Harvesting Game Design Patterns - PowerPoint PPT Presentation

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Harvesting Game Design Patterns

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Train in identifying design patterns in games ... Pacman. Tetris. Cheat sheet. Tokens. Information structure. Control structure. Engagements & Closures ... – PowerPoint PPT presentation

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Title: Harvesting Game Design Patterns


1
HarvestingGame Design Patterns
2
Goal of the exercise
  • Train in identifying design patterns in games
  • Take one simple and hopefully familiar computer
    game and analyze it
  • Present results to all participants

3
Method
  • Identify as many patterns as possible in it
  • Use the phases from the previous lecture to work
    with one candidate
  • Analyze
  • Describe
  • Test
  • Evaluate
  • But does this quickly so you can repeat this with
    the other candidates!

4
Games to choose from
  • Space Invaders
  • Minesweeper
  • Asteroids
  • Missile Command
  • Pacman
  • Tetris

5
Cheat sheet
  • Tokens
  • Information structure
  • Control structure
  • Engagements Closures
  • Goals
  • Interaction Experience
  • Rules

Rules
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