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Rita Chu

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Press H To View Help Screen. next: 5 * 4. 2 * 3. 12 / 4. 6 ... Fix: Provide an 'untimed' option that lets the user control the time at which the bomb drops ... – PowerPoint PPT presentation

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Title: Rita Chu


1
Captain Calculator
  • Rita Chu
  • Bhuvan Jain
  • Michelle Kam
  • Dan Nguyen
  • Vincent Sparacino
  • Lucas Wu

2
Intended Use
  • To review and test elementary school children on
    their arithmetic skills
  • - x /

3
Captain Calculator
New Game Load Game Two Players How to Play Quit
Game
  • Press ltEntergt to continue

4
Captain Calculator
New Game Load Game Two Players How to Play Quit
Game
  • Press ltEntergt to continue

5
Captain Calculator
New Game Load Game Two Players How to Play Quit
Game
  • Press ltEntergt to continue

6
New Game
Enter Name
Press ltEntergt to continue or ltBackspacegt to go
back
7
New Game
Enter Name
Vince
Press ltEntergt to continue or ltBackspacegt to go
back
8
New Game
Select Difficulty
Easy
Medium
Hard
Easy Addition, Subtraction and Multiplication
with single digit numbers
Press ltEntergt to continue or ltBackspacegt to go
back
9
New Game
Select Difficulty
Easy
Medium
Hard

Medium Addition, Subtraction, Multiplication
and division using single and double digit numbers
Press ltEntergt to continue or ltBackspacegt to go
back
10
New Game
Choose Your Character
Press ltEntergt to continue or ltBackspacegt to go
back
11
New Game
Choose Your Ship
Press ltEntergt to continue or ltBackspacegt to go
back
12
New Game
Bomb Settings
Bombs will automatically Fall until it hits a
rock
Timer ON
Timer OFF
13
New Game
Bomb Settings
Timer ON
Bombs will Fall by pressing The Down key
Timer OFF
14
New Game
Ready to Go?
Name Vince Difficulty Medium Timer ON
Press ltEntergt to continue or ltBackspacegt to go
back
15
Instructions Press ltEntergt to skip
  • 1. Try to destroy all rocks by moving the
    torpedo to the correct column before it falls!
  • 2. Move your ship by using the arrow keys on
    your keyboard
  • 3. If the torpedo doesn't match any equations,
    toss it into the trash bin!

Press ltEntergt to continue
16
Instructions Press ltEntergt to skip
  • 1. Try to destroy all rocks by moving the
    torpedo to the correct column before it falls!
  • 2. Move your ship by using the arrow keys on
    your keyboard
  • 3. If the torpedo doesn't match any equations,
    toss it into the trash bin!

Press ltEntergt to continue
17
Instructions Press ltEntergt to skip
  • 1. Try to destroy all rocks by moving the
    torpedo to the correct column before it falls!
  • 2. Move your ship by using the arrow keys on
    your keyboard
  • 3. If the torpedo doesn't match any equations,
    toss it into the trash bin!

Press ltEntergt to continue
18
Level 0
Player Vince
Difficulty Medium
Destroyed 0
next
6
5 4
2 3
12 / 4
19
Level 0
Player Vince
Difficulty Medium
Destroyed 0
next
4
5 4
2 3
12 / 4
20
Level 0
Player Vince
Difficulty Medium
Destroyed 0
next
4
5 4
2 3
12 / 4
21
Level 0
Player Vince
Difficulty Medium
Destroyed 0
next
4
5 4
2 3
12 / 4
22
Level 0
Player Vince
Difficulty Medium
Destroyed 1
next
4
5 4
12 / 4
2 3
23
Level 0
Player Vince
Difficulty Medium
Destroyed 1
next
4
10 / 2
3 8
7 2
24
Level 0
Player Vince
Difficulty Medium
Destroyed 1
next
9
10 / 2
3 8
7 2
25
Level 0
Player Vince
Difficulty Medium
Destroyed 1
next
9
10 / 2
3 8
7 2
26
Level 0
Player Vince
Difficulty Medium
Destroyed 2
next
9
10 / 2
3 8
7 2
27
Level 0
Player Vince
Difficulty Medium
Destroyed 2
next
9
4 9
5 3
2 / 2
28
Level 0
Player Vince
Difficulty Medium
Destroyed 2
next
3
4 9
5 3
2 / 2
29
Level 0
Player Vince
Difficulty Medium
Destroyed 2
next
3
4 9
5 3
2 / 2
30
Level 0
Player Vince
Difficulty Medium
Destroyed 2
next
3
9
4 9
5 3
2 / 2
31
Level 0
Player Vince
Difficulty Medium
Destroyed 2
next
3
2 7
6 / 2
1 3
32
Level 0
Player Vince
Difficulty Medium
Destroyed 2
PAUSED
next
Resume Restart Game Load Game Main Menu Quit
2 7
6 / 2
1 3
33
Level 0
Player Vince
Difficulty Medium
Destroyed 2
Game Over
next
View Summary Restart Game Load Game Main Menu Quit
2 7
6 / 2
1 3
34
Summary
35
(No Transcript)
36
Summary
  • Testing with and without users gave us a feel for
    what we had done right and what we had done wrong
  • Strengthened our positives
  • Corrected the negatives using feedback from
    testing

37
Change 1
  • Problem No user feedback on what they answered
    correctly/incorrectly
  • Fix Added Summary page at end of level listing
    the number and types of problems answered
    incorrectly/correctly
  • Design Principle Help Documentation

38
Change 2
  • Problem Support lacking for students who want to
    learn and not test themselves or students with
    learning disabilities, who need longer time
    between bomb drops
  • Fix Provide an untimed option that lets the
    user control the time at which the bomb drops
  • Design Principle(s) Universal usability, User
    control freedom

39
Change 3
  • Problem Lack of color made it less lively and
    less like a computer game
  • Fix Added more color to the game and made the
    characters more expressive, with emotions
  • Design Principle Aesthetic and minimalist design

40
Change 4
  • Problem Lack of documentation on what the trash
    option meant
  • Fix Added an instruction side before the game
    play screen start that told the user what it
    meant
  • Design Principle Help and Documentation

41
Positives
  • The users enjoyed the aesthetic style of the
    game characters, vehicles, layout, etc.
    (Aesthetic and minimalist design)
  • They understood most aspects of the game without
    going through the tutorial (Consistency and
    Standards
  • They enjoyed the ability to choose their
    characters and vehicle (User control and freedom)
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