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Time-dependent Schrodinger Equation

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... goes to zero unless E0 is zero but is proportional to ground state wave function ... Repeat steps 3-5 until the ground state energy estimate V has small ... – PowerPoint PPT presentation

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Title: Time-dependent Schrodinger Equation


1
Time-dependentSchrodinger Equation
  • Numerical solution of the time-independent
    equation is straightforward
  • constant energy solutions do not require us to
    make time discrete
  • how would we solve the time-dependent equation?
  • Naïve approach would be to produce a grid in the
    x-t plane
  • tnt0n ?t xsx0s ?x ?(x,t) gt ?(xs,tn)

2
Algorithms
  • One approach treats the real and imaginary parts
    of ? separately
  • this algorithm ensures that the total probability
    remains constant
  • The Schrodinger equation becomes (?1)

3
Algorithm
  • Numerical solution of these equations is based on
  • The probability density is conserved if we use

4
Initial Wavefunction
  • Consider a Gaussian wave packet
  • The expectation value of the initial velocity is
    ltvgtp0/m ?k0/m
  • in the simulation set m ?1

tdse1
5
Random Walk Monte Carlo
  • We now consider a Monte Carlo approach based on
    the relationship of the Schrodinger equation to a
    diffusion process in imaginary time
  • if we substitute ?it/? into the time-dependent
    Schrodinger equation for a free particle (V0) we
    have

6
Diffusion Monte Carlo
  • Compare with the classical diffusion equation
  • Can interpret ? as a probability density with a
    diffusion constant D?2/2m

7
Random Walk
  • We can use a random walk algorithm to solve the
    diffusion equation
  • how do we include the potential term V(x) ?
  • Note ??x corresponds to a probability density
    in this analogy with random walks and NOT ?2?x

8
Algorithm
  • The general solution of the Schrodinger equation
    in imaginary time is
  • For large ?, the dominant term comes from the
    eigenvalue of lowest energy E0
  • Population of walkers goes to zero unless E0 is
    zero but is proportional to ground state wave
    function

9
Algorithm
  • We can measure E0 from an arbitrary reference
    energy Vref and we can adjust Vref until a steady
    population of walkers is obtained

Using
It is easy to show
10
Random Walkers
  • Hence
  • ni is the density of walkers at xi

11
Possible Algorithm
  • 1. Place N0 walkers at the initial set of
    positions xi
  • 2. compute the reference energy Vref ?Vi/N0
  • 3. randomly move a walker to the right or left by
    fixed step length ?s
  • ?s is related to ?? by (?s)22D ??
  • if m ?1, then D1/2
  • 4. compute ?V V(x)-Vref and a random number
    r in the interval 0,1
  • if ?Vgt0 and r lt ?V ??, then remove the walker
  • if ?Vlt0 and r lt -?V ??, then add a walker at x
  • 5. Repeat 3. and 4. for all N0 walkers

12
Possible Algorithm
  • Compute the new number of walkers N
  • compute ltVgt
  • The new reference potential is
  • The constant a is adjusted so that N remains
    approximately constant
  • 6. Repeat steps 3-5 until the ground state
    energy estimate ltVgt has small fluctuations

13
Program
  • Input parameters are
  • number of initial walkers N0, number of Monte
    Carlo steps mcs, and step size ds
  • consider a harmonic oscillator potential
  • V(x) (1/2)kx2

N0 50 mcs1000 ds0.1
qmwalk
14
Diffusion QuantumMonte Carlo
  • Introduce the concept of a Greens function or
    propagator defined by
  • G propagates the wave function from time t0 to
    time ?
  • similar to electrostatics

15
Diffusion QuantumMonte Carlo
  • Operate on both sides with ?/?? and then with
    (Hop-Vref)
  • hence G satisfies
  • With solution

16
  • But HopTop Vop and Top,Vop? 0
  • only for short ?? can we factor the exponential

17
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18
Diffusion Quantum Monte Carlo
  • This approach is similar to the random walk
  • 1. begin with N0 walkers but there is no lattice
  • positions are continuous
  • 2. chose one walker and displace it from x to x
  • the new position is chosen from a Gaussian
    distribution with variance 2D?? and zero mean

19
Diffusion Quantum Monte Carlo
  • 3. Weight the configuration x? by
  • For example, if w2, we should have two
    walkers at x? where previously there was one
  • to implement this weighting(branching)
    correctly we must make an integer number of
    copies that is equal on average to w
  • take the integer part of wr where r is a
    random number in the unit interval

20
Diffusion Quantum Monte Carlo
  • 4. Repeats steps 2 and 3 for all random walkers
    (the ensemble) and create a new ensemble
  • one iteration of the ensemble is equivalent to
    performing the integration

qmwalk
  • The quantity ?(x?,?) will be independent of the
    original ensemble ?(x,0) if a sufficient number
    of Monte Carlo steps are used.
  • We must keep N(?), the number of configurations
    at time ?, close to N0
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