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Scheduling

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Title: Scheduling


1
Scheduling
  • Scheduling is divided into various levels.
  • These levels are defined by the location of the
    processes
  • A process can be
  • available to be executed by the processor
  • partially or fully in main memory
  • in secondary memory
  • is not started yet

2
Types of Scheduling
  • Long Term Scheduling (batch processing)
  • The decision to add to the pool of processes to
    be executed.
  • Medium Term Scheduling (swapping)
  • The decision to add to the process in main
    memory.
  • Short Term Scheduling(CPU Scheduling)
  • The decision as to which process will gain the
    processor.
  • I/O Scheduling
  • The decision as to which process's I/O request
    shall be handled by a device.

3
CPU Scheduling
  • Select process(es) to run on processor(s)
  • Process state is changed from ready to
    running
  • The component of the OS which does the scheduling
    is called the scheduler

4
Basic Concepts (CPU Scheduling)
  • Maximum CPU utilization obtained with
    multiprogramming
  • CPUI/O Burst Cycle Process execution consists
    of a cycle of CPU execution and I/O wait.
  • CPU burst distribution

5
Alternating Sequence of CPU And I/O Bursts
6
Histogram of CPU-burst Times
7
Types of CPU Scheduling
  • A scheduling algorithm is NON-PREEMPTIVE (run to
    completion) if the CPU cannot be taken away by
    the OS.
  • A scheduling algorithm is PREEMPTIVE if the CPU
    can be taken away by the OS.

8
CPU Scheduler
  • Selects from among the processes in memory that
    are ready to execute, and allocates the CPU to
    one of them.
  • CPU scheduling decisions may take place when a
    process
  • 1. Switches from running to waiting state.
  • 2. Switches from running to ready state.
  • 3. Switches from waiting to ready.
  • 4. Terminates.
  • Scheduling under 1 and 4 is nonpreemptive.
  • All other scheduling is preemptive.

9
Dispatcher
  • Dispatcher module gives control of the CPU to the
    process selected by the short-term scheduler
    this involves
  • switching context
  • switching to user mode
  • jumping to the proper location in the user
    program to restart that program
  • Dispatch latency time it takes for the
    dispatcher to stop one process and start another
    running. (context switch overhead)

10
The Interrupting Clock- Timer
  • The OS sets the interrupting clock to generate an
    interrupt at some specified future time.
  • This interrupt time is the process quantum(time
    slice-ts, time quantum-tq).
  • Provides reasonable response times and prevents
    the system being held up by processes in infinite
    loops.

11
Scheduling Criteria
  • CPU utilization keep the CPU as busy as
    possible
  • Throughput of processes that complete their
    execution per time unit
  • Turnaround time amount of time to execute a
    particular process
  • Waiting time amount of time a process has been
    waiting in the ready queue
  • Response time amount of time it takes from when
    a request was submitted until the first response
    is produced, not output (for time-sharing
    environment)

12
Optimization Criteria
  • Fairness each process should get a fair share
    of the CPU
  • Efficiency keep CPU 100 utilized
  • Response time should be minimized for
    interactive users
  • Turnaround minimize batch turnaround times
  • Throughput maximize number of jobs processed
    per hour

13
User-Oriented, Performance Criteria
Criteria Aim Response Time low response time,
maximum number of interactive users
Turnaround Time time between submission
and completion Deadlines maximize deadlines
met
14
System-oriented, Performance Criteria
  • Criteria Aim
  • Throughput allow maximum number of jobs to
    complete
  • Processor maximize percentage of time processor
    is busy
  • utilization
  • Overhead minimize time processor busy executing
    OS

15
System oriented, other criteria
Criteria Aim Fairness treat processes the same
avoid starvation Enforcing Priorities give
preference to higher priority processes Balancing
Resources keep the system resources busy
16
Important Factors
  • I/O / CPU boundedness of a process
  • Is the process interactive or batch?
  • Process priority
  • Page fault frequency (Virtual Memory )
  • Preemption frequency (time slice)
  • Execution time received
  • Execution time required to complete

17
Popular research area in 1970s..
  • Assumptions
  • One program per user
  • One thread per program
  • Programs are independent

18
Scheduling Algorithms
  • FCFS -----------------------FCFS
  • Shortest Job First ------------------ SJF
  • Shortest Remaining Time
  • Highest Response Ratio Next
  • Round Robin -------------------------RR
  • Virtual Round Robin
  • Priority -------------------------------Priority
  • Priority Classes(Multilevel Queues)
  • Feedback Queues

19
FCFS (First Come First Serve)
  • Implementation
  • As each process becomes ready, it joins the ready
    queue.
  • When the current process finishes, the oldest
    process is selected next.
  • Characteristics
  • Simple to implement
  • Non-premptive
  • Penalizes short and I/O-bound processes

20
First-Come, First-Served (FCFS) Scheduling
  • Process Burst Time
  • P1 24
  • P2 3
  • P3 3
  • Suppose that the processes arrive in the order
    P1 , P2 , P3 The Gantt Chart for the schedule
    is
  • Waiting time for P1 0 P2 24 P3 27
  • Average waiting time (0 24 27)/3 17

21
FCFS Scheduling (Cont.)
  • Suppose that the processes arrive in the order
  • P2 , P3 , P1 .
  • The Gantt chart for the schedule is
  • Waiting time for P1 6 P2 0 P3 3
  • Average waiting time (6 0 3)/3 3
  • Much better than previous case.
  • Convoy effect short process behind long process

22
Approximating Load
  • Let ? mean arrival rate
  • So 1/ ? mean time between arrivals
  • And µ mean service rate
  • So 1/ µ mean service time (avg t(pi))
  • CPU busy ? ? 1/ µ ? / µ
  • Notice must have ? / µ (i.e., ? lt 1)
  • What if ? approaches 1?

23
Predicting Wait Time in FCFS
  • In FCFS, when a process arrives, all in ready
    list will be processed before this job
  • Let µ be the service rate
  • Let L be the ready list length
  • Wavg(p) L1/ µ 0.5 1/ µ L/ µ 1/(2 µ )
  • Compare predicted wait with actual in earlier
    examples

24
Shortest-Job-First (SJF)
  • Sometimes known as Shortest Process Next (SPN)
  • Implementation
  • The process with the shortest expected execution
    time is given priority on the processor

25
Example of Non-Preemptive SJF
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • SJF (non-preemptive)
  • Average waiting time (0 6 3 7)/4 4

26
SJF-continued
  • Characteristics
  • Non-premptive
  • Reduces average waiting time over FIFO
  • Always produces the minimum average turnaround
    time
  • Must know how long a process will run
  • Possible user abuse
  • Suitable for batch environments. Not useful in a
    timesharing environment

27
Shortest Remaining Time (SRT)
  • Preemptive counterpart of SPN
  • Implementation
  • Process with the smallest estimated run-time to
    completion is run next
  • A running process may be preempted by a new
    process with a shorter estimate run-time

28
Example of Preemptive SJF
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • SJF (preemptive)
  • Average waiting time (9 1 0 2)/4 3

29
SRT-continued
  • Characteristics
  • Still requires estimates of the future
  • Higher overhead than SJF
  • No additional interrupts are generated as in
    Round Robin
  • Elapsed service times must be recorded

30
Determining Length of Next CPU Burst
  • Can only estimate the length.
  • Can be done by using the length of previous CPU
    bursts, using exponential averaging.

31
Prediction of the Length of the Next CPU Burst
32
Examples of Exponential Averaging
  • ? 0
  • ?n1 ?n
  • Recent history does not count.
  • ? 1
  • ?n1 tn
  • Only the actual last CPU burst counts.
  • If we expand the formula, we get
  • ?n1 ? tn(1 - ?) ? tn-1
  • (1 - ? )j ? tn-1
  • (1 - ? )n1 tn ?0
  • Since both ? and (1 - ?) are less than or equal
    to 1, each successive term has less weight than
    its predecessor.

33
Highest Response Ratio Next (HRRN)
  • How do you get around the problem of Indefinite
    postponement?
  • Implementation
  • Once a job gets the CPU, it runs to completion
  • The priority of a job is a function of the job's
    service time and the time it has been waiting for
    service
  • priority (time waiting service time) /
    service time

34
  • Characteristics
  • Nonpremptive
  • Shorter jobs still get preference over longer
    jobs
  • However aging ensures long jobs will eventually
    gain the processor
  • Estimation still involved

35
Round Robin (RR)
  • Implementation
  • Processes are dispatched FIFO. But are given a
    fixed time on the CPU (quantum - time slice).
  • Characteristics
  • Preemptive
  • Effective in time sharing environments
  • Penalizes I/O bound processes

36
Quantum Size
  • Some Options
  • Large or small quantum
  • Fixed or variable quantum
  • Same for everyone or different
  • If quantum is to large RR degenerates into FCFS
  • If quantum is to small context switching becomes
    the primary job being executed
  • A good guide is quantum should be slightly
    larger than the time required for a typical
    interaction (overhead 10)
  • For 100ms ts - context switch time lt 10ms

37
Example of RR with Time Quantum 20
  • Process Burst Time
  • P1 53
  • P2 17
  • P3 68
  • P4 24
  • The Gantt chart is
  • Typically, higher average turnaround than SJF,
    but better response.

38
Time Quantum and Context Switch Time
39
Turnaround Time Varies With The Time Quantum
40
Virtual Round Robin (VRR)
  • A modification to the RR algorithm to remove the
    bias towards CPU bound processes.
  • Implementation
  • Two ready queues, one called an AUX queue for
    storing completed IO processes
  • AUX queue has priority over READY queue
  • IO processes only runs for remaining time
  • Characteristics
  • Performance studies indicate fairer than RR

41
Priority
  • Implementation
  • Each process is assigned a priority and the
    scheduler always selects the highest priority
    process first
  • Characteristics
  • High priority processes may run indefinitely, so
    decrease the priority of these processes at
    regular intervals
  • Assign high priority to system processes with
    known characteristics such as being I/O bound

42
Priority Classes
Priority Class 4
Highest
Priority Class 3
Priority Class 2
Priority Class 1
Lowest
43
  • Implementation
  • Processes are grouped into priority classes
  • Round Robin is used within a class
  • When selecting process start with the highest
    class. If the class is empty, use a lower class
  • Characteristics
  • If priorities are not adjusted from time to time,
    lower classes may starve to death

44
Multilevel Queue
  • Ready queue is partitioned into separate
    queuesforeground (interactive)background
    (batch)
  • Each queue has its own scheduling algorithm,
    foreground RRbackground FCFS
  • Scheduling must be done between the queues.
  • Fixed priority scheduling (i.e., serve all from
    foreground then from background). Possibility of
    starvation.
  • Time slice each queue gets a certain amount of
    CPU time which it can schedule amongst its
    processes i.e., 80 to foreground in RR 20 to
    background in FCFS

45
Multilevel Queue Scheduling
46
Multilevel Feedback Queue
  • A process can move between the various queues
    aging can be implemented this way.
  • Multilevel-feedback-queue scheduler defined by
    the following parameters
  • number of queues
  • scheduling algorithms for each queue
  • method used to determine when to upgrade a
    process
  • method used to determine when to demote a process
  • method used to determine which queue a process
    will enter when that process needs service

47
Example of Multilevel Feedback Queue
  • Three queues
  • Q0 time quantum 8 milliseconds
  • Q1 time quantum 16 milliseconds
  • Q2 FCFS
  • Scheduling
  • A new job enters queue Q0 which is served FCFS.
    When it gains CPU, job receives 8 milliseconds.
    If it does not finish in 8 milliseconds, job is
    moved to queue Q1.
  • At Q1 job is again served FCFS and receives 16
    additional milliseconds. If it still does not
    complete, it is preempted and moved to queue Q2.

48
Multilevel Feedback Queues
49
  • I/O processes
  • If the job requires I/O before quantum expiration
    it leaves the network and comes back at the same
    level queue
  • CPU bound processes
  • If the quantum expires first, the process is
    placed on the next lower queue
  • This continues until it reaches the bottom queue

50
  • Dispatching
  • A process is only placed on the CPU if all higher
    level queues are empty
  • A running process is preempted by a process
    arriving in a higher queue
  • Processes from lower level queues receive a
    larger quantum

51
Summary
  • A CPU Scheduling Mechanism Should
  • Favour short jobs
  • Favour I/O bound jobs to get good I/O device
    utilization
  • Determine the nature of a job and schedule
    accordingly
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