Title: Object Oriented Languages
1Object Oriented Languages
- Objectives
- Introduction/Overview
- Class Fundamentals
- classes / instances
- slots and methods
- Inheritance
- interpretation of inheritance
- code sharing
- single inheritance
- multiple inheritance
- alternatives to multiple inheritance
Ed Sykes ed.sykes_at_sheridanc.on.ca
2Introduction / Overview
- 2 main approaches to OO programming languages
- class-based
- prototype-based
3Introduction / Overview
- Class-based OO programming languages
- A class is a template for the instantiation of
objects - instance object
- classes are static source code representations
- objects are dynamic entities which live during
program execution. Objects are distinct
entities.
4Introduction / Overview
- Objects exhibit 3 main properties
- encapsulation
- inheritance
- polymorphism
5Introduction / Overview
- Encapsulation
- hiding how things are done within the object
- this includes
- information hiding
- method hiding
6Introduction / Overview
- Encapsulation
- eg., ATM
- properties
- name/address/phone/account_type
- balance
- functionality
- withdraw()
- deposit()
- get_balance()
7Introduction / Overview
- Inheritance
- is a kind of relation
8Introduction / Overview
- Polymorphism
- many forms
- same general interface, different
implementation - 2 types of polymorphism
- compile-time polymorphism
- run-time polymorphism (dynamic binding)
9Introduction / Overview
- Polymorphism
- run-time polymorphism (dynamic binding)
- closely related to inheritance
- e.g., load_vehicle(), drive_vehicle()
10Object Oriented Languages
- Objectives
- Introduction/Overview
- Class Fundamentals
- classes / instances
- slots and methods
- Inheritance
- interpretation of inheritance
- code sharing
- single inheritance
- multiple inheritance
- alternatives to multiple inheritance
11Class Fundamentals
- Objectives
- class/instance difference
- classes as abstract data types
- information hiding (encapsulation)
- internal structure of classes
12Class Fundamentals
- Classes are central to OO programming languages
- mechanism for defining sets of objects
-
- operations to manipulate them
- Term class can be interpreted as
- a set of objects
- a program structure or module
- a factor-like entity which creates objects
- a data type
13Class Fundamentals
- class as a set of objects
- A class defines properties or operations that are
common to a collection of objects. - Objects are manipulated by programs and exist at
runtime only.
14Class Fundamentals
- 2) class as a program structure or module
- - modules encapsulate types, data (variables),
and operations. - modules export some entities (operations)
- modules hide their internal details
- Objects are instances of modules
data
operations
Outside world
15Class Fundamentals
- 3) class as a factory-like entity
- Emphasizes dynamic nature of OO languages
- class is a device that can create objects
- opens the way to describe objects in a
parametric fashion - ? Dynamic unique way for instantiating objects
object
class
data
creates
operations
16Class Fundamentals
- 4) class as a data type
- classes in many OO languages are considered to
be types - operations defined over that type are part of
the types definition - e.g.,
- given a class C, and a variable v.
- v C // variable v is of type C
17Class Fundamentals
- Instances
- Can be bound, pointed to, and passed in and out
of procedures - ? first-class citizens
-
public class Customer private String _name
private String _phone ... public void
setName(String Name) public String
getName() ...
Class (definition)
Bobby Boogie (905) 234-2341
Instances (runtime entities)
Sue MacDonald (416) 234-7642
18Class Fundamentals
- Typically, the instance creation process allows
arguments - e.g., constructors (default and overloaded)
- public Customer()
- System.out.println("In default constructor")
-
-
- public Customer(String name, String phone)
- this()
- _name name
- _phone phone
-
- public Customer(String name, String phone,
double discount) - this(name, phone)
- this._discount discount
-
-
19Class Fundamentals
- Slots and Methods
- 2 types
- data slots
- procedural slots (methods)
-
class
slots
method
method
20Class Fundamentals
- Slot access
- Data slots represent variable or constant
information - 2 modes
- Read-only (e.g., constant)
- Read-write mode (e.g., salary slot)
-
21Class Fundamentals
class
Externally visible slots
Slots visible only within class
22Class Fundamentals
- Slot visibility
- C and Java
- public private protected
- applies to data slots and method slots
- public
- - can be referenced, accessed and updated
anywhere in the program - private
- - is only visible within the class in which it
is defined. - protected
- - can be referenced, accessed and updated
within the class and within all of the subclasses
23Class Fundamentals
- Slot visibility
- Slots may be allocated in 2 different ways
- the slot is allocated in each instance of the
class (default) - the slot is allocated once and is shared by all
instances of a class (class variables or static
variables in C, Smalltalk)
24Class Fundamentals
- Example
- public Customer()
- private static double minimum_labour 55
// 55 per hour - private String _name
- private String _phone
- public static void increment_labour_price(doub
le increase) - minimum_labour increase // 60.50
now. -
-
- Invoke by using class name or instance
- Customer.increment_labour_price(5.50)
25Object Oriented Languages
- Objectives
- Introduction/Overview
- Class Fundamentals
- classes / instances
- slots and methods
- Inheritance
- interpretation of inheritance
- code sharing
- single inheritance
- multiple inheritance
- alternatives to multiple inheritance
26Inheritance
- The definition of a new class can rely upon the
existence of another - definition.
- Core concept behind OO reusability
- Supports run-time polymorphism
- 3 views of inheritance
- Inheritance is a method for code sharing
- Logical relationship between classes
(specialization/generalization) - Type-based account (enables subtypes to be
produced given a definition of a supertype)
27Inheritance
Definitions superclass both the immediate
superclass and all ancestors of a given
class subclass converse of
superclass direct subclass Van is a direct
subclass of Truck indirect subclass Van is an
indirect subclass of Vehicle
superclass
subclass
28Inheritance
C1 superclass
s11
s12
m11
m12
C2 subclass
m13
s21
s22
s23
m21
m22
29Inheritance
Instantiated object of type C2 would appear like
s11
s12
s21
s22
s23
m11
m12
m13
m21
m22
30Inheritance
For single inheritance there is 1 root class from
which subclasses are derived. e.g., an
inheritance graph
root
C1
C2
B
C3
D
E
F
31Inheritance
From C3, a class sees only a linear sequence of
classes between it and the root class e.g., an
inheritance chain
root
C1
C2
C3
32Inheritance
- example
- Car extends Vehicle
- in Car, ?
- inherited slots (instance variables)
- methods from the Vehicle class (potentially
overriden)
33Inheritance
- public class Car extends Vehicle
- ...
-
- public class Sports_Car extends Car
- ...
-
- Each class inherits ALL
- variables, and methods
- from parent class.
34Inheritance
- public class Vehicle
- private String _vin
- private String _make
- private String _model
- private int _year
- private long _odometer
-
- public class Car extends Vehicle
- private float _max_speed
- private int _num_of_passengers
- private int _horse_power
- private float _engine_size
- private String _air_cond
35Inheritance
- super()
- used for calling parent class constructors
- 1st line in subclass constructor
- public Sports_Car()
- super()
-
- public Sports_Car(String owner, String vin,
String make, - String model, int year, long odo)
- super(owner,vin,make,model,year,odo)
What method is called here?
what method is called here?
36Inheritance
- super.method()
- Within a subclass' overriden method, invoke
parent's method. - public class Building
- ...
- public void drawBuilding() ... //
implementation for Building - public void calcArea() ...
-
- public class House extends Building
- ...
- public void calcArea()
- super.calcArea() // invoke Buildings
calcArea() method - ...
-
37Inheritance
- Adding specific methods to the subclass
- public class Building
- private int _rooms
- private int _floors
- private int _area
- public void setRooms(int num) ...
- public int getRooms() ...
- public void setFloors(int num) ...
-
- public class House extends Building
- private int _bedrooms
- private int _baths
- public void setBedrooms(int num) ...
- public int getBedrooms() ...
- public void setBaths(int num) ...
38Abstract Classes
- serves as a place holder in an inheritance graph
- defines those properties and behaviours required
by many other classes - Note
- no objects can be created of this class type. It
is - merely used as a foundation for subclasses.
- 2) But you can create references to this class.
This is the principle way we achieve run-time
polymorphism.
39Abstract Classes
- public abstract class Convert
- protected double _init // initial value
- protected double _conv // converted value
- public Convert(double i) _init i
- public double getconv() return _conv
- public double getinit() return _init
- public abstract void compute() // abstract
method - Abstract Method
- implementation stub
- part of an abstract class
- must be defined in a concrete subclass
40Abstract Classes
-
- class l_to_g extends Convert
- public l_to_g(double i) super(i)
- public void compute() // definition of
abstract method - _conv _init / 3.7854
-
- public String toString()
- return (this.getinit() " litres is "
this.getconv() - gallons )
-
-
41Abstract Classes
// Fahrenheit to Celsius class f_to_c extends
Convert public f_to_c(double i) super(i)
public void compute() // definition of
abstract method _conv (_init-32) / 1.8
public String toString() return
(this.getinit() " Celsius is "
this.getconv() )
42Abstract Classes
- public static void main(String args)
- Convert p // pointer to base class
- l_to_g lgob new l_to_g(5) // litres to
gallons object - p lgob
- p.compute()
- System.out.println(p)
- f_to_c fcob new f_to_c(82)
- p fcob
- p.compute()
- System.out.println(p)
-
-
- would Convert p new Convert() work? why?
43Abstract Class Eg. in C
- class number
- protected
- int val
- public
- void setval(int i) val i
- virtual void show() 0 // declare show() to be
a pure virtual function -
- class hextype public number
- public
- void show() cout ltlt hex ltlt val ltlt\n
-
- class dectype public number
- public
- void show() cout ltlt val ltlt\n
-
- class octtype public number
- public
- void show() cout ltlt oct ltlt val ltlt\n
-
44Inheritance as Subtyping
- One problem with inheritance is that it should be
hidden from its subtypes (its clients) - In other words
- the way in which a class is derived should not
matter to - users of that class.
- The effects of inheritance can be felt when
redefining - subclasses
45Inheritance as Subtyping
- Subtyping
- consists of the rules by which objects of one
type (class) are determined to be acceptable in
contexts that expect another type (class)
(e.g., downcasting) - is important since the rules determine the
legality of - programs
- should be based on the behaviour of objects
46Inheritance as Subtyping
- Subtyping
- if instances of class X meet the external
interface of class - Y then X should be a subtype of Y.
Y
X
47Inheritance as Subtyping
- The concept of a type hierarchy can be
represented by abstract classes (or interfaces) - behavioural subtyping cannot be deduced without
formal semantic specification of behaviour. - without these rules, subtypes can only be deduced
on the basis of external interfaces of a
syntactic nature (e.g., method signatures)
48Inheritance as Subtyping
- The programmer should be able to specify that the
class is not a subtype of a parent or that the
class is a subtype of an unrelated class (i.e.,
not its parent) - The 1st case comes about when the behaviour of
the objects is incompatible with the interface of
parent objects. - The 2nd case arises when the class supports the
external interface of another class without
sharing its implementation
49Multiple Inheritance
- Natural extension of single inheritance
- corresponds to the application domain in a
natural fashion - Inheritance structure is a lattice or Directed
Acyclic Graph
Y
Searching is required since slots and methods
may not be defined locally
C
F
B
H
E
What are the paths from X to Y?
D
A
G
X
50Multiple Inheritance
- problems with multiple inheritance
- how to search the inheritance lattice?
- replication of inherited slots (common roots
problem) - meaning of the program can be different depending
on search algorithm
Y
C
F
B
H
E
D
A
G
X
51Approaches to Multiple Inheritance
- 3 approaches to finding a slot in a multiple
inheritance lattice - Tree Inheritance
- Graph Inheritance
- Linearized Inheritance
- Given the lattice structure
Z
Y1
Y2
X
52Tree Inheritance
- We can transform a lattice into a tree
- involves labeling nodes when conflicts arise
- thus, a class may inherit more than 1 copy of a
slot (or method) but under different names - renaming algorithm is required
- Each parent of each class will define a
completely separate set of inherited slots
Z
Y1
Y2
Encapsulation is preserved i.e., the way in
which a class is derived should not be visible
only the immediate superclass should be
visible to a class. but there are problems
X
53Tree Inheritance
- Problems
- Tree inheritance radically alters the semantics
of inheritance - e.g.,
Point
x y move()
HistoryPoint
BoundedPoint
Want to create a BoundedHistoryPoint
54Tree Inheritance
Point
In some examples, where exactly 1 instance of a
property makes sense tree inheritance does not
work ? it leads to duplication
x y move()
HistoryPoint
BoundedPoint
x1 y1 move1()
x2 y2 move2()
BoundedHistoryPoint
x3 y3 x4 y4 move3() move4()
55Graph Inheritance
- Method Work with the lattice directly.
- Search the inheritance graph somehow and
resolve conflicts - in some way.
- Problem graph inheritance exposes the
inheritance structure (i.e., each class has
knowledge about its set of ancestors)
A
- - If S1 defines those slots in A for itself,
- any side-effects are not seen in S2.
- However, if S1 merely inherits slots from
- A, all side-effects will be seen in S2.
- The structure of inheritance is exposed
- to subclasses
- ? This violates the concept of encapsulation
S1
S2
B
56Graph Inheritance
- Solution
- - special-purpose methods are used to resolve
conflicts - - e.g., redefine the inherited operation in the
child class - - the child can invoke the operations defined by
the parent and - then perform any local computation (e.g.,
super in Java) -
A
However, the inheritance structure is still
exposed which leads to problems
f()
S1
S2
redefined f()
B
57Graph Inheritance
- Problem A programmer cannot change the use of
inheritance within in - a class without potentially
breaking some descendent class. - e.g.,
-
If operation f() is defined only by class Z, it
will be inherited by Y1 and Y2 and then by X.
No problems
However, suppose the programmer changes Y2 so
that it no longer inherits from Z but supports
the same behaviour ? Class X will be in error 2
different f() methods will be inherited (one from
Z via Y1, the other from class Y2)
Z
Z
f()
f()
Y2
?
Y1
Y2
f()
Y1
f()
f()
f()
f()
f() f()
X
X
58Linearized Inheritance
- method
- 1) flatten the inheritance structure into a
linear chain without duplicates - 2) search the chain in order to find slots
(similar to single inheritance)
- The order in which the linearization algorithm
- encounters superclasses in important
- - Programmer can set the order
A
- Suppose S1 and S2 define slot x
- One or the other will be selected the other will
- be masked off by the inheritance algorithm
- Note the choice between them is arbitrary
unless - more information is given.
S1
x
x
S2
B
59Linearized Inheritance
- problem
- Inherited classes are not guaranteed
communication with their direct ancestors. - The linearization algorithm can insert unrelated
classes between an inheriting class and one of
its direct ancestors.
A
S2
S1
?
B S1 S2 A
B
Consequence B cannot communicate directly with
S2, similarly, S1 cannot
communicate with A
60Linearized Inheritance
- inheritance involves search for slots (and
methods) - approach
- Linearize the graph then remove duplicates from
one end or other of the resulting sequence - Recall
Implementation Pre-order traversal - visit
each node and put each node into a list
when we visit it - once we have collected all
the nodes, we can remove all duplicates 2
ways to remove duplicates - remove
duplicates from the front - remove them from
the end.
61Linearized Inheritance
- problems
- 1) Linearization process inserts unrelated
classes between related ones - ? programmer is totally unaware iteration over
ancestors can generate - unexpected results.
- 2) Communication with the real parents is very
hard to establish.
62Implemented Multiple Inheritance Techniques
- In C a new kind of superclass is used
virtual superclass - Compiler is instructed to use only 1 copy of the
named superclass - Only 1 copy will appear in any of its subclasses
A
B
C
D
63- // This program will not compile
- include iostream.h
- class base
- public
- int i
-
- class derived1 public base
- public
- int j
-
- class derived2 public base
- public
- int k
-
- class derived3 public derived1, public derived2
// This causes two copies - public // of base in derived3
- int sum
64- main()
- derived3 ob
- ob.i 10 // Which i ?
- ob.j 20
- ob.k 30
- ob.sum ob.i ob.j ob.k // which i?
- cout ltlt ob.i ltlt // which i ?
- cout ltlt ob.j ltlt ltlt ob.k ltlt
- cout ltlt ob.sum
65- Two ways to solve this problem
- 1. Use the scope resolution operator.
- e.g.,
- given ob of type derived3,
- ob.derived1i 10
- 2. Using virtual base classes
66- // Virtual base classes
- include iostream.h
- class base
- public
- int i
-
- class derived1 virtual public base //
derived1 inherits base as virtual - public
- int j
-
- class derived2 virtual public base //
derived2 inherits base as virtual - public
- int k
-
- class derived3 public derived1, public derived2
// only one copy of the base class though - public
- int sum
-
- main()
67Alternatives to Multiple Inheritance
- Interfaces in Java
- Mixin classes
68Interfaces
- Are
- fully abstract classes
- ALL methods are abstract
- ALL variables are public static final
- A class implements 1 or more interfaces
- A class can extend only 1 class
- Java supports the principle of multiple
inheritance by using interfaces.
69Interfaces
- E.g.,
- Drivable
- cars, boats, train, etc.,
- (any 2D travelable vehicle/craft)
- Flyable
- kite, plane, jet, etc.
- (any 3D travelable object (ufo?))
70Interfaces
- public interface Drivable
- int MAX_DEGREE 45
- void turnLeft(int deg)
- void turnRight(int deg)
-
- public interface Flyable
- int MAX_DEGREE 80
- void turnLeft(int deg)
- void turnRight(int deg)
- void turnUp(int deg)
- void turnDown(int deg)
recall all methods are implicitly public
abstract all variables are implicitly public
static final
71Interfaces
- public class Sailboat extends Boat
- implements Drivable
- public void turnLeft(int deg)
- // my definition of turnLeft
-
-
- public void turnRight(int deg)
- // my definition of turnRight
-
-
-
72Mixin Classes
- Similar to abstract classes
- Are useful and highly flexible building blocks to
construct inheritance hierarchies - alternative approach to multiple inheritance
-
73Mixin Classes
- class Point2D(xc Int, yc Int)
- val x xc
- val y yc
- override def toString() "x " x ", y
" y -
- class ColouredPoint2D(u Int, v Int, c String)
extends Point2D(u,v) - var color c
- def setColour(newCol String) Unit colour
newCol - override def toString() super.toString()
", col " colour -
Our mixin class
74Mixin Classes
- class Point3D(xc Int, yc Int, zc Int) extends
Point2D(xc, yc) - val z zc
- override def toString() super.toString()
", z " z -
- class ColoredPoint3D(xc Int, yc Int, zc Int,
col String) - extends Point3D(xc, yc, zc)
- with ColoredPoint2D(xc, yc, col)
Our mixin class
Rule A class can only be used as a mixin in the
definition of another class, if this other class
extends a subclass of the superclass of the
mixin. Since ColoredPoint3D extends Point3D and
Point3D extends Point2D (the superclass of
ColoredPoint2D), the code is well-formed.
75Mixin Classes