Title: CIANT Testbed
1CIANT Testbed
- Michal Masa, Viliam SimkoPavel
SmetanaCIANTCentre International pour l' Art et
les Nouvelles Technologies
2CIANT DataSets
- Visually oriented (Complementary to audio -
IRCAM/INA) - The easy one
- video art archive AMANT
- - video, audio, metadata
- The 3D one
- Langweils model of Prague
- - polygons, textures
- The complex one
- V.I.R.U.S. performance
- - mixture of new media
3CIANT DataSets
- The developed one
- New Media Performance
- GOLEM
4Testbed goals
- Demonstrate that we can document (digitally) and
preserve a new media performance in a way that
people can re-perform it after a long-term - See Long-term digital preservation of a new media
performance "Can we re-perform it in 100 years?
in Mays issue of International Preservation
News published by IFLA Core Activity on
Preservation and Conservation (PAC) group
accessible online here - http//www.ifla.org/en/publications/international-
preservation-news - http//www.ifla.org/files/pac/IPN_47_web.pdf
5ENTERmultimediale 2, Prague, 10 th MAY 2005
6- full multimedia stage
- interdisciplinary interactive performance
7- two dancers moving in a variable space delimited
by laser rays - motion-capturing system transfers the real into
the virtual world
8- interdisciplinary multimedia content
- two dancers
- four video projections(three screens the
stage) - laser and lights
- music, sound
- fog
9Video example 3,5
10ESA testbed
Some processing
11UNESCO testbed
Photo scan
2D images lots of metadata(position, angle,
calibration, etc.)
LEVEL-0
Computer vision algorithms
3D reconstruction point cloud
LEVEL-1
Special tools lots of manual work
3D reconstruction polygons
LEVEL-2
Simple conversion tools
End user product VRML
12Common idea
- preserve the final product (image)
- preserve the workflow - the processing of the
raw data - preserve the raw data coming from satellites and
radars and other sources - future software/hardware/machines are expected to
deliver better, richer, more interesting final
products than those we are able to produce now
with the current HW/SW
13Artistic testbed - simple
Artistic testbed - complex
New Media Performance
14HW/SW develops rapidly
- Problem New media performance is called new
media since it is based on the latest technology
available - Question How are they going to re-perform the
preserved performance in the future? - on the latest hardware available will look and
feel probably rather different - on something to provide the same look and feel we
documented and preserved today - We do not know. They should be able to do both.
15HW/SW develops rapidly
- Examples
- future LCD screens will probably deliver brighter
picture, larger resolution, etc. Who needs a
projector then? - future motion capture device will have a smaller
latency, greater precision and will be probably
based on a completely different medium than today
16HW/SW develops rapidly
- The artist is limited by the capability of the
current HW/SW - He/she probably does not insist on using a
particular projector/keyboard/screen/motion
capture device/audio device - As long as it shows the image
- As long as it captures the movement of the dancer
- As long as it produces the sound
- As long as it does what it was supposed to do
- There are exceptions concept is important
17Importance of the raw data
- If we Now
- focus also on preserving the raw data
abstract concepts and ideas, not just their
particular expressions given and constrained by
the current HW/SW - Then in the Future
- instead of emulating the expressions (pieces of
SW in obsolete programming languages running on
obsolete HW, etc.) we will be able to adapt the
original ideas to a brand new systems
18The need for a score
- Musical score has proved to work well for musical
performances - We need something similar for new media
performances - Digital
- Short-term
- Almost no standards comparing to the scientific
domain
19Similar efforts
- We turned out to be on the same boat with other
projects dealing with preservation of new media
art like - Archiving the Avant-Garde
- Variable Media Network
- Forging the Future
- DOCAM, etc.
- However, our focus is slightly different
- installation vs. performance
- Installation one computer, one piece of code,
one tool - Performance plethora of HW/SW plus human actors
- Long-term vs. Short-term preservation
20- Example 1 (before CASPAR)
21- idea
- reflection on the transmission of multiple
processes between humans themselvesand between
humans and machines - interrelations between diverse environments and
the penetration of man or robotic intelligence
into locations where the limits of the body and
the perception control are getting blurred
22 23script / scenario
24- roles of artists
- direct the performance
- prepare scenario
- prepare choreography
- prepare video assets
- prepare audio assets
- design 3D assets
- design stage
- design stage lighting
- design costumes
- compose music
- performers(dancers, musicians...)
25stage elements
26Examples of used software
- Laser FIESTA
- MoCap Polhemus System, MCspoofer (recorder
player) - VR engine UT2004 (version) data
- Audio, Video (MAX/MSP, EyesWeb)
27- assets
- stage properties, requisites (physical, 3D)
- audio tapes (analog, audio)
- MP3, MIDI files (digital, audio)
- DMX files (digital, light)
- AVI, MPG files (digital, video, audio)
- X3D, VRML, UT2004 (digital, 3D)
- JPG, GIF (digital, video)
28- instructions
- scenario in PDF file (digital, text)
- scenography in PDF file with illustrations
(digital, text, image) - choreography in paper documents (physical, text,
image) - musical score (physical or digital, audio)
- audio and video software written by the artists
EyesWeb patches, MAX/MSP patches, specific C
applications (digital, audio) - modifications of game engines scripts in
UnrealScript (digital, video, audio, 3D)
29- equipment
- speakers, microphones, cables (physical, audio)
- projection screens, projectors, displays, video
cameras, cables (physical, video) - audio mixer (physical, audio)
- video mixer (physical, video)
- motion capture device (physical, 3D)
- computer equipment hardware (physical)
- imaging software tools Photoshop (digital,
image) - audio software tools - MAX/MSP, EyesWeb (digital,
audio) - video software tools - EyesWeb, Resolume, vvvv,
DirectShow (digital, video)
30(No Transcript)
31V.I.R.U.S. UML Deployment Diagram
32V.I.R.U.S. CIDOC-CRM model
- V.I.R.U.S. model http//research.ciant.cz/caspar/
virus-model/ (start browsing the model from
Individuals -gt V.I.R.U.S. Performance) - Reworked V.I.R.U.S. model http//research.ciant.c
z/caspar/virus-model2/ (start browsing the model
from Individuals -gt The V.I.R.U.S.
Performance)RDFS http//research.ciant.cz/caspar
/virus-model2.rdfs - Software Eclipse 3.2.0 plug-in TopBraid
2.0.6Ontology modelling language OWL 1.0
DLOntology CIDOC-CRM 4.2 Task4301 Extensions
CIANT Extensions (Role, 3D_Model, 3D_Animation,
Animation)Technical description of the model and
OWL http//research.ciant.cz/caspar/virus-cidoc-e
xplained.pdf
33- conclusion
- Will be anybody able to re-perform it after 100
years? - Difficult to preserve only after a year after the
premiere - Pieces scattered on various media possessed by
various people - Reluctance to provide information, materials,
etc. - Solution
- New performance Sheer Curation approachCut
down version of GOLEM performance
34GOLEM
- Example 2 (during CASPAR)
35GOLEM
- 30 minutes dance performance telling the story
of artificial man - based on the use of advanced audiovisual
technologies such as granular sound synthesis,
real-time 3D environments and computer systems
for capturing movement. - The dancer becomes both on-the-fly choreographer
and co-author of the sound composition. He pilots
the sound part as well as influences the virtual
projected scenography. - Produced as a part of IMMEDIATE (Immersive Media
Dance Integrating in Telematic Environments)
project supported by EC Culture Programme
36GOLEM scenario
- First step document the performance in an OAIS
compliant way RepInfo and PDI toolkit needed - Requirements
- Easy to use artists and curators
- Open source
- Free
- Multi platform / online
- Secure
- Flexible
- Collaborative
- ?
37TWiki
- TWiki (www.twiki.org)
- Meets all the requirements
- It is a structured wiki additional means to
structure the content - Hierarchical topics
- Database-like forms associated with topics
- Enables users to create their own wiki
applications - Access rights
38GOLEM _at_ TWiki
- OAIS compliant documentation of GOLEM
- https//research.ciant.cz/twiki42/bin/view/Immedia
te/WebHome - Second step automatic export toCIDOC-CRM ? SWKM
component
39Process modelling
40GOLEM model
41RepInfo Validation
- Third step How do we demonstrate that the
performance has been preserved? - The proof is the ability to re-perform it
- Difficult to demonstrate
? Performance Viewer tool
42CIANT testbed
43obsolescence of SW
- Fourth step
- 3D rendering software is based on commercial VRML
browser BS Contact, which is no longer available. - Solution
- Preserve the 3D original software including the
BS Contact VRML browser - Re-implement the 3D rendering software to keep up
with the latest technology and aesthetical
requirements - write a new software based on open source game
engine Ogre3D - migrate the VRML 3D model to the new engine