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Media Advances: HighFidelity Audio from Integrated Audio Components

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Title: Media Advances: HighFidelity Audio from Integrated Audio Components


1
Media AdvancesHigh-Fidelity Audio from
Integrated Audio Components
Hakon Strande Program ManagerWMDGhakons _at_
microsoft.com Microsoft Corporation
  • David Roach
  • Audio Evangelist
  • droach_at_sigmatel.com

2
Session Outline
  • In Search of Better Audio
  • Why
  • Terminology
  • Attributes of Good Audio
  • Audio is Part of the System
  • Common Complaints
  • Considerations
  • Testing
  • Resources

3
Why Focus on Fidelity From Integrated Audio?
  • Much can be gained with minimal effort
  • Design board with audio in mind
  • Our motivation for providing these guidelines
  • 95 of PC audio solutions are integrated
  • Microsoft would like the Windows PC to achieve
    parity with Consumer Electronics fidelity
  • Microsoft Universal Audio Architecture initiative
  • Standardizing external and integrated audio
    around established technology specifications
  • Integrated audio UAA compliant solution is Intel
    High Definition Audio
  • Has great potential if device and board
    implementation is done with fidelity in mind

4
Terminology
  • In order to understand and communicate about
    audio, consistent terminology must be used
  • Volt
  • Decibel (dB)
  • Hertz
  • Octave
  • Frequency Response
  • Signal To Noise Ratio (SNR)
  • Total Harmonic Distortion plus Noise (THDN)

5
What Is A Volt?
  • The expected line input and output level of a PC
    is 1 Volt RMS for PCs using 5 Volts DC for the
    analog audio power supply (AVdd)
  • PCs using 3.3V power supplies for AVdd are
    expected to put out at least 0.707 Volts RMS
  • RMS stands for Root Mean Square, and is a
    method for measuring voltages that corresponds
    more closely to the perception of the human ear
  • 1 Volt RMS
  • Is the same as 1.414 Volts Peak
  • Which is the same as 2.828 Volts Peak-to-Peak

6
What is a Decibel or dB?
  • A Bel was named after Alexander Graham Bell, the
    inventor of the telephone It is a unit which
    defines a doubling of loudness
  • A decibel is 1/10th of a Bel
  • A decibel is commonly expressed as a ratio of two
    values
  • 0 dBV is referenced to 1 Volt RMS Each doubling
    or halving of voltage is approximately 6 dB
  • dB FS (Full Scale) is a measurement of digital
    signals relative to the maximum possible value
  • 0 dB FS maximum value possible, all other
    levels are expressed as minus
  • The average human ear has a dynamic range of over
    10 Bels, or 100 dB
  • Voltage is linear scale, dB is log scale
  • A range of 60 dB is a ratio of a thousand to one
  • A range of 120 dB is a ratio of a million to one
  • 3 dB is the smallest volume step that a typical
    untrained listener can easily discern Trained
    listeners can identify smaller steps

7
What Are Hertz?
  • Hertz is an measure of frequency expressed in
    cycles per second
  • A pure sine wave has a tone at only one
    frequency
  • A complex waveform will contain combinations of
    many different frequencies at any one time
  • The typical range of human hearing is 20 Hertz
    (Bass) to 20 kiloHertz (Treble)

8
What Is An Octave?
  • An octave is a doubling of frequency
  • The average human ear has a frequency response of
    over 10 octaves
  • Hertz is linear scale, octave is log scale
  • 10-octave ISO (International Standards
    Organization) center frequencies
  • 31.25 Hz
  • 62.5 Hz
  • 125 Hz
  • 250 Hz
  • 500 Hz
  • 1000 Hz
  • 2000 Hz
  • 4000 Hz
  • 8000 Hz
  • 16000 Hz
  • Note that the ear has log response for both
    frequency (octaves) and volume (db), but our test
    equipment normally uses the linear scales such as
    Volts and Hertz

9
Attributes of Good Audio
  • High Dynamic Range (DR)
  • Can accommodate both soft and loud signals
  • Adequate Headroom
  • Ability to reproduce peaks without distortion
  • High Signal to Noise Ratio, or SNR
  • Freedom from noise
  • Low Distortion, or THDN
  • Freedom from distortion
  • Full-range frequency response
  • Match the range of human hearing
  • Low channel-to-channel crosstalk
  • Minimize leakage between audio channels

10
High Dynamic Range, or DR
  • The dynamic range, or DR, is the ratio between
    the loudest signal that can be reproduced
    accurately and the softest signal that can be
    reproduced accurately.
  • A dynamic range ratio of 100 dB means that the
    loudest signal is at 0 dB (typically 0 dBV or 1
    volt RMS) and that all measured noise signals
    are no greater than -100 dB (typically 100 dBV
    or 10 microvolts)
  • A dynamic range of 100 dB is a minimal goal for
    media-centric designs This requires a
    high-quality codec with greater than 16-bit
    resolution along with a good layout
  • For 100 dB dynamic range performance, all stray
    noises together must equal less than 10
    microvolts RMS, or 28 microvolts peak to peak

11
Adequate Headroom
  • Digital signal overload, or clipping, sounds
    very bad
  • To avoid clipping, a normal signal should be
    roughly 20 dB below the maximum output level, so
    that clipping does not occur on peak material
  • Running a signal at a level higher than this will
    likely result in clipping, and should be avoided

12
High Signal to Noise Ratio or SNR
  • The signal to noise ratio, or SNR, is the ratio
    between the typical signal level and the softest
    signal that can be reproduced accurately.
  • DR SNR Headroom
  • For example, 80 dB SNR 20 dB headroom 100 dB
    of dynamic range
  • SNR and DR are often confused, and the term SNR
    is often used when the term DR should be used

13
Low Total Harmonic Distortion or THDN
  • A pure sine wave has a tone or energy content at
    only one frequency a complex waveform will
    contain combinations of many different
    frequencies at any one time
  • Distortion is a change or deviation between input
    and output signal
  • Harmonic Distortion is deviation from a pure sine
    wave, which includes the energy at frequencies
    which are multiples (harmonics) of the original
    signal. For instance, a sine wave of 100 Hz has
    harmonics at 200 Hz, 300 Hz, 400 Hz, and so on
  • Harmonic distortion is generally undesirable, but
    is harder to hearthan noise
  • THDN measures both harmonic distortion and
    noise. If a system is very noisy, then the SNR
    and the THDN will probably be the same. For a
    well designed system, SNR will usually be better
    than THDN
  • THD is mainly influenced by the codec and
    amplifier designs
  • Noise is mainly influenced by both the components
    and the circuit layout
  • A THDN of -90 dB is a minimal goal for
    media-centric designs

14
Frequency Response
  • The frequency response is the bandwidth of the
    audio passband, and should match the range of
    human hearing, that is 20 Hertz to 20 Kilohertz
    The edges of the frequency response are the
    frequencies at the upper and lower end where the
    level drops below -3 dB compared to normal A
    flat response curve is desired (less than /- 0.5
    dB or less)

-3dB down points define bandwidth
Octaves
Hertz
15
Audio is Part of the System
  • Everything affects audio!
  • Audio sub-section Layout
  • Audio Power supply
  • CD/DVD analog outputs and power supply
  • CPU Power supply
  • External power supply (laptop)
  • Battery charge circuit (laptop)
  • Case grounding
  • Jack grounding
  • EMI suppression techniques

16
Common Complaints
  • Noise sources
  • Noise from mouse movement
  • Noise from stepper motors on disk drives
  • Pops and clicks due to uni-polar power supply
  • Inadequate power supply traces
  • Poor grounding.
  • Inadequate power supply
  • Microphonics
  • Ground loops

17
Different Types of Noises
  • There are many different types of noises
  • Hissing noise or white noise is typically steady
    state, and usually derives from the thermal noise
    of the components in the subsystem
  • Occasional or intermittent noise usually comes
    from other components, such as mouse movement,
    hard disk noise, CD stepper motors, RF circuits,
    memory strobing, video activity, and switching
    power supplies
  • Be sure to check noise while other components are
    in use
  • Reduce this noise by using components designed
    for low noise operation
  • The choice of audio codec is critical for low
    noise

18
Passive Components
  • The way that a resistor or capacitor is
    constructed or the materials that are used can
    add noise or distortion to a circuit
  • Not all passive components are suitable for audio
  • If a polarized capacitor is being used as a
    coupling capacitor, make sure that it is biased
    properly
  • For microphones, be sure to use a low-leakage
    capacitor, as any leakage may cause a DC offset
    which will be amplified by the microphone preamp
  • Avoid using resistor, capacitor, ferrite, or
    inductor packs which have more than one device in
    a single package. These are a possible source of
    crosstalk
  • Avoid using capacitors with varying tolerances or
    that have microphonic characteristics

19
Considerations for Laptop and All-in-One Models
  • Models with built-in speaker systems
    haveadditional considerations
  • Typically the larger the screen, the louder the
    expected listening volume
  • Loud listening volumes require a well-filtered
    power supply capable of providing peak currents
    in excess of the maximum current consumption of
    the power amplifiers
  • If the power supply is not well-filtered and
    regulated, or if the power supply traces are not
    wide enough, then the output amplifier can become
    unstable at high volumes

20
Considerations for Microphones
  • Microphones typically require extra preamp or
    gain stages, which add between 20 dB and 62.5 dB
    of additional gain
  • For external microphones, make sure that the
    microphone bias supply is super-clean (i.e.,
    noise-free)
  • Keep microphone connections to a minimum length,
    preferably within an inch or two of the codec
  • For longer microphone runs, use a microphone with
    a built-in preamp of 20 dB or more Generally
    avoid preamps which are not inside the microphone
    or near the microphone
  • When wiring for stereo microphones, maintain
    maximum isolation between bias supplies to ensure
    low crosstalk this is especially important for
    beam-forming or phased-array microphones, as
    excessive crosstalk will cancel out the
    beamforming effect

21
Power Supply Considerations
  • Use a codec with a good PSRR (Power Supply
    Rejection Ratio) to minimize noise being induced
    from the power supply. This is especially
    important for designs which dont have a
    dedicated voltage regulator.
  • Be especially careful with power supplies which
    provide mic bias voltage. Any noises on this
    supply will be amplified by the microphone
    preamp. For instance, a small 10 microvolt noise
    on the supply, amplified by a typical 40 dB
    preamp, will result in a noise floor of -60 dB,
    which cannot pass WHQL requirements.
  • Whenever possible, leave a stuffing option for a
    voltage regulator even if a voltage regulator is
    not planned as part of the final design. This can
    prevent an expensive board re-spin late in the
    design cycle.
  • Try to always bring up digital power supply
    before analog power supply, and return analog
    power supply to zero before removing digital
    power supply. Fast turn-on or turn-off of analog
    power supply will cause pop noises.

22
ISOLATE!
  • HD Audio link allow a 5-wire serial connection
    between the codec and the controller
  • Take advantage of this to locate the codec as
    close as possible to the jack, and as far away as
    possible from other circuits in the computer
  • Use an isolated voltage regulator designated
    exclusively for analog audio power supply, as
    close to 5V as possible
  • Try to eliminate any coupling (magnetic,
    capacitive, or electronic) between the audio
    circuitry and any other circuits in the computer
  • If possible, build a guard ring around the
    audio circuitry, and dont allow any other
    circuits within this area
  • Avoid routing audio traces near other circuitry,
    especially high-speed digital circuits
  • For external analog connections use twisted-pair
    shielded wires with the shield connected only at
    the input end avoid using ribbon cable or
    unshielded cables for analog connections
  • Locate audio circuitry away from wireless LANs
    such as 802.11 and Bluetooth

23
Star Grounding
  • Star ground is accomplished by running a separate
    trace for each analog ground (return) shown on
    the schematic back to a central grounding point
    underneath the codec. Ground planes should only
    be used for shielding, and should be attached at
    a single point. Ground planes should never carry
    any current.
  • Connect digital ground and analog ground together
    directly underneath the codec
  • Ensure that there are no other ground loops or
    additional return paths, as these can cause
    noises to be induced into the audio
  • Take special care with shielding around the
    jacks, as well as EMI and ESD circuitry. Shields
    must be grounded in only one place, and connected
    directly to the main ground underneath the codec.
  • Ground return traces must be capable of handling
    as much current as each associated supply trace.
    An overly small ground return trace can cause
    noise due to the voltage drop over the resistance
    of the trace.
  • Star grounding is counter-intuitive for board
    designers who are unfamiliar with audio layout
    best practices
  • Use Optical SPDIF output or use transformer for
    coaxial SPDIF Out

24
Testing
  • Be sure to test under dynamic conditions
  • Listen to and measure SNR on both record and
    playback paths
  • While moving the mouse
  • While running Disk Defragmenter on each hard disk
  • While copying large files to and from CD/R
  • While copying large files over Wi-Fi and/or LAN
  • While exercising memory
  • While exercising video

25
Call to Action
  • Start at the beginning
  • Start with the understanding that audio must be
    designed in from the beginning, not added in at
    the end
  • Consider your performance target
  • Consumer equipment for the living room has Signal
    to Noise Ratios of 115 dB or higher, but PCs are
    typically about 85 dB and can be as low as 65 or
    70 dB
  • Utilize new Microsoft Designed for Windows
    required standards
  • High Definition Audio, part of the Microsoft
    Universal Audio Architecture initiative removes
    the digital format barriers which previously
    limited computer audio to 48kHz and 20 bits
  • Use good design and layout implementations
  • Even when using codecs with high-quality analog
    circuitry, audio performance depends on good
    design and layout to realize good quality audio
  • Take care at every stage
  • To realize living room quality, care has to be
    taken at every step of development, including
    schematic design and especially layout

26
Additional Resources
  • Email
  • SigmaTel hdaudio _at_ sigmatel.com
  • Microsoft uaa _at_ microsoft.com
  • For assistance in your audio design
  • Contact SigmaTel or your codec vendor for
    guidance and assistance
  • Use reference designs where possible
  • Attempt Golden Layouts
  • Once you have the perfect audio design, re-use it
  • Do not re-use designs that you know have audio
    issues You will continue to have the same issues.

27
Community Resources
  • Community Sites
  • http//www.microsoft.com/communities/default.mspx
  • List of Newsgroups
  • http//communities2.microsoft.com/communities/news
    groups/en-us/default.aspx
  • Attend a free chat or webcast
  • http//www.microsoft.com/communities/chats/default
    .mspx
  • http//www.microsoft.com/seminar/events/webcasts/d
    efault.mspx
  • Locate a local user group(s)
  • http//www.microsoft.com/communities/usergroups/de
    fault.mspx
  • Non-Microsoft Community Sites
  • http//www.microsoft.com/communities/related/defau
    lt.mspx

28
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