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Computer Game Design

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Computer Win95/98 Direct-x (Mac or pc) Video games console games ... Tetris imported from Soviet Union. 26. 1989. Sega Genesis released as 16-bit system ... – PowerPoint PPT presentation

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Title: Computer Game Design


1
Computer Game Design
  • CIS 487/587
  • Bruce R. Maxim
  • UM-Dearborn

2
Kinds of Games
  • 1.     Adventure
  • 2.     Role playing
  • 3.     Sports
  • 4.     Card games
  • 5.     Arcade games
  • 6.     Flight simulators
  • 7.     3d games
  • 8.     Childrens games

3
Platforms
  • Computer Win95/98 Direct-x (Mac or pc)
  • Video games console games
  • Multi-player games
  • Peer to peer modem
  • Pc network
  • Client server


4
Languages
  • Assembly
  • C
  • C
  • VB
  • Java
  • Flash

5
Tools
  • Sound digitizer
  • Music editor or sequencer
  • Graphics tools like photo shop
  • Video digitizer
  • Video cameras
  • Graphics library
  • Game engines

6
Trends
  • 3D technology
  • Motion capture
  • Virtual reality
  • Improve interaction devices
  • Really good AI
  • Allow games to react to users dynamically
  • Build really good opponents

7
Trends
  • Specialized play hardware
  • 3D accelerator cards
  • Wave audio
  • Force feedback devices
  • Web games (interactive)

8
1970s and Earlier
  • Space War developed at MIT 1961
  • Used vector graphics on PDP-1
  • Star Trek popular in 70s
  • Mainframes
  • Almost no graphics

9
1971
  • Nolan Bushnell develops Computer Space from Space
    War
  • First commercial arcade game
  • Vector graphics
  • Company formed will become Atari

10
1972
  • Atari releases pong as arcade game
  • Odyssey produced by Magnavox

11
1974
  • Kee releases Tank
  • First game to use ROM
  • Atari releases Pong as home game

12
1975
  • Wiliam Crowther develops Adventure
  • First text-based adventure
  • Ran on DEC PDP-10 mainframes

13
1976
  • Bushnell sells Atari to Warner Communications
  • Warner markets home version of Pong
  • Breakout designed by Jobs and Wozniak

14
1977
  • Apple begins selling Apple II
  • Atari introduces 2600 VCS as first home console
    with multiple games

15
1978
  • Space Invader developed by Taito in Japan
  • Phillips creates Odyssey II
  • Adventure for Atari released

16
1979
  • Activision created by Atari developers
  • First third party game development houses are
    created
  • Atari 800 introduced

17
1980
  • Mattel creates Intellivision
  • Good graphics, poor controller
  • Namco markets Pac-Man as arcade game
  • Atari releases Asteroids
  • Zork released by Infocom

18
1981
  • Game industry gt 6 billion in sales
  • Nintendo releases Donkey Kong
  • Hot games
  • Galaxian
  • Centipede
  • Tempest
  • Ms. Pac-Man
  • IBM introduces the PC

19
1982
  • Atari
  • Sales down 50
  • Buys rights to develop ET
  • ColecoVision gets Donkey Kong
  • Activision releases Pitfall
  • Game companies start for home computers
  • Sierra On-Line
  • Broderbund
  • BudgeCo
  • Electronic Arts is formed

20
1983
  • Mattel loses 225M from Intellivision
  • Atari loses money
  • Lots of poor quality games
  • Coleco crashes
  • Commodore 64 released as home computer
  • Dragons Lair released by Bluth Studios as first
    Laserdisk arcade game

21
1984
  • Industry drops below 800M
  • Apple introduces MacIntosh
  • Birth of modern computer
  • Good graphics and sound
  • Kings Quest release by Sierra On-Line

22
1985
  • Nintendo creates NES
  • Strict control on software
  • Sells cartridges to software distributors
  • Atari markets 16-bit 520ST as computer and game
    system
  • Carmen Sandiego released by Broderbund

23
1986
  • Commodore ships the Amiga as computer system
    designed to support games
  • Sega ships Sega Master System as console game
  • Atari ships the 7800
  • Nintendo is king (10 to 1)

24
1987
  • Electronic Arts releases their first in-house
    game Skate or Die
  • Serious games released for IBM PCs
  • VGA and SVGA graphics

25
1988
  • Tetris imported from Soviet Union

26
1989
  • Sega Genesis released as 16-bit system
  • Sells EA sports titles to console market
  • Nintendo stays with 8-bit
  • Super Mario Brothers
  • Introduces Gameboy

27
1990
  • Nintendo releases Super Mario 3
  • Amiga and Atari die out
  • PCs and consoles are major game platforms
  • Electronics Arts starts to buy out other
    publishers

28
1991
  • Nintendo launches Super-NES as 16-bit machine
  • Nintendo has 7 billion in sales (higher profits
    than all US movie and TV studios combined)

29
1993
  • Pentium chip launches
  • Sega and Nintendo consoles are 80 of game market
  • Panasonic ships Real-3DO as 32-bit software
    product
  • Civilization released

30
1994
  • Atari ships 64-bit Jaguar
  • 700 for console
  • 100 for game titles
  • DOOM released by Id
  • Myst becomes the all time biggest game

31
1995
  • Sega ships 32-bit Saturn
  • Sony ships 32-bit Playstation
  • Microsoft releases Win95
  • Inlcudes DirectX as Game SDK
  • Internet and WWW explode
  • Full-motion video capture becomes part a game
    (e.g. 7th Guest)

32
1996
  • Nintendo ships Ultra 64
  • Multi-player gaming becomes serious
  • Modem
  • Network companies
  • Internet
  • Legend of Zelda generates more revenue in 6 weeks
    and any single movie

33
1997
  • Force-feedback joy sticks and steering wheels
  • Games begin to assume 3D acceleration
  • Standardization around 3D-FX
  • Pentium IIs with 200MHz processors introduced

34
1998
  • Lots of very good PC games
  • Playstation is console king

35
1999
  • Sega Dreamcast
  • HDTV
  • UM-Dearborn offers first game design course

36
2000
  • Development moves from PCs to consoles
  • Playstation II
  • Diablo II
  • Sims

37
2001
  • Gamecube from Nintendo
  • X-Box from Microsoft

38
2002
  • PC Hardware Standard
  • 300 MHz Pentium
  • 64MB RAM
  • 300-700 MB disk space
  • CD ROM
  • MS Windows 95/98/2000/XP
  • DirectX
  • Sims best selling game of all time

39
2003
  • SIMS on-line
  • SIMS Superstar
  • Star Wars Galaxies gt275,000 registered users
  • Ports from consoles
  • Warcraft III
  • Half Life 2
  • UT 2003

40
2004
  • Serious games summit added to annual Game
    Developer Conference

41
2006
  • World of Warcraft generates 1B in on-line
    subscription sales
  • Hand-held and cell phone games gross 3.5B in
    single year
  • Educators workshop added as GDC pre-conference
    workshop
  • UMD listed as as 9th best game design school in US
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