Title: Representing the Contemporary Operational Environment
1Representing the Contemporary Operational
Environment
TRADOC Intelligence Support Activity (TRISA) Ft.
Leavenworth, KS Benjamin Jordan Director, TRISA
MS
2ATTK Video
3Modeling and Simulation Support to Stability
Operations COIN(Operational Use Case)
GOTS Open Source key
- Push MS support to fireteams, squads, platoons,
companies, and battalions - Develop Deployable Mission Rehearsal System3
year effort - Core Components
- Terrain generatorRUGUD/U2MG/SEAGUL/REPEL
- Constructive ground maneuver model (represents
physics non-physics activity)OneSAF - Virtual 3D visualization tools (ARES, OGRE, D3D,
Half-Life 2) - Augmenting/mixed-reality visualization
toolsHARViST - Game PVD (select behaviors through game front
end) - Real-time Adversarial Intelligence and
Decision-makingRAID - Non-kineticJNEM-force activity effects upon
non-combatant group mood associated reactive
events - Social networking3D interactive socio-cultural
modeling VIBES URBAN SIM
4Core Component Functionality
- 1Km x 1Km urban geo-tile in 1-3 hours from source
data digital ingestion to enhance geo-specific
and geo-typical terrain - Semi-automated tactical/asymmetric behaviors and
effects - Virtual and Immersive environment augmenting
mixed reality - Civilian Information Infrastructure/Broadcast
Media - PSYOP effects/Coercion behaviors
- Human networks
- Crowd behaviors continuous entity behaviors
- Noncombatant response to force activity and
political/economic/cultural/IO interventions over
time - Expedient obstacles
- Ambiguity--clutter
5Step OneVirtual Deployable TrainerPrototype
10 month effort
- Terrain/Feature GenerationRUGUD/U2MG
- Virtual RenderingARES
- Game front endSelect behaviors via game PVD
- Ground Maneuver modelOneSAF
- Semi-automated behaviors
- AMSAA validated physics
- Stand alone
- First Army prototype demo in early summer
- Shelby Use Case on IED lanes
- Apply user feedback
- Provide to deploying units at no cost beginning
Oct-Nov 08.
Supports COA development and Wargaming but not
Mission Rehearsal
6Demo Presence Patrol
7Stability Operations Methodology
Observe Orient Decide Act Force Activity
(FA)
Reactive Events
Alternate Communications Architecture (e.g.,
media)
Various FA (e.g., assassinate)
Continuous Entity Behavior Change (e.g.,
go/dont go to market)
- FA
- IO
- PSYOP
- (threat to
- assassinate)
- CMO
- Kinetic
- Soft Factors
- Autonomy
- QOL
- Culture
- Safety
MOOD -
Cooperation Level -
Information Exchange (HUMINT -)
Third order effects
First order effects
Second order effects
Time warping2-3 month turns over 1-3 year time
period(s)
Cyclical process
-Political Activity -Economic Activity -Informati
on Activity
DIME