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Massage Therapy

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We want to create a game that simulates our Massage Therapy class. The goal is to end up with the best massage partner massaging your body. ... – PowerPoint PPT presentation

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Title: Massage Therapy


1
Massage Therapy
  • By Laura S., and Erin

2
Overview
  • We want to create a game that simulates our
    Massage Therapy class.
  • The goal is to end up with the best massage
    partner massaging your body.
  • By playing this game, you will learn about where
    different bones and muscles are located in the
    body. You aim to correctly pair the bones and
    muscles of a particular body part with the part.
  • As you advance beyond the first level where the
    bones and muscles are stationary, future levels
    test your agility by requiring you to connect the
    parts as they are in motion. Your final point
    score will determine which partner you earned
    based on your knowledge of the human body.

3
Game Design
  • Sprites you'll need to write
  • Bones or muscles the gamer
  • has to match (controlled by
  • the gamer using the mouse),
  • e.g. Metatarsals, and Tibia
  • Body parts the bones and
  • muscles has to be matched
  • with, e.g. Leg and Heel.
  • You! Being massaged
  • Your massage partner
  • Your voice bubble (what do
  • you think when you are
  • getting massaged?)

4
Game Design
  • Trackers you'll want
  • Bones or muscles the gamer has to match
  • Body parts the bones and muscles has to be
    matched with
  • Your massage partner
  • Your voice bubble
  • (we may want to incorporate a dialog between you
    and your massage partner in later)

5
Game Design
  • What happens upon collisions
  • We have 2 types of collisions Collisions during
    our matching parts game and collisions during the
    massaging.
  • For the former
  • You either gain points when you match the bone
    and muscle to the correct body part or lose
    points when you match it incorrectly.
  • Sounds Ding when gain points, Boo when lose
    points.
  • For the latter
  • 'Ouch' or 'Right there' when your massage partner
    massages you

6
Game Design
  • How score is kept
  • - Score is based on
  • collisions. When you
  • match the bones or
  • muscles correctly
  • with the body parts,
  • you gain a point, and
  • when you match it
  • wrongly, you lose a
  • point.

7
Levels of the Game
  • The levels of the game if there are levels
  • Easy (1st day) The body parts do not move.
  • Novice (Quiz) The body parts move right slowly.
  • Intermediate (Midterm) The body parts move right
    and left quickly.
  • Advanced (Final) The body parts rotate very
    fast.

8
Splash Screens
  • What splash screens you'd like and when
  • 1. Each level will have a different splash
    screen.
  • Easy-- Classroom
  • Novice-- At the park
  • Intermediate-- Bedroom
  • Advanced-- Spa

9
Splash Screens
  • 2. The venue you meet your
  • massage partner and get
  • a massage
  • The smelly kid-- Dumpster
  • Your best friend-- Couch
  • The hot guy/hot girl
  • -- Beach
  • The massage
  • instructor (Bob)-- Morgue

10
Help Screen
  • Help screen
  • The doctor's office with
  • charts of the human
  • skeleton

11
Game Ends
  • How the game ends
  • You will be given a time limit of one minute per
    level.
  • After one minute, your score is totaled. Then you
    meet your massage partner according to your
    score. (Bob0, smelly kid 1-3, your best friend
    4-6, hot guy/hot girl 7)
  • Next, You can choose to advance to the next
    level, and get another massage.

12
Basic Game Overview
  • Create a canvas with no layout.
  • Have a sprite for each bone, muscle and body part
  • To each sprite, create a tracker to enable
    movement.
  • For the bone and muscle sprite, we attach a
    tracker which is controlled by the mouse.
  • Have an event timer as well as a score tracker.

13
Basic Game
  • Have a html help screen that provides instruction
    with regard to human anatomy and the rules of the
    game.
  • Create a GUI Hierarchical layout with
    Borderlayout and Grid-layout 1 by 5. The top row
    is where the canvas of the game is located. The
    canvas will contain the time and score. The
    bottom row of the GUI has 4 buttons Start, Mute,
    Pause, and Quit.
  • Document our code with a Javadoc.

14
Enhancements
  • Download appropriate sounds for the end of the
    game as well as for the addition and subtraction
    of points.
  • Background music for the end of the game
    depending on which partner you end up with.
  • Scan in pictures of actual massage partners, e.g.
    the hot guy, that will appear at the end of the
    game.
  • If the parts match, then they will turn green
    together as the point is added to the score. If
    they do not match, then they will turn red
    briefly as the point is subtracted from the
    score.
  • Artificial enhancements An evil being which
    'eats' up the body parts, so you have no part to
    match the bones and muscles to! Very unlucky
    indeed

15
Timeline
  • Design of video game classes, methods, and state
    - Nov 12
  • Implementation of basic game- Nov 16
  • Testing/debugging - Nov 21
  • Documentation- Dec 1
  • Enhancements - Dec 7
  • Release - Dec 11
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