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Anatomy of a Game CTIN 463

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Anatomy of a Game. CTIN 463. John Hight. john_hight_at_playstation.sony.com. 310-404-9880 ... Everything someone needs to know about a game and nothing more ... – PowerPoint PPT presentation

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Title: Anatomy of a Game CTIN 463


1
Anatomy of a Game CTIN 463
  • John Hight
  • john_hight_at_playstation.sony.com
  • 310-404-9880

2
Whats on tonight?
  • The pitch process
  • Role of the Executive Producer

3
What is a concept?
  • Concepts are the short story version of a game
    idea.
  • Everything someone needs to know about a game and
    nothing more
  • In a format that can be digested in five minutes
    or less

4
Proposal answers 4 questions
  • 1. What is the game?
  • 2. Who will buy the game?
  • 3. Why will they buy the game?
  • 4. Why should this game be published?

5
Concept proposal sections
  • high concept
  • premise and story synopsis
  • unique selling points
  • game features
  • genre of game
  • target platform
  • target customer
  • competitive analysis
  • financial analysis
  • team
  • proof of concept (optional)

6
High Concept
  • A short sentence or two that provides the vision
    or big idea for the game
  • Usually the first thing in the proposal, right
    after the title
  • Keep it simple

7
The X
  • Electronic Arts uses the term the X to identify
    the main feature or major message of the game
  • a team of programmers, artists, and testers
    provides feedback to ensure that the game
    supports the X.

8
High Concept
  • Example
  • Crazy Taxi meets The Simpsons

9
High Concept
  • Example
  • The Real Driving Simulator

10
High Concept
  • Example
  • The Real Driving Simulator
  • Gran Turismo features
  • accurate reproductions of cars from well-known
    manufacturers
  • realistic handling and performance
  • real world tracks and racing conditions

11
Unique Selling Points
  • Core pillars guiding design and marketing
  • Tend to sound like slogans
  • Inspiration
  • a well-known brand or license
  • use of new technology
  • Innovative game mechanic
  • Rule of thumb 3 USPs

12
USP Examples
  • Switch on the fly between 3 player characters
  • Fly, drive, run, and swim all in one world
  • First game to be set in the mythical underwater
    realm of Atlantis
  • Epic military battles above ground, squad-based
    exploration below it

13
Shannon StudstillDirector of Production,
SCEAExecutive Producer, God of War
14
Assignment 1
  • Concept proposal 2-5 pages typed
  • Should include
  • high concept
  • premise and story synopsis
  • unique selling points
  • game features
  • genre of game
  • target platform
  • target customer
  • competitive analysis
  • Due February 19, 2007
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