Title: Teaching and Learning in Second Life
1Teaching and Learning in Second Life
- Kari Kraus
- College of Information Studies
- Department of English
- kkraus_at_umd.edu
2Web 2.0
- user-generated content
- participatory culture
- social media
- remixes, mashups
- Time Magazine Person of the Year (2006) You
- Cult of the Amateur (Andrew Keen)
3Mixed Reality
- Transmedia storytelling (Henry Jenkins)
- Blended Reality
- Augmented Reality
4SL Fashion in FL
- Lace and Leather Masquerade Ball at the Second
Life Community Convention in Chicago (August
2007)
5Filthy Fluno, Sintetika
6The Mixed Economy of Real Life and Second Life
7Henry Jenkins, Convergence Culture
- "Why Heather Can Write
- What skills do children need to become full
participants in convergence culture? Across this
book, we have identified a number--the ability to
pool knowledge with others in a collaborative
enterprise (as in Survivor spoiling), the ability
to share and compare value systems by evaluating
ethical dramas (as occurs in the gossip
surrounding reality television), the ability to
make connections across scattered pieces of
information (as occurs when we consume The
Matrix, 1999, or Pokemon, 1998), the ability to
express your interpretations and feelings toward
popular fictions through your own folk culture
(as occurs in Star Wars fan cinema), and the
ability to circulate what you create via the
Internet so that it can be shared with others
(again as in fan cinema).
8Rob Pope, Reconstructing the Subject Word as
Play on the Critical-Creative Interface.
Teaching Literature A Companion. Ed. Tanya
Agathocleous and Ann C. Dean. London Palgrave,
2003.
- Rewriting strategies such as parody, imitation,
adaptation, and especially, intervention - If the re-write is at the implicitly creative,
performance-based end of the interpretative
spectrum, the commentary is at the explicitly
critical end.
9Rob Pope, Textual Intervention Critical and
Creative Strategies for Literary Studies, London
Routledge (1995 reprinted 2000 2nd edition in
preparation)
The best way to understand how a text works, I
argue, is to change it to play around with it,
to intervene in it in some way (large or small),
and then to try to account for the exact effect
of what you have done.
10Second Life Feasibility Study
11Machinima
Use of 3D game engines to create animated films
12History of Authorship, Reading, and Publishing
13Anima Physical Edition
14Anima Virtual Edition
15Anima ISBN number