Title: Playing Academic Contents In Multiple Gaming Formats
1Playing Academic Contents In Multiple Gaming
Formats
10th Annual Instructional Technology
Conference Middle Tennessee State University,
April 3-5, 2005
- Dr. Dan Lim
- Director of Online Learning Faculty Development
- Southern Adventist University
- dlim_at_southern.edu
2Summary
- Flash Game Objects
- Demo Game Formats
- Demo Game Generator
- Play same contents in different game formats
- Discuss Game Pedagogy
- Frequently Asked Questions
- Future Work(Mobile devices, CMS Integration,
Standalone Game Software, Other Languages,
Multimedia contents, Publishers) - Appendix(List of games titles, Educators
Feedback, Game Research, etc)
35 Academic Gaming Objects
- Challenge Game(The original)
45 Academic Gaming Objects
55 Academic Gaming Objects
65 Academic Gaming Objects
75 Academic Gaming Objects
8Playing Interchangeably in Multiple Gaming
Formats
Same Gaming Contents MICROBIOLOGY(In 3 Gaming
Formats)
9Flash Games Generator
- Version 1
- ASP/Access
- Since 2002 (Launched at Educause 2002)
- Featured by the following selected sites
- Webct.com/games
- Calif State U
- NW Missouri State U
- Univ of Alberta
- Univ of N Texas eCampus
- E-Learning Guild
- ELearnopedia
- Edusite (Netherlands)
- Gamespoint
http//flashgames.umn.edu
10Flash Games Generator
- Demo Game Generator
- Create account
- Create a new game
- Upload contents
- Link to your site
http//flashgames.umn.edu
11Flash Games Generator
- Version 2 (Under development)
- Server-side PHP/MySQL
- New import/parser Text file
- 5-Game Options (Expandable to 10)
- Beta in July 2005
- Public Educational Game Generator
- Adventist Educational Game Generator
- Corporate Training Game Generator
12Learning Game Pedagogy
- Self-Learning
- Increases retention
- Build on what they know
- Active Learning
- Independent tutor
- Extend content exposure and duration
- Helps visual learners
- Meets learners at their level (Gen Y)
13How to use these games?
- Any contents using multiple-choice format can be
used in these games
- Used for
- Self-practice
- Self-test
- Study guide
- Vocabulary building
- Difficult concepts
- Memorization
- Test preparation
- Topic introduction
- Others
14FAQ
15FAQ
- Why dont you charge for the use of these games?
16FAQ
- Do games really improve learning?
17FAQ
- How long does it take to create a new game?
18FAQ
- How can we get involved or help?
19FAQ
20Future Work
21Future Work
22Future Work
- 10-Game Generator
- Standalone Game Creation Software
- Integration with Learning Management Systems
- Partnership with publishers
- Multimedia contents
- In other languages (Spanish, French, German,
Italian, Chinese, Japanese, etc) - Bible Games for Every book in the Bible
(currently 36 games in 11 books)
23Appendix A
24Appendix B
College of St. Scholastica, Duluth, MN -
Statistics Eastern Wyoming College,
WY University of Minnesota, Crookston - Animal
Science Craig High School, Janesville, WI
Indiana University Kokomo - Art Gallery College
of Pharmacy, University of Minnesota North
Hennepin Community College - Marketing Dept
Medical College of Wisconsin / Milwaukee Public
Museum Math Teacher from Duluth High School,
Duluth, Georgia (Class Act Award for Math Game -
Atlanta Local TV Interview) Â
25Appendix C
- Game Research
- UMC Survey 02-03
Table 1 2-Year Flash Games Study - Integration
and Helpfulness
Table 2 Flash Games Study - Impact on Learning
and Grades
26Appendix C
- Game Research
- UMC Survey 02-03
Table 3 Flash Games Study - Impact on Learning
Strategies
27Appendix C
- UROP Grant Project Improving Knowledge
Retention Through Gaming - UMC student Ryan Owens presented a poster at the
National Conference for Undergraduate Research
(NCUR) in Indianapolis, IN, on Friday, April 16.Â
 He will present a poster, The Impact of
Computer Mediated Learning Module on Student
Retention, detailing the research project he
completed with Doug Knowlton, former UMC vice
chancellor for academic affairs. The project
aimed to determine whether an increase in
retention of class material in a psychology class
would be produced by creating a learning module
that could be accessible via the World Wide Web.Â
The learning module is a Macromedia Flash
software game, generated dynamically from a
database. There was significant difference
between results indicating that students
increased retention on lecture material included
in the learning module, as compared to material
not included in the learning module, supporting
the assertion that computer mediated learning
creates a positive impact on learning. NCUR
Participants came from over 400 colleges and
universities representing almost every state in
the nation.
28Thanks for coming!
- Questions?
- Contact InfoDr. Dan Lim, Professor
DirectorOffice of Online Learning Faculty
DevelopmentSouthern Adventist University,
Collegedale, TN423.236.2085dlim_at_southern.eduwww
.danlim.comGame URL http//flashgames.umn.edu/
(U of Minn)http//games.southern.edu/ (SAU
Available in July)