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Stakeholder Perspectives

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The person or entity that builds the system and that is directly responsible for ... What is required is distilled from more than one source (user, client, etc.) and ... – PowerPoint PPT presentation

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Title: Stakeholder Perspectives


1
Stakeholder Perspectives
2
Who Interacts with the Final Product?
  • End-user
  • The real (actual) user/s of the system.
  • Client
  • The person or entity that commissioned, that will
    pay for, and that will own the system.
  • Developer
  • The person or entity that builds the system and
    that is directly responsible for its quality.

3
The End-users Perspective
  • What the end-user might say
  • What new system? (Vapourware)
  • Commissioned, talked about (hyped), never
    delivered!
  • Dreadful to use.
  • e.g. UI data entry error messaging help
    response reliability etc.
  • Nice but what does it do?
  • Non-useful systems. E.g. fussy library systems
    slower than existing restrictive to end-users
    etc.

4
The Clients Perspective (1/3)
  • What the client might say
  • If Id known the real price, Id never have
    agreed to it!
  • Typically 1 year late and 100 over budget
  • Capers, 1986
  • Taurus (LSE) 80m 400m investment from
    securities industry result? Never delivered!
  • Drummond, 1996
  • We needed it last March not now you might as
    well keep it!
  • e.g. Systems to fix Y2K delivered after
    31/12/1999!
  • Bennett, 1999

5
The Clients Perspective (2/3)
  • It installed so badly, my staff wont touch it.
  • Bad reputation is difficult to reverse.
  • e.g. Failed backup system on LAN forced staff to
    revert to individual backup even once system was
    guaranteed.
  • Bennett, 1999
  • Whats this? Its not what I asked for.
  • Conflicting policy (ambitions) and power-play.
  • e.g. varying standards in multi-national
    companies.

6
The Clients Perspective (3/3)
  • Everythings done differently now we need a
    completely different system.
  • Serious projects have serious timescales
  • Changes in the environment can and usually do
    have dramatic repercussions on the system
  • Users will start to demand more from any system
    once its potential is realised
  • Initial domain/problem analysis was not complete
    and/or correct.

7
The Developers Perspective (1/3)
  • What the developer might say
  • We built what we were told to
  • Everything starts when developers are told what
    is required
  • What is required is distilled from more than one
    source (user, client, etc.) and all must agree
  • It is very tempting to change something in the
    requirements
  • We were pressed for time and thats the best
    that could be done
  • Fixed and unmoveable deadlines
  • The demand/need to show anything tangible quickly

8
The Developers Perspective (2/3)
  • First time Im doing it this way!
  • Developers will have varying backgrounds and
    specialities this can lead to misconceived
    quality expectations
  • Teams should have complimentary skills
  • Some generic core knowledge is essential to allow
    communication between team members
  • Fixt it! How? Whats it supposed to do?
  • You cannot fix what you dont understand!

9
The Developers Perspective (3/3)
  • We told you so your funeral!
  • Forced commitment
  • Lack of enthusiasm for the proposed system
  • Biased highlighting of reasons why the system
    cannot work
  • Justification of initial reluctance
  • The system is OK its being wrongly used
  • Technocratic approach to problem solving
  • Is clearly prejudice
  • Remains nonetheless a possibility

10
IS Development Pitt-holes
(Adapted from Flynn, 1998)
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