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Math Games: Can They Really Help

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gathered twenty disadvantaged students ... DreamBox. More advanced software. ... Researchers have shown that DreamBox is a great way to educate students, while ... – PowerPoint PPT presentation

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Title: Math Games: Can They Really Help


1
Math GamesCan They Really Help?
  • By
  • Emily Rice

2
Past Research
  • -Hy Ruchlis
  • -Who is he? He wrote about science and
    mathematics for young readers
  • - gathered twenty disadvantaged students and
    asked them to create some games
  • - these students did benefit from the
    development on the games because it gave them the
    motivation to learn the material

3
E-GEMS
  • Created in 1992
  • Created games for students in grades four through
    eight
  • Counting on Frank
  • Phoenix Quest
  • Students enjoyed playing the games
  • Students learned the skills the games were
    teaching
  • For more information check them out online at
  • http//www.cs.ubc.ca/labs/egems/reports/titles.htm
    l

4
  • Counting on Frank
  • Players collect clues to help the character
    correctly guess the number of jelly beans in a
    jar.
  • Clues are only given when the player solve math
    problems correctly.
  • Phoenix Quest
  • Players help the character find a feather by
    solving math equations.
  • More appealing to girls because the main
    character is a girl.

5
Siegler and Ramani
  • Conducted two experiments to determine whether or
    not board games could help students with math.
  • Experiment One Students were tested in a
    laboratory setting.
  • Students math skills did improve.
  • Experiment Two Students were tested in a home
    environment.
  • Students who play these games at home did better
    in math.

6
DreamBox
  • More advanced software.
  • Learns what the player knows and creates a
    personalized game for each player.
  • Based on what problems the students can solve
    already.
  • Players are able to choose a theme for the game.
  • Company wants to make the software available to
    parents from low-income families.
  • Researchers have shown that DreamBox is a great
    way to educate students, while keeping them
    interested and focused.

7
Other Popular Games
  • War
  • Go Fish
  • Chutes and Ladders
  • The Game of Life
  • Monopoly

8
Benefits
  • Practice- students are able to practice the
    material for as long as the play the game
  • Motivation- playing games fun which motivates
    the students to play the games
  • Less Anxiety- students can see that they are not
    the only one who has problems with math. They
    help each other with what they know
  • Understanding- when you are able to practice the
    material and learn how to use it, you understand
    it easier

9
My Plan
  • My plan is to
  • -summarize research findings on what makes an
    effective game
  • - design game using knowledge gathered
  • - create game using basic tools
  • - test game out in classroom
  • - evaluate results

10
(No Transcript)
11
  • Lets turn this
  • Into this

12
Thank you
  • Questions?
  • Comments?
  • Suggestions?
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