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Olympic Message System

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E.g. USA Olympian accidentally enters USSR. 9. How principles were followed. Early Demonstrations ... 80-90% of Olympians spoke 1 of 4 major languages ... – PowerPoint PPT presentation

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Title: Olympic Message System


1
Olympic Message System
  • John Kelleher
  • Material Source
  • THE 1984 OLYMPIC MESSAGE SYSTEM
  • A TEST OF BEHAVIORAL PRINCIPLES
  • OF SYSTEM DESIGN
  • GOULD, STEPHEN J. BOIES, STEPHEN LEVY,
  • JOHN T. RICHARDS, and JIM SCHOONARD

2
Overview
  • 1984 Olympic voice-mail system
  • 15 behavioural methologies employed
  • Three principles
  • Early focus on users
  • Empirical measurement
  • Iterative design

3
J. Gould Principles
  • Early focus on users and tasks
  • This means first understanding who the users
    will be by directly studying their cognitive,
    behavioural, anthropomorphic, and attitudinal
    characteristics. This required observing users
    doing their normal tasks, studying the nature of
    those tasks, and then involving users in the
    design process
  • Empirical measurement
  • Early in development, the reactions and
    performance of intended users to printed
    scenarios, manuals, etc. is observed and
    measured. Later on, uses interact with
    simulations and prototypes and their performance
    and reactions are observed, recorded and
    analysed.
  • Iterative Design
  • When problems are found in user testing, they
    are fixed and then more tests and observations
    are carried out to see the effects of the fixes.
    This means that design and development is
    iterative, with cycles of design, test, measure,
    and redesign being repeated as often as
    necessary.

4
Reactions to 3 principles
  • Theyre obvious everybody says that
  • Gould study1 26 mentioned none 35 mentioned
    only one
  • Everybody does these things.
  • should be process-oriented not mile-stone
    oriented
  • Human factors is just fine-tuning.
  • Gloss does not fix design defects not peanut
    butter
  • In real life, you cant follow them.
  • You cant measure usability

1 Gould. J.D.. and Lewis. C. Designing for
usability Key principles and what designers
think. Commun ACM 28, 3 (Mar. 1985). 300-311.
5
Background
  • High risk system
  • Short project schedule
  • 10,000 Olympic athletes and officials
  • across two campuses
  • extended family and friends (postcards provided)
  • 6 networked mainframes
  • 25 kiosks
  • 12 different languages supported (a first)
  • 24/7 system

6
Use of system
  • Kiosk housing
  • CRT of Olympians with new messages
  • Push-button telephone
  • Entertaining videodisk of a mime giving
    instructions on use (4 min.)
  • Copies of OMS guide
  • People from around the world send messages to
    athletes (gt18,000 sent)
  • Olympians send messages to each other
  • Olympians pick up their own messages (43,000
    sign-ons)

7
How principles were followed
  • Printed scenarios
  • first definition of system function
  • tangible, identifiable usage of system available
    at a time when comments could have greatest
    impact
  • several features dropped (E.g. call verification)
  • later coding saved

8
How principles were followed
  • Early iterative tests of user guides
  • guides written before coding began
  • Olympians guide 200 iterations
  • Families guide 50 iterations
  • needed to minimise long distance call times
  • option to change language heard E.g. Canadians.
  • Discouraged late changes
  • proposals had to be proved to be better
    empirically

9
How principles were followed
  • Early simulations
  • Wizard of Oz prototyping on simpler-to-program
    IBM VM System
  • Provided early feedback from users
  • Lab personnel and visitors proved poor judges of
    usability
  • Feedback helped form prompt messages
  • Need for consistent escapes identified
  • E.g. USA Olympian accidentally enters USSR

10
How principles were followed
  • Early Demonstrations
  • Prompted dropping of several functions to reduce
    audio prompting.
  • Olympians on the design team
  • Ghana ex-Olympian
  • Tours of Olympic Villages
  • Difficulty of access
  • Classroom training for Olympians rejected due to
    campus layout, climate and availability of large
    rooms

11
How principles were followed
  • Interviews with Olympians
  • Insight into their routine and time schedules
  • Overseas Tests of Family/Friends interface
  • Added an example to OMS guide
  • Hallway and Storefront Methodology
  • Refined dimensions of kiosk and documentation
  • E.g. Deutsch rather than German
  • Asked people to find their name on the list

12
How principles were followed
  • Yorktown Prototype test
  • 100 participants
  • Try-to-Destroy-it Tests
  • Pre-Olympic Field Test
  • Competitors from 65 countries
  • 57 usability issues arose
  • Embarrassed at exclusion of competitors from
    Oman, Columbia, Pakistan, Japan and Korea
  • Yorktown Final Prototype Test
  • 2800 participants

13
Sample Dialog
  • User (Dial 8540.)
  • OMS Olympic Message System.
  • Please keypress your three-letter Olympic
    country code.
  • Systeme de Message Olympique
  • Tapez le numer de votre pays, sil vous plait.
  • User USA
  • OMS United States. Les Etats-Unis.
  • Please keypress your last name.
  • User goul
  • OMS John Gould.
  • Please keypress your password.
  • User 319
  • OMS Welcome to Olympic Message System.
  • New Message from Stephen Boies.

14
Usability Findings 1/3
  • Three-letter Olympic country code
  • Interruptible initial prompt not obvious
  • Time-out help messages tuned only for English.
  • Name problems
  • Middle/Far Eastern uses unsure of whether first
    or last name required
  • Solved by referring to Olympic ID badge
  • Indicated by change in all documentation

15
Usability Findings 2/3
  • Name issues (contd.)
  • Alphabet translations often inaccurate for 5
    languages
  • Referred to badge for accuracy
  • Spelling names of other Olympians
  • Added reply option for messages received
  • Sign-on required only enough chars to distinguish
    from other Olympians from same country
  • smart sponge programming
  • 80-90 of Olympians spoke 1 of 4 major languages
  • Testing indicated need for 12 languages to be
    supported

16
Usability Findings 3/3
  • Passwords
  • Often did not know password
  • Solved by initially assigning last 3 digits of
    badge number as password
  • Some non-English-speaking users had difficulty
    answering some prompts by chars and others by
    digits
  • We have to read the telephone keys differently
  • Typography changed to emphasise distinction
  • Upper case used and letters separated
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