Title: Multi-View Geometry
1Multi-View Geometry
2Review Pinhole Camera
3Review Perspective Projection
4Review Perspective Projection
- Points go to Points
- Lines go to Lines
- Planes go to whole image or Half-planes
- Polygons go to Polygons
5Perspective cues
6Perspective cues
7Perspective cues
8Review Intrinsic Camera Parameters
Y
M
Image plane
C
Z
v
X
Focal plane
m
u
9Review Extrinsic Parameters
Y
M
Image plane
Y
C
Z
v
X
X
Z
Focal plane
m
u
By Rigid Body Transformation
10Recovering 3D from images
- What cues in the image provide 3D information?
11Visual cues
Merle Norman Cosmetics, Los Angeles
12Visual cues
The Visual Cliff, by William Vandivert, 1960
13Visual cues
From The Art of Photography, Canon
14Visual cues
- Shading
- Texture
- Focus
- Motion
15Visual cues
- Shading
- Texture
- Focus
- Motion
- Shape From X
- X shading, texture, focus, motion, ...
16Multi-View Geometry
Relates
17Multi-View Geometry
Relates
18Stereo
scene point
image plane
optical center
19Stereo
- Basic Principle Triangulation
- Gives reconstruction as intersection of two rays
- Requires
- calibration
- point correspondence
20Stereo Constraints
p
?
p
Given p in left image, where can the
corresponding point pin right image be?
21Stereo Constraints
M
Image plane
Y1
p
O1
Z1
X1
Focal plane
22Epipolar Constraint
23From Geometry to Algebra
24From Geometry to Algebra
25Linear ConstraintShould be able to express as
matrix multiplication.
26Review Matrix Form of Cross Product
27Review Matrix Form of Cross Product
28Matrix Form
29The Essential Matrix