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Playing Academic Contents In Multiple Gaming Formats

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Flash Games Generator. Version 1. ASP/Access. Since 2002 (Launched at Educause 2002) ... Flash Games Generator. Version 2 (Under development) Server-side: PHP/MySQL ... – PowerPoint PPT presentation

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Title: Playing Academic Contents In Multiple Gaming Formats


1
Playing Academic Contents In Multiple Gaming
Formats
10th Annual Instructional Technology
Conference Middle Tennessee State University,
April 3-5, 2005
  • Dr. Dan Lim
  • Director of Online Learning Faculty Development
  • Southern Adventist University
  • dlim_at_southern.edu

2
Summary
  • Flash Game Objects
  • Demo Game Formats
  • Demo Game Generator
  • Play same contents in different game formats
  • Discuss Game Pedagogy
  • Frequently Asked Questions
  • Future Work(Mobile devices, CMS Integration,
    Standalone Game Software, Other Languages,
    Multimedia contents, Publishers)
  • Appendix(List of games titles, Educators
    Feedback, Game Research, etc)

3
5 Academic Gaming Objects
  • Challenge Game(The original)

4
5 Academic Gaming Objects
  • Category Challenge

5
5 Academic Gaming Objects
  • Clue Challenge

6
5 Academic Gaming Objects
  • Action Challenge

7
5 Academic Gaming Objects
  • Challenge Squares

8
Playing Interchangeably in Multiple Gaming
Formats
Same Gaming Contents MICROBIOLOGY(In 3 Gaming
Formats)
9
Flash Games Generator
  • Version 1
  • ASP/Access
  • Since 2002 (Launched at Educause 2002)
  • Featured by the following selected sites
  • Webct.com/games
  • Calif State U
  • NW Missouri State U
  • Univ of Alberta
  • Univ of N Texas eCampus
  • E-Learning Guild
  • ELearnopedia
  • Edusite (Netherlands)
  • Gamespoint

http//flashgames.umn.edu
10
Flash Games Generator
  • Demo Game Generator
  • Create account
  • Create a new game
  • Upload contents
  • Link to your site

http//flashgames.umn.edu
11
Flash Games Generator
  • Version 2 (Under development)
  • Server-side PHP/MySQL
  • New import/parser Text file
  • 5-Game Options (Expandable to 10)
  • Beta in July 2005
  • Public Educational Game Generator
  • Adventist Educational Game Generator
  • Corporate Training Game Generator

12
Learning Game Pedagogy
  • Self-Learning
  • Increases retention
  • Build on what they know
  • Active Learning
  • Independent tutor
  • Extend content exposure and duration
  • Helps visual learners
  • Meets learners at their level (Gen Y)

13
How to use these games?
  • Any contents using multiple-choice format can be
    used in these games
  • Used for
  • Self-practice
  • Self-test
  • Study guide
  • Vocabulary building
  • Difficult concepts
  • Memorization
  • Test preparation
  • Topic introduction
  • Others

14
FAQ
  • Why Gaming?

15
FAQ
  • Why dont you charge for the use of these games?

16
FAQ
  • Do games really improve learning?

17
FAQ
  • How long does it take to create a new game?

18
FAQ
  • How can we get involved or help?

19
FAQ
  • Other Questions?

20
Future Work
  • PDAInterface

21
Future Work
  • Smartphone Interface

22
Future Work
  • 10-Game Generator
  • Standalone Game Creation Software
  • Integration with Learning Management Systems
  • Partnership with publishers
  • Multimedia contents
  • In other languages (Spanish, French, German,
    Italian, Chinese, Japanese, etc)
  • Bible Games for Every book in the Bible
    (currently 36 games in 11 books)

23
Appendix A
  • List of game titles

24
Appendix B
  • Some Educators Feedback

College of St. Scholastica, Duluth, MN -
Statistics Eastern Wyoming College,
WY University of Minnesota, Crookston - Animal
Science Craig High School, Janesville, WI
Indiana University Kokomo - Art Gallery College
of Pharmacy, University of Minnesota North
Hennepin Community College - Marketing Dept
Medical College of Wisconsin / Milwaukee Public
Museum Math Teacher from Duluth High School,
Duluth, Georgia (Class Act Award for Math Game -
Atlanta Local TV Interview)  
25
Appendix C
  • Game Research
  • UMC Survey 02-03

Table 1 2-Year Flash Games Study - Integration
and Helpfulness
Table 2 Flash Games Study - Impact on Learning
and Grades
26
Appendix C
  • Game Research
  • UMC Survey 02-03

Table 3 Flash Games Study - Impact on Learning
Strategies
27
Appendix C
  • Game Research
  • UROP Grant
  • UROP Grant Project Improving Knowledge
    Retention Through Gaming
  • UMC student Ryan Owens presented a poster at the
    National Conference for Undergraduate Research
    (NCUR) in Indianapolis, IN, on Friday, April 16. 
     He will present a poster, The Impact of
    Computer Mediated Learning Module on Student
    Retention, detailing the research project he
    completed with Doug Knowlton, former UMC vice
    chancellor for academic affairs.  The project
    aimed to determine whether an increase in
    retention of class material in a psychology class
    would be produced by creating a learning module
    that could be accessible via the World Wide Web. 
    The learning module is a Macromedia Flash
    software game, generated dynamically from a
    database.  There was significant difference
    between results indicating that students
    increased retention on lecture material included
    in the learning module, as compared to material
    not included in the learning module, supporting
    the assertion that computer mediated learning
    creates a positive impact on learning.  NCUR
    Participants came from over 400 colleges and
    universities representing almost every state in
    the nation.

28
Thanks for coming!
  • Questions?
  • Contact InfoDr. Dan Lim, Professor
    DirectorOffice of Online Learning Faculty
    DevelopmentSouthern Adventist University,
    Collegedale, TN423.236.2085dlim_at_southern.eduwww
    .danlim.comGame URL http//flashgames.umn.edu/
    (U of Minn)http//games.southern.edu/ (SAU
    Available in July)
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