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Quarantined: The Fletcher Library Game Project

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Skills - Web development, Flash development, database design, lower division ... Macromedia flash MX 2004 game design demystified. Berkeley, CA: Macromedia Press. ... – PowerPoint PPT presentation

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Title: Quarantined: The Fletcher Library Game Project


1
Quarantined The Fletcher Library Game Project
  • Tammy Allgood, Bee Gallegos, Karen Grondin
  • Fletcher Library
  • Arizona State University
  • at the West campus

2
Game Project Team
Project Sponsor Bee Gallegos, Coordinator of
Lower Division Program Project Manager Tammy
Allgood, Digital Delivery and Design Librarian
Game Design Team Karen Grondin, Library
Specialist at ASU at the West campus Aaron
Rostad, Library Specialist at ASU at the West
campus Marisa Duarte, Reference Instruction
Librarian at ASU at the West campus Developer
Bob Wohl
3
Why Games?
  • Prevalence of video games, particularly among
    teenagers (2003 Gallop poll reported 69 of
    teenagers play video games each week)
  • Evidence suggests games can enhance problem
    solving skills

4
Learning Objectives
  • Introduce first year students to
  • Library as a physical and virtual place
  • Library services
  • Types of resources
  • Basics of the online catalog
  • Differences between types of sources
  • Reading, understanding, and using citations to
    retrieve information

5
Board Game
  • Introduced Fall 2005
  • Began as prototype to computer game
  • Good learning experience

6
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7
You need to find articles and background
information in order to make a presentation.
Which resources are best to use? a. Web sites
you find using Google b. Books and
encyclopedias c. A combination of library
resources including journal and newspaper
articles and books
Answer c. A combination of library resources
including journal and newspaper articles and
books
To refine and narrow a search you should a.
Summarize what you are searching b. Start over
and change the keywords searched c. Limit your
search by date or language etc.
Answer c. Limit your search by date or language
etc.
8
Much better than just a lecture
It was fun! I didnt fall asleep or anything
I like the game!! Does Milton Bradley make that
one?
9
Student Comments Board Game
  • This was a great way to learn about the
    library!
  • Thanks for the great time and the game although
    I lost.
  • The game was intense, a fun way to learn about
    my ASU West Library.
  • I learned things about the library that I didnt
    know before.
  • The workshop was very informative and was also
    fun with the addition of the game. I feel like I
    know the library services and layout better.

10
Computer Game
  • Development - Began Spring 2006
  • Team 5 people
  • Skills - Web development, Flash development,
    database design, lower division instruction
    expertise, extensive research in gaming as an
    educational tool
  • Funding - Financial support from Library
    Director, Marilyn Myers, to hire an outside
    programmer
  • Platform - Flash

11
Documentation
  • Project (Business) Plan
  • High Concept Document
  • Game Treatment Document
  • Game Script

From Andrew Rollings and Ernest Adams on Game
Design
12
High Concept Document
  • Premise of the game
  • Intended audience
  • Genre
  • Unique selling points
  • Target platform
  • Overall storyline
  • Example

13
Game Treatment Document
  • 10-20 pages
  • Game overview
  • High Concept
  • Hooks
  • License
  • Game play highlights
  • Technology highlights
  • Art and Audio highlights
  • Hardware
  • Production details
  • Budget
  • Schedule
  • Competition
  • Game world
  • Back-story
  • Objective
  • Characters
  • Mission

14
Game Script
  • Everything from High Concept and Game Treatment
    Documents
  • Game play outline or flowchart
  • Design details
  • Game text
  • Example http//www.designersnotebook.com/Wanna-be
    /ctaylordesign.zip

15
Timeline Approximations
  • Storyline decisions, mission, and documentation -
    Seven months
  • Design (game logo, map, isometric tiles, building
    interiors, characters, icons) - Two months
  • Character interactions - One month
  • Animations and character walking paths - Two
    weeks
  • Information retrieval (game catalog and
    database)- Two weeks
  • Sound creation - Two weeks
  • Bug tracking and documentation One month

16
Hiring a Programmer
  • Finding Programmers
  • Consulted with Game Design Instructor at the Art
    Institute International in Phoenix - possible
    student project?
  • Posted on local Tech listservs, wikis and web
    sites
  • Hiring Programmers
  • Asked for portfolios from top three candidates
  • Chose candidate with the most edugaming
    experience
  • Top candidate subcontracted game designer

17
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18
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19
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20
URL to Version 1.0
  • http//library.west.asu.edu/game/quarantined/login
    .cfm or
  • http//tinyurl.com/34j4mo
  • Username Loex
  • Password 2007
  • (Good for one week)

21
Version 1.1
  • Fix bug
  • Moveable windows
  • Copy and paste
  • Citations in the pda
  • Mission screen
  • Hot spots
  • Doorways
  • Main character indicator

22
I had a better time in class today than I thought
I would on a "library enlightenment day". Thanks!
Too complicated
The game was fun...
Pretty cool game, I liked it
23
Student Comments - Online Game
  • It was ok
  • I found this very helpful. Last semester in
    another course I had people from the library come
    in and teach the class about this stuff. But I
    feel I learned more this time because of the step
    by step instructions and the game was fun and
    helpful as well.
  • I did not get the point of the game. I did not
    learn anything from it. The instructor explaining
    everything was better. That is where I learned
    everything.
  • I would have found the game more helpful if I
    knew what I was doing. But overall it was fun. I
    don't know if I learned anything but it was
    better then being sitting in class for 45 minutes
    while the librarians talk. The game needs some
    improving but it was fun.
  • Over all the game was interesting. At some point
    it did get a bit confusing
  • The game would have been easier if there was a
    copy and paste action. I know I had to keep
    checking my backpack which slowed me down from
    saving the Wolf guy.

24
Words of Wisdom for Library Game Developers
  • Do your research
  • Think about starting small
  • Dont underestimate time needed for design
  • Keep the development team small
  • Project manager should have some understanding of
    game development
  • Follow document requirements found in Rollings
    and Adams on Game Design
  • Dont underestimate time needed for design
  • Hire a professional programmer with a educational
    gaming portfolio
  • Dont underestimate time needed for design

25
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26
Essential Sources
  • Branston, C. (2006). From game studies to
    bibliographic gaming Libraries tap into the
    video game culture. Bulletin of the American
    Society for Information Science Technology,
    32(4), 24-29.
  • Fletcher Library Game Project Web Site
    http//www.west.asu.edu/libcontrib/game/website/
  • Have You Ever Played Any Of The Following Types
    Of Video Games? (2003, Sept.). Gallup Poll
    Tuesday Briefing (Print Ed.). Washington, D.C.
    The Gallup Organization.
  • Gee, J. P. (2003). What video games have to teach
    us about learning and literacy. (1st ed.). New
    York Palgrave Macmillan.
  • Got game? (2006). PC Magazine, 25(18), 21-21.
  • Makar, J., Winiarczyk, B. (2004). Macromedia
    flash MX 2004 game design demystified. Berkeley,
    CA Macromedia Press.
  • Prensky, M. (c2001). Digital game-based learning.
    New York McGraw-Hill.
  • Rollings, A., Adams, E. (2003). Andrew Rollings
    and Ernest Adams on game design. (1st ed.).
    Indianapolis New Riders.
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