Title: Consumer Behavior:
1Chapter 8 Persuasive Communications
- Consumer Behavior
- A FrameworkJohn C. MowenMichael S. Minor
2Environmental Context
Noise
Noise
Receivers decode message
Medium
Message
Source
Feedback
Noise
Noise
3Source Characteristics
- Credibility
- Physical Attractiveness
- Likability
- Meaningfulness
4Source Credibility . . .
- Source expertise
- Source trustworthiness
5Effects of Credible Sources
- If multiple credible sources are used, their
positive effects are magnified. - They reduce counter-arguments to the message.
- Produce more positive attitude change, behavioral
change. - Enhance the effectiveness of fear appeals.
6The Physical Attractiveness of the Source
- Beautiful is good
- Interaction with product
- Match-up hypothesis
- Consumer self-image
- Sex
- Nudity
- Cross-cultural
7Source Likability
- Positive/negative affect regarding a source of
information. - Attractiveness
- Positive communications
- Self-deprecating
- Views that match the audience
- Smiles
8Source Meaningfulness
- Tiger Woods
- Associated with golf excellence
Transfer of meaning (golf excellence) through
brand endorsement
- Nike
- Associated with Tiger Woods and hence, golf
excellence
Transfer of meaning (golf excellence) through
brand consumption
- Consumer
- Associated with Nike, so associated with Tiger
Woods and hence, golf excellence
9Message Characteristics
- Message content
- Message construction
10Message Content
- Rhetorical figures of speech
- Rhyme
- Puns and plays on words
- Hyperbole
- Metaphors
- Irony
- Paradox
11Message Content (continued)
- Message complexity
- How many bits of information are contained in
message - Rule of thumb only 4 copy points in TV ads
- When celebrities used, must be even more simple.
- Involvement
12Message Content (continued)
- Drawing Conclusions
- Stating the conclusion
- Message is complex
- Audience has low involvement.
- Audience draws own conclusion
- More effective
- Fairly certain conclusion will be positive
13Message Content (continued)
- Comparative Messages
- Compare positive and negative aspects of brand to
competitor. - Used to position and differentiate a brand.
- Direct comparative advertisements
- New or low market share brands.
- Indirect comparative advertisements
- Moderate share brands
- High market share brands should avoid comparative
ads.
14Message Content (continued)
- One-sided versus Two-Sided Messages
- Two-sided arguments
- Give appearance of fairness
- Lowers counterarguments
- Disarms unfriendly audiences
- One-sided arguments
- Good for friendly audiences, low involvement,
possibly lower educated audiences.
15Message Content (continued)
- Fear Appeals
- Effective if
- Give instructions on how to solve problem.
- Avoid high fear messages to the highly vulnerable
and those with low self esteem. - Make sure that fear is not so arousing as to
interfere with message processing.
16Message Content (continued)
- Humor in Messages
- Negative effects
- Positive effects
- Humor works best when it is naturally related to
the product or situation
17Message Content (continued)
- Vivid versus Abstract Information
- Concrete information
- Personal relevance
- Proximity
- Time
- Space
- Sensory
- Greater attention
- Easier to encode into memory.
18Message Content (continued)
- Lectures Versus Dramas
- Lectures
- Source speaks directly to audience
- Counterarguments
- Dramas
- Sources interact with each other
- Observational learning
- Transformational advertising
19Message Content (continued)
20Message Structure
- How the source organizes the content of the
message - Where to put the important part of the message
- How often key information should be repeated
21Message Structure (continued)
- Primacy and Recency Effects
- A primacy effect occurs when material early in
the message has the most influence. - A recency effect occurs when material at the end
of the message has the most influence. - Key avoid middle position.
22Message Structure (continued)
- Repetition effects
- Two-factor theory
- Factor 1 repetition increases learning and
reduces uncertainty - Factor 2 repetition increases boredom.
- After about 3 repetitions boredom overwhelms
learning and negative effects occur.
23Message Structure (continued)
- Lists versus Narratives
- Print advertising
24Managerial Implications
- Positioning
- Environmental analysis
- Market research
- Marketing mix
- Segmentation