Title: Chapter 4: Designing for collaboration and communication
1Chapter 4 Designing for collaboration and
communication
Presenters Kiranmai Bellam Mark
Kuhr Sriharsha Sathyanarayana Rambharat Reddy
Bontha DeLane Abight Albanie Bolton UG Wilson
2Overview
- Conversational mechanisms
- Coordination mechanisms
- Awareness mechanisms
- Examples of technologies designed to extend how
people - talk and socialise
- work together
- play and learn together
3Conversational mechanisms
- Various mechanisms and rules are followed when
holding a conversation, e.g.mutual greetings - A Hi there
- B Hi!
- C Hi
- A All right?
- C Good, hows it going?
- A Fine, how are you?
- C OK
- B So-so. Hows life treating you?
4Conversational rules
- Sacks et al. (1978) work on conversation analysis
describe three basic rules - Rule 1 the current speaker chooses the next
speaker by asking an opinion, question, or
request - Rule 2 another person decides to start speaking
- Rule 3 the current speaker continues talking
5Conversational rules
- Turn-taking used to coordinate conversation
- A Shall we meet at 8?
- B Um, can we meet a bit later?
- A Shall we meet at 8?
- B Wow, look at him?
- A Yes what a funny hairdo!
- B Um, can we meet a bit later?
- Back channeling to signal to continue and
following - Uh-uh, umm, ahh
6More conversational rules
- farewell rituals
- Bye then, see you, yer bye, see you later.
- implicit and explicit cues
- e.g., looking at watch, fidgeting with coat and
bags - explicitly saying Oh dear, must go, look at the
time, Im late
7Breakdowns in conversation
- When someone says something that is
misunderstood - Speaker will repeat with emphasis
- A this one?
- B no, I meant that one!
- Also use tokens
- Eh? Quoi? Huh? What?
-
8What happens in technology-mediated conversations?
- Do same conversational rules apply?
- Are there more breakdowns?
- How do people repair them for
- Phone?
- Email?
- IM?
- Texting?
9Designing collaborative technologies
- Challenges confronting the designers is to
consider how to facilitate different kinds of
communication where there are obstacles
preventing it from happening naturally.
10- The main aim is to develop systems that allow
people to communicate with each other when they
are in physically different locations. - The key issue is how to allow people to carry on
communicating as if they are in same place. - How to design collaborative technologies to help
co-located groups to communicate.
11Communicating in physically different locations
- Video Example
- Emails, Videoconferencing,
- Videophones, Computer Conferencing, Chat rooms
and IM. - Online MUDs and MOOs (text based) were created to
allow users communicate exclusively using text.
12Activity how do the conversations differ for
the same game of ZORKI?
133D virtual worlds
The rooftop garden in BowieWorld Users take
part by dressing up as an avatar, including
penguins and real people Once an avatar has
entered a world they can explore it and chat to
other avatars Source www.worlds.com/bowie
14Massive 3D virtual worlds
- Second Life (2003)
- Over 2 million users
- Habbo Hotel (2000)
- Over 7 million players
- Massively multiplayer online game
- What kinds of conversation take place in these
environments?
15Media spaces
- They combine audio,video and computer systems to
extend the world of desks,chairs,walls ad
ceilings. - Example
- Xerox Media Space,Hydra,Cruiser and Video
window system.
16A typical media space node
17Video Window system (Bellcore, 1989)
- Shared space that allowed people in different
locations to carry on a conversation as if in
same room. - 3 x 8 ft picture-window between two sites with
video and audio - The system was designed to active throughout the
day so that anyone entering one room could speak
to whoever in the other room. - People did interact via the window but strange
things happened (Kraut, 1990)
18Sketch of VideoWindow
19How the system was used and problems with it
- People constantly talked about the system
- Spoke more to other people in the same room
rather than in other room - When tried to get closer to someone in other room
had counter intuitive effect - went out of range
of camera and microphone - No monitoring to this problem
- The system allowed only public conversations
20Hypermirror (Morikawa and Maesako, 1998)
- allows people to feel as if they are in the same
virtual place even though in physically different
spaces
(woman in white sweater is in a different room to
the other three)
People in different places are superimposedon
the same screento make them appear as if in same
space
21Creating personal space in Hypermirror
2) Two in this room are invadingthe virtual
personal spaceof the other person by appearing
to bephysically on top of woman in white sweater
3) Two in the room move apart to allow person
in other space more virtual personal space
22Everyone happy
23Activity
- Do you think it is better to develop technologies
that allow people to talk at a distance as if
they were face-to-face or to develop
technologies(Sms,IMs etc) that will support new
ways of conversing?
24Communicating in Co-located settings
- Number of sharable interfaces has been developed
to promote communication between co-located
groups. - Examples..
- Smartboards,tabletops,and public
displays, plasma posters, notification collage
system
25- To situate shared displays in public places
e.g.,in hallways,reception areas. - Plasma posters are designed to enable users to
send notes, news items from PCs in their offices
to a large public display. - Dynamo system enables social groups to share and
exchange a variety of media on a large shared
display by hooking laptops, memory sticks etc.,
26Synchronous computer-mediated communication
- Conversations are supported in real-time through
voice and/or typing - Examples include video conferencing, VOIP, MUDs
and chat - Benefits include
- Not having to physically face people may increase
shy peoples confidence - Allows people to keep abreast of the goings-on in
an organization without having to move from their
office - Problems
- Difficult to establish eye contact with images of
others - People can behave badly when behind the mask of
an avatar
27Asynchronous computer-mediated communication
- Communication takes place remotely at different
times - email, newsgroups, texting
- Benefits include
- Read any place any time
- Flexible as to how to deal with it
- Can make saying things easier
- Problems include
- FLAMING!!!
- Message overload
- False expectations as to when people will reply
28Coordination mechanisms
- When a group of people act or interact together
they need to coordinate themselves - e.g., playing football, navigating a ship
- They use
- verbal and non-verbal communication
- schedules, rules, and conventions
- shared external representations
29Verbal and non-verbal communication
- Talk is central
- Non-verbal also used to emphasize and as
substitute - e.g., nods, shakes, winks, glances, gestures and
hand-raising - Formal meetings
- explicit structures such as agendas, memos, and
minutes are employed to coordinate the activity
30Schedules, rules and conventions
- Schedules used to organize regular activities in
large organizations - Formal rules, like the writing of monthly reports
enable organizations to maintain order and keep
track - Conventions, like keeping quiet in a library, are
a form of courtesy to others
31Schedule ExampleAuburn University
- A student cannot attend more than one lecture at
a time - A professor cannot give more than one lecture or
seminar at a given time - A room cannot be allocated to more than one
lecture or seminar at a given time - Only certain number of students can be placed in
a room depending upon the size
32Shared Calendars
- Trying to schedule meetings for different people
in an organization can be a nightmare! - Secretary will send out a mail or try to call
- Some people may reply others may not
- When secretary eventually gets back to them with
a proposed date, its often too late!
33Shared Calendars (contd)
- All in all, it is a time consuming and laborious
activity - Research shows that shared calendars are
successful - Range of facilities, much faster than manual
scheduling - http//www.youtube.com/watch?v5JMUSsDjXiY
34Shared external representations
- Common method used to coordinate collaborative
activities, - e.g., checklists, tables, to-do lists
- They can provide external information on
- who is working on what
- When it is being worked on
- where it is being worked on
- when a piece of work is supposed to be finished
- whom it goes to next
35A shared external coordination representation
36Collaborative technologies to support coordination
- There are a variety of software tools designed to
support scheduling, planning and coordinating - e.g., group calendars, electronic schedulers,
project management tools, and workflow tools - Tools that provide interactive form of scheduling
and planning are the main kinds of collaborative
technologies. - Convention is the main mechanism implemented.
37- While designing co ordination mechanism it is
important how it acceptable to the people. - Getting the right balance between human co
ordination and system co ordination is very
important. - Too little control the system breaks down.
- Too much system control the users will rebel.
- Example File locking mechanism.
-
38File Locking Mechanism
- Mostly used in shared applications to prevent
users from crashing. - When some one is working on a file then it
becomes in accessible to others. - Who is using the file and for how long is
available to others. - This type of mechanism is considered to be rigid
form of co ordination.
39File Locking Mechanism (Floor Control)
- When ever a user wants to work on file he must
initially request The Floor. - If no one is using that file then he is given the
floor. - If other user wants to use the file then he
requests the floor. - The current user is notified and tells the
requester how much time he will be using the
file. - A kind of co ordination mechanism takes place
between users on how to collaborate rather then
simply saying permission denied. - Flexible form of co ordination.
- http//www.bnet.com/2422-13722_23-175108.html
- http//www.youtube.com/watch?v5s5EvhHy7eQ
40Awareness mechanisms
- Involves knowing who is around, what is
happening, and who is talking with whom - Peripheral awareness
- keeping an eye on things happening in the
periphery of vision - Overhearing and overseeing - allows tracking of
what others are doing without explicit cues
41Lo tech awareness mechanism
42Activity
- Groups of 6 with three groups within the group
- http//www.ohio4h.org/youth/teen_leadership/docume
nts/KelbaughCommunicationsPuzzleActivityinpdf.pdf
43Designing technologies to support awareness
- Provide awareness of others who are in different
locations - Involves knowing who is around, what is happening
and who is talking with whom - Peripheral awareness
- Keeping an eye on things happening in the
periphery of vision - Overhearing and overseeing allows tracking of
what others are doing without explicit cues - Early example was media spaces
- extend the world of desks, chairs, walls and
ceilings (Harrison et al, 1997) - Examples Clearboard and Portholes
44Portholes (Xerox PARC)
Regularly updated digitized images of people in
their offices appeared on everyones desktop
machines throughout day and night
45Clearboard (Ishii et al, 1993)
- Transparent board that shows other persons
facial expression on your board as you draw
http//tangible.media.mit.edu/projects/ClearBoard/
46Notification systems
- Users notify others as opposed to being
constantly monitored - Provide information about shared objects and
progress of collaborative tasks - examples Tickertape, Babble
47Elvin
- Elvin is a distributed awareness system that
provides a range of client services (Segall and
Arnold, 1997) - It includes Tickertape, one of the first
lightweight messaging systems
48Babble (IBM, Erickson et al, 1999)
- Circle with marblesrepresents peopletaking
part inconversation in a chatroom - Those in the middleare doing the mostchatting
- Those towardsthe outside are less active in
the conversation
http//www.research.ibm.com/SocialComputing/babble
.htm
49Technical Papers
- http//www.billbuxton.com/BG_FG.html
- http//www.dourish.com/publications/chi97-awarenes
s.html - http//www.adobe.com/manufacturing/pdfs/mfg_design
_collaboration_sb.pdf
50Key points
- Social mechanisms, like turn-taking, conventions,
etc., enable us to collaborate and coordinate our
activities - Keeping aware of what others are doing and
letting others know what you are doing are
important aspects of collaborative working and
socializing - Many collaborative technologies systems have been
built to support collaboration
51Thank You for Your Time