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Teaching and Learning in Second Life

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Lace and Leather Masquerade Ball at the Second Life Community Convention in ... information (as occurs when we consume The Matrix, 1999, or Pokemon, 1998), the ... – PowerPoint PPT presentation

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Title: Teaching and Learning in Second Life


1
Teaching and Learning in Second Life
  • Kari Kraus
  • College of Information Studies
  • Department of English
  • kkraus_at_umd.edu

2
Web 2.0
  • user-generated content
  • participatory culture
  • social media
  • remixes, mashups
  • Time Magazine Person of the Year (2006) You
  • Cult of the Amateur (Andrew Keen)

3
Mixed Reality
  • Transmedia storytelling (Henry Jenkins)
  • Blended Reality
  • Augmented Reality

4
SL Fashion in FL
  • Lace and Leather Masquerade Ball at the Second
    Life Community Convention in Chicago (August
    2007)

5
Filthy Fluno, Sintetika
6
The Mixed Economy of Real Life and Second Life
7
Henry Jenkins, Convergence Culture
  • "Why Heather Can Write
  • What skills do children need to become full
    participants in convergence culture? Across this
    book, we have identified a number--the ability to
    pool knowledge with others in a collaborative
    enterprise (as in Survivor spoiling), the ability
    to share and compare value systems by evaluating
    ethical dramas (as occurs in the gossip
    surrounding reality television), the ability to
    make connections across scattered pieces of
    information (as occurs when we consume The
    Matrix, 1999, or Pokemon, 1998), the ability to
    express your interpretations and feelings toward
    popular fictions through your own folk culture
    (as occurs in Star Wars fan cinema), and the
    ability to circulate what you create via the
    Internet so that it can be shared with others
    (again as in fan cinema).

8
Rob Pope, Reconstructing the Subject Word as
Play on the Critical-Creative Interface.
Teaching Literature A Companion. Ed. Tanya
Agathocleous and Ann C. Dean. London Palgrave,
2003.
  • Rewriting strategies such as parody, imitation,
    adaptation, and especially, intervention
  • If the re-write is at the implicitly creative,
    performance-based end of the interpretative
    spectrum, the commentary is at the explicitly
    critical end.

9
Rob Pope, Textual Intervention Critical and
Creative Strategies for Literary Studies, London
Routledge (1995 reprinted 2000 2nd edition in
preparation)
The best way to understand how a text works, I
argue, is to change it to play around with it,
to intervene in it in some way (large or small),
and then to try to account for the exact effect
of what you have done.
10
Second Life Feasibility Study
11
Machinima
Use of 3D game engines to create animated films
12
History of Authorship, Reading, and Publishing
13
Anima Physical Edition
14
Anima Virtual Edition
15
Anima ISBN number
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