Technologies that Change Entertainment Business Models

1 / 11
About This Presentation
Title:

Technologies that Change Entertainment Business Models

Description:

Examples: TiVo, MP3, Napster. Twin Paths. Licensed. No legal battles ... 1999: Napster debuts and, within months, is sued. The Digital Music Business ... – PowerPoint PPT presentation

Number of Views:87
Avg rating:3.0/5.0
Slides: 12
Provided by: jonhe

less

Transcript and Presenter's Notes

Title: Technologies that Change Entertainment Business Models


1
Technologies that Change Entertainment Business
Models
  • DMCA
  • I want to go to the
  • DMCA

2
What youre looking for
  • Transitional technology Changes the way
    entertainment is delivered or consumed, with
    industrys support
  • Examples CDs, HDTV
  • Transformative technology Changes the
    entertainment as well as the way it is delivered
    and/or consumed
  • Examples Game consoles, broadband, VCRs
  • Disruptive technology Changes the basic
    business model with or without the industrys
    support
  • Examples TiVo, MP3, Napster

3
Twin Paths
  • Licensed
  • No legal battles
  • Symbiotic relationship with content industry
  • Full support of advertisers, device makers
  • Technology often hamstrung
  • Industry defines usage rules, imposes
    anti-piracy requirements
  • Unlicensed
  • Likely to draw lawsuits if market responds
  • Dependent on word-of-mouth and underground
    marketing
  • No restraints on technology adapts quickly
  • Usage rules are consumer-friendly

4
Research Starting Points
  • Licensed
  • New media VPs at the labels, studios
  • Tech market analysts
  • VCs
  • Incumbent tech service providers
  • MPAA, RIAA
  • Unlicensed
  • Bloggers, advocacy Web sites, forums
  • slyck.com
  • zeropaid.com
  • afterdawn.com
  • Release sites
  • vcdquality.com
  • isohunt.com
  • IRC channels
  • ircspy.com
  • BitTorrent.com
  • Newsgroups
  • newzbin.com
  • Good newsgroup tutorial
    www.slyck.com/ng.php

5
The Music Business
  • 1983 CD players arrive in U.S. w/o encryption
  • 1991 CD recorders introduced
  • 1993 MP3 standard published
  • 1998 Madison Project and SDMI launch
  • 1999 Napster debuts and, within months, is sued

6
The Digital Music Business
  • Late 2001 First online music services authorized
    by all five major labels launch
  • April 2003 Apple unveils iTunes Music Store
  • May 2005 Yahoo gets in the game with deeply
    discounted offer other Net behemoths expected to
    follow

7
Youll See This Again
  • Industry fails to protect content effectively at
    the source
  • Transformative technology arrives, industry is
    bewildered
  • Disruptive technology met first with lawsuits,
    then with defensive technology, then with
    attempts to co-opt
  • Technology advances relentlessly, pirates adapt
    swiftly

8
  • Mashboxx filtered access to the major p2p
    networks
  • Selling songs via p2p comparing apples to
    Apples
  • Grouper Just how many people can you share with?

9
The Movie and TV Business
  • Business model based on multiple bites at the
    apple --windows, syndication
  • New technologies are shoehorned into that
    framework
  • The piracy window no competition from
    legitimate sources because none are available

10
(No Transcript)
11
  • Episode II Attack of the Cloners
  • Movielink How fear of piracy cripples an
    attempt to compete with piracy
  • Kaleidescape The home server of the future, the
    lawsuit of today
  • Broadcast flag More of a hindrance to
    mainstream home networks than to piracy?
Write a Comment
User Comments (0)