asked for portfolios from top three candidates
- Chose candidate with the most edugaming
experience - Top candidate subcontracted game designer
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20URL to Version 1.0
- http//library.west.asu.edu/game/quarantined/login
.cfm or - http//tinyurl.com/34j4mo
- Username Loex
- Password 2007
- (Good for one week)
21Version 1.1
- Fix bug
- Moveable windows
- Copy and paste
- Citations in the pda
- Mission screen
- Hot spots
- Doorways
- Main character indicator
22I had a better time in class today than I thought
I would on a "library enlightenment day". Thanks!
Too complicated
The game was fun...
Pretty cool game, I liked it
23Student Comments - Online Game
- It was ok
- I found this very helpful. Last semester in
another course I had people from the library come
in and teach the class about this stuff. But I
feel I learned more this time because of the step
by step instructions and the game was fun and
helpful as well. - I did not get the point of the game. I did not
learn anything from it. The instructor explaining
everything was better. That is where I learned
everything. - I would have found the game more helpful if I
knew what I was doing. But overall it was fun. I
don't know if I learned anything but it was
better then being sitting in class for 45 minutes
while the librarians talk. The game needs some
improving but it was fun. - Over all the game was interesting. At some point
it did get a bit confusing - The game would have been easier if there was a
copy and paste action. I know I had to keep
checking my backpack which slowed me down from
saving the Wolf guy.
24Words of Wisdom for Library Game Developers
- Do your research
- Think about starting small
- Dont underestimate time needed for design
- Keep the development team small
- Project manager should have some understanding of
game development - Follow document requirements found in Rollings
and Adams on Game Design - Dont underestimate time needed for design
- Hire a professional programmer with a educational
gaming portfolio - Dont underestimate time needed for design
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26Essential Sources
- Branston, C. (2006). From game studies to
bibliographic gaming Libraries tap into the
video game culture. Bulletin of the American
Society for Information Science Technology,
32(4), 24-29. - Fletcher Library Game Project Web Site
http//www.west.asu.edu/libcontrib/game/website/ - Have You Ever Played Any Of The Following Types
Of Video Games? (2003, Sept.). Gallup Poll
Tuesday Briefing (Print Ed.). Washington, D.C.
The Gallup Organization. - Gee, J. P. (2003). What video games have to teach
us about learning and literacy. (1st ed.). New
York Palgrave Macmillan. - Got game? (2006). PC Magazine, 25(18), 21-21.
- Makar, J., Winiarczyk, B. (2004). Macromedia
flash MX 2004 game design demystified. Berkeley,
CA Macromedia Press. - Prensky, M. (c2001). Digital game-based learning.
New York McGraw-Hill. - Rollings, A., Adams, E. (2003). Andrew Rollings
and Ernest Adams on game design. (1st ed.).
Indianapolis New Riders. -