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CIANT Testbed

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Demonstrate that we can document (digitally) and preserve a new media ... software to keep up with the latest technology and aesthetical requirements: ... – PowerPoint PPT presentation

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Title: CIANT Testbed


1
CIANT Testbed
  • Michal Masa, Viliam SimkoPavel
    SmetanaCIANTCentre International pour l' Art et
    les Nouvelles Technologies

2
CIANT DataSets
  • Visually oriented (Complementary to audio -
    IRCAM/INA)
  • The easy one
  • video art archive AMANT
  • - video, audio, metadata
  • The 3D one
  • Langweils model of Prague
  • - polygons, textures
  • The complex one
  • V.I.R.U.S. performance
  • - mixture of new media

3
CIANT DataSets
  • The developed one
  • New Media Performance
  • GOLEM

4
Testbed goals
  • Demonstrate that we can document (digitally) and
    preserve a new media performance in a way that
    people can re-perform it after a long-term
  • See Long-term digital preservation of a new media
    performance "Can we re-perform it in 100 years?
    in Mays issue of International Preservation
    News published by IFLA Core Activity on
    Preservation and Conservation (PAC) group
    accessible online here
  • http//www.ifla.org/en/publications/international-
    preservation-news
  • http//www.ifla.org/files/pac/IPN_47_web.pdf

5
ENTERmultimediale 2, Prague, 10 th MAY 2005
6
  • full multimedia stage
  • interdisciplinary interactive performance

7
  • two dancers moving in a variable space delimited
    by laser rays
  • motion-capturing system transfers the real into
    the virtual world

8
  • interdisciplinary multimedia content
  • two dancers
  • four video projections(three screens the
    stage)
  • laser and lights
  • music, sound
  • fog

9
Video example 3,5
10
ESA testbed
Some processing
11
UNESCO testbed
Photo scan
2D images lots of metadata(position, angle,
calibration, etc.)
LEVEL-0
Computer vision algorithms
3D reconstruction point cloud
LEVEL-1
Special tools lots of manual work
3D reconstruction polygons
LEVEL-2
Simple conversion tools
End user product VRML
12
Common idea
  • preserve the final product (image)
  • preserve the workflow - the processing of the
    raw data
  • preserve the raw data coming from satellites and
    radars and other sources
  • future software/hardware/machines are expected to
    deliver better, richer, more interesting final
    products than those we are able to produce now
    with the current HW/SW

13
Artistic testbed - simple
Artistic testbed - complex
New Media Performance
14
HW/SW develops rapidly
  • Problem New media performance is called new
    media since it is based on the latest technology
    available
  • Question How are they going to re-perform the
    preserved performance in the future?
  • on the latest hardware available will look and
    feel probably rather different
  • on something to provide the same look and feel we
    documented and preserved today
  • We do not know. They should be able to do both.

15
HW/SW develops rapidly
  • Examples
  • future LCD screens will probably deliver brighter
    picture, larger resolution, etc. Who needs a
    projector then?
  • future motion capture device will have a smaller
    latency, greater precision and will be probably
    based on a completely different medium than today

16
HW/SW develops rapidly
  • The artist is limited by the capability of the
    current HW/SW
  • He/she probably does not insist on using a
    particular projector/keyboard/screen/motion
    capture device/audio device
  • As long as it shows the image
  • As long as it captures the movement of the dancer
  • As long as it produces the sound
  • As long as it does what it was supposed to do
  • There are exceptions concept is important

17
Importance of the raw data
  • If we Now
  • focus also on preserving the raw data
    abstract concepts and ideas, not just their
    particular expressions given and constrained by
    the current HW/SW
  • Then in the Future
  • instead of emulating the expressions (pieces of
    SW in obsolete programming languages running on
    obsolete HW, etc.) we will be able to adapt the
    original ideas to a brand new systems

18
The need for a score
  • Musical score has proved to work well for musical
    performances
  • We need something similar for new media
    performances
  • Digital
  • Short-term
  • Almost no standards comparing to the scientific
    domain

19
Similar efforts
  • We turned out to be on the same boat with other
    projects dealing with preservation of new media
    art like
  • Archiving the Avant-Garde
  • Variable Media Network
  • Forging the Future
  • DOCAM, etc.
  • However, our focus is slightly different
  • installation vs. performance
  • Installation one computer, one piece of code,
    one tool
  • Performance plethora of HW/SW plus human actors
  • Long-term vs. Short-term preservation

20
  • Example 1 (before CASPAR)

21
  • idea
  • reflection on the transmission of multiple
    processes between humans themselvesand between
    humans and machines
  • interrelations between diverse environments and
    the penetration of man or robotic intelligence
    into locations where the limits of the body and
    the perception control are getting blurred

22
  • elements to preserve

23
script / scenario
24
  • roles of artists
  • direct the performance
  • prepare scenario
  • prepare choreography
  • prepare video assets
  • prepare audio assets
  • design 3D assets
  • design stage
  • design stage lighting
  • design costumes
  • compose music
  • performers(dancers, musicians...)

25
stage elements
26
Examples of used software
  • Laser FIESTA
  • MoCap Polhemus System, MCspoofer (recorder
    player)
  • VR engine UT2004 (version) data
  • Audio, Video (MAX/MSP, EyesWeb)

27
  • assets
  • stage properties, requisites (physical, 3D)
  • audio tapes (analog, audio)
  • MP3, MIDI files (digital, audio)
  • DMX files (digital, light)
  • AVI, MPG files (digital, video, audio)
  • X3D, VRML, UT2004 (digital, 3D)
  • JPG, GIF (digital, video)

28
  • instructions
  • scenario in PDF file (digital, text)
  • scenography in PDF file with illustrations
    (digital, text, image)
  • choreography in paper documents (physical, text,
    image)
  • musical score (physical or digital, audio)
  • audio and video software written by the artists
    EyesWeb patches, MAX/MSP patches, specific C
    applications (digital, audio)
  • modifications of game engines scripts in
    UnrealScript (digital, video, audio, 3D)

29
  • equipment
  • speakers, microphones, cables (physical, audio)
  • projection screens, projectors, displays, video
    cameras, cables (physical, video)
  • audio mixer (physical, audio)
  • video mixer (physical, video)
  • motion capture device (physical, 3D)
  • computer equipment hardware (physical)
  • imaging software tools Photoshop (digital,
    image)
  • audio software tools - MAX/MSP, EyesWeb (digital,
    audio)
  • video software tools - EyesWeb, Resolume, vvvv,
    DirectShow (digital, video)

30
(No Transcript)
31
V.I.R.U.S. UML Deployment Diagram
32
V.I.R.U.S. CIDOC-CRM model
  • V.I.R.U.S. model http//research.ciant.cz/caspar/
    virus-model/ (start browsing the model from
    Individuals -gt V.I.R.U.S. Performance)
  • Reworked V.I.R.U.S. model http//research.ciant.c
    z/caspar/virus-model2/ (start browsing the model
    from Individuals -gt The V.I.R.U.S.
    Performance)RDFS http//research.ciant.cz/caspar
    /virus-model2.rdfs
  • Software Eclipse 3.2.0 plug-in TopBraid
    2.0.6Ontology modelling language OWL 1.0
    DLOntology CIDOC-CRM 4.2 Task4301 Extensions
    CIANT Extensions (Role, 3D_Model, 3D_Animation,
    Animation)Technical description of the model and
    OWL http//research.ciant.cz/caspar/virus-cidoc-e
    xplained.pdf

33
  • conclusion
  • Will be anybody able to re-perform it after 100
    years?
  • Difficult to preserve only after a year after the
    premiere
  • Pieces scattered on various media possessed by
    various people
  • Reluctance to provide information, materials,
    etc.
  • Solution
  • New performance Sheer Curation approachCut
    down version of GOLEM performance

34
GOLEM
  • Example 2 (during CASPAR)

35
GOLEM
  • 30 minutes dance performance telling the story
    of artificial man
  • based on the use of advanced audiovisual
    technologies such as granular sound synthesis,
    real-time 3D environments and computer systems
    for capturing movement.
  • The dancer becomes both on-the-fly choreographer
    and co-author of the sound composition. He pilots
    the sound part as well as influences the virtual
    projected scenography.
  • Produced as a part of IMMEDIATE (Immersive Media
    Dance Integrating in Telematic Environments)
    project supported by EC Culture Programme

36
GOLEM scenario
  • First step document the performance in an OAIS
    compliant way RepInfo and PDI toolkit needed
  • Requirements
  • Easy to use artists and curators
  • Open source
  • Free
  • Multi platform / online
  • Secure
  • Flexible
  • Collaborative
  • ?

37
TWiki
  • TWiki (www.twiki.org)
  • Meets all the requirements
  • It is a structured wiki additional means to
    structure the content
  • Hierarchical topics
  • Database-like forms associated with topics
  • Enables users to create their own wiki
    applications
  • Access rights

38
GOLEM _at_ TWiki
  • OAIS compliant documentation of GOLEM
  • https//research.ciant.cz/twiki42/bin/view/Immedia
    te/WebHome
  • Second step automatic export toCIDOC-CRM ? SWKM
    component

39
Process modelling
40
GOLEM model
41
RepInfo Validation
  • Third step How do we demonstrate that the
    performance has been preserved?
  • The proof is the ability to re-perform it
  • Difficult to demonstrate

? Performance Viewer tool
42
CIANT testbed
43
obsolescence of SW
  • Fourth step
  • 3D rendering software is based on commercial VRML
    browser BS Contact, which is no longer available.
  • Solution
  • Preserve the 3D original software including the
    BS Contact VRML browser
  • Re-implement the 3D rendering software to keep up
    with the latest technology and aesthetical
    requirements
  • write a new software based on open source game
    engine Ogre3D
  • migrate the VRML 3D model to the new engine
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