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Consumer Learning

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Title: Consumer Learning


1
Chapter 5
Consumer Learning and Memory
  • Consumer Learning
  • and Memory

2
Why Marketers are Concerned about How Consumers
Learn
  • Marketers want to teach consumers about their
    products
  • product attributes
  • where to buy them
  • how to use and dispose of them
  • They want to know how effective they have been in
    communicating with the consumer
  • directly, through advertisements
  • Indirectly, through product appearance,
    packaging, price and distribution channels

3
What is Learning?
  • Generally, learning is a process by which changes
    occur in the content or organization of an
    individuals long-term memory
  • From a marketing standpoint, learning can be
    thought of as the process by which individuals
    acquire the purchase and consumption knowledge
    and experience that they apply to future related
    behavior

4
Range of Learning Situations
  • Learning occurs at various levels of consumer
    involvement
  • Low-level involvement consumers have little or
    no motivation to process the information
  • High-involvement learning consumers are highly
    motivated to process the information

5
Learning Theories
  • There are many theories about how people learn
  • They fall into two general categories
  • Behavioral learning theories
  • Cognitive theories

6
Behavioral Learning Theories
  • Are also referred to as stimulus-response
    theories because based on premise that observable
    responses to specific external stimuli signal
    learning has taken place
  • When a person responds in a predictable way to a
    known stimulus, he or she is said to have learned
  • There are two behavioral theories with relevance
    to marketing
  • Classical conditioning
  • Instrumental/operant conditioning

7
Classical Conditioning
  • The theory that conditioned learning results when
    a stimulus that is paired with a stimulus that
    elicits a known response serves to produce the
    same response when used alone

8
Classical Conditioning
  • Schematic Presentation of Classical Conditioning

Conditioned Stimulus (CS)
9
  • The use of a well-known, admired individual to
    advertise a product can condition consumers to
    have positive feelings about the product
  • Cause marketing

10
Strategic Applications of Classical Conditioning
  • Three basic concepts derive from classical
    conditioning
  • Repetition
  • Stimulus generalization
  • Stimulus discrimination

11
1. Repetition
  • Increases the strength of the association between
    a conditioned stimulus and an unconditioned
    stimulus (learning)
  • It is used by advertisers when scheduling media
    exposure for an advertising campaign
  • Too much repetition can lead to advertising
    wearout
  • Consumers may become annoyed with repetitive ads
    and develop a negative image of the product as a
    result

12
2. Stimulus Generalization
  • Learning relies not only on repetition, but on
    peoples ability to generalize--that is, respond
    in the same way to slightly different stimuli
  • Explains why some manufacturers try to make their
    generic/store brands similar in appearance to
    name brands

13
  • Marketers use this principle to take advantage of
    a well-known and trusted brand in a number of
    ways
  • Product line extensions
  • Product form extension
  • Product category extension
  • Referred to as the halo effect

14
3. Stimulus Discrimination
  • Opposite of stimulus generalization
  • Results in the selection of a specific stimulus
    from among similar stimuli
  • Forms the basis for marketers positioning
    strategy
  • Permits marketers to differentiate their product
    from competitors (through, e.g. different
    features, colors, ingredients, etc.)

15
Operant (Instrumental) Conditioning
  • B.F. Skinner
  • Learning occurs through trial and error
  • Habits are formed as a result of rewards for
    certain behaviors
  • Consumers who try different brands, models,
    styles until they find the one that fits are
    engaged in instrumental learning

16
Operant Conditioning
Schematic Presentation of Operant Conditioning
Specific Behavior
Reinforcementor Punishment
Increased or DecreasedProbability of Response
17
Reinforcement
  • A reward given to acknowledge a desired behavior
    and increase the probability it will be repeated
  • Positive reinforcement
  • Events that strengthen the likelihood of a
    specific response
  • Negative reinforcement
  • A negative outcome that also serves to encourage
    a specific behavior
  • Fear appeals

18
Punishment
  • Punishment discourages behavior as opposed to
    encouraging behavior to avoid a negative result

19
Extinction
  • When a learned response is no longer reinforced,
    it diminishes to the point of extinctioni.e.,
    there is no longer a link between the stimulus
    and the expected reward

20
Strategic Applications of Instrumental
Conditioning
  • Customer Satisfaction
  • In order to keep its customers, a marketer or
    business must maximize positive reinforcement
  • This can be done through the product itself
  • Can also be done with other elements of the
    purchase situation

21
Reinforcement Schedules
  • The pattern in which reinforcements are given
  • Marketers have found that while product quality
    needs to remain high to satisfy consumers,
    non-product positive reinforcement does not have
    to be offered every time

22
  • Three types of reinforcement schedules
  • Continuous/total (every time)
  • Systematic/fixed ratio (every nth time)
  • Random/variable ratio

23
Reinforcement Schedules Forgetting
Continuous Reinforcement
Intermittent Reinforcement
Forgetting occurs gradually over timeand the
residual effects of learning persist
Forgetting occurs more quickly
24
Cognitive Learning Theory
  • Learning based on mental activity (i.e. thinking
    and problem-solving)
  • Unlike simpler organisms, we learn not only by
    trial and error, but by
  • searching for information
  • evaluating the information, and
  • making a decision about what is best for us

25
Marketing Implications of Cognitive Learning
Theory
  • Primary implication is to emphasize the
    importance of providing information to consumers
  • Providing information can be a promotional
    strategy as well

26
Cognitive Associative Learning
  • Also called Neo-Pavlovian theory
  • Learning involves not only the acquisition of new
    reflexes it is the acquisition of new knowledge
    about the world
  • Under this theory, consumers are viewed as
    information seekers who use logical and
    perceptual relations among events, along with
    their own preconceptions, to form a sophisticated
    representation of the world

27
Implications for Marketers
  • Marketers draw on both cognitive and operant
    conditioning theories
  • Providing information about a product (e.g., eggs
    are OK to eat) draws on cognitive theory
  • Providing rewards (e.g., frequent flyer miles,
    coupons, etc.) draws on classical conditioning
    theory

28
Vicarious (Observational) Learning
  • The process through which individuals learn
    behavior by observing the behavior of others and
    the consequences of such behavior
  • Role models tend to be people consumers admire
    because of traits such as appearance,
    accomplishment, skill, or social class

29
  • Another alternative form of observational
    learning involves representation of negative
    consequences of not using the advertised product

30
Brand Loyalty
  • A consumers consistent preference for and
    purchase of a specific brand
  • In high-involvement purchases (e.g., a car) it
    reduces risk and facilitates selection
  • In low-involvement purchases (e.g., tissues) it
    saves time and effort
  • Brand loyalty generally results from consistent
    positive experiences with a company and/or its
    products

31
  • There has been a recent decline in brand loyalty
  • Boredom or dissatisfaction with the products
  • Variety-seeking
  • Increased concern with price
  • To counter these actions, marketers have adopted
    a number of programs (e.g., frequent flyer) that
    reward brand loyalty
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