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The Fighting Mongooses

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In Symbian Tower Battles, the player buys defensive towers on the battlefield ... installation package is around 200 kilobytes and the needed memory during game ... – PowerPoint PPT presentation

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Title: The Fighting Mongooses


1
Symbian Tower Battles
The Fighting Mongooses Henri Haapakanni Jyri
Leppänen Markus Jylhä
2
STB Introduction
In Symbian Tower Battles, the player buys
defensive towers on the battlefield with the
money given. Critters crawl from the top of the
screen when the player is ready to defend him- or
herself. By killing the critters, the player
receives money, with which to purchase new towers
and upgrade the existing ones. If 20 critters
make it through the players defenses, the player
has lost. The player wins when all the attack
waves have been neutralized.
3
STB On The Market
STB is a challenging and captivating game, which,
apart from the casual gamer, will definitely also
attract people who seek a break from the
mediocrity with a more versatile gaming
experience. While most mobile games tend to
focus on offering brief gaming sessions for
someone waiting for the bus, STB does the same
and also goes beyond this by being the kind of
game one plays for long periods of time.
4
System Requirements
STB requires a Symbian Series 60 3rd edition
mobile phone with a screen resolution of 240 by
320 pixels. The installation package is around
200 kilobytes and the needed memory during game
play is approximately 2 megabytes. The
requirements for processing power is yet unclear,
but the game has been tested to run on a Nokia
N95. Markets for Smart phones are increasing
steadily, hence more and more people have the
capability to play STB.
5
Marketing Scenario 1
We publish the game ourselves on our web site.
Payment will be possible through electronic
banking. Paypal is also included for foreign
customers. Demo version is also released and
freely available for download on our website at
http//stb.haapakanni.com/ Advertising takes
place in numerous gaming related web sites. We
keep developing the game, adding cool new
features (we already have a lot under
construction as youre reading this).
6
Marketing Scenario 2
We find a suitable publisher for our game who is
willing to do needed changes before wide
publishing of the game. At this scenario we hand
over all the rights for the game to publisher.
7
Marketing Scenario 3
Start developing STB as an open source project
under the GNU GPL or another similar
license. Our responsibility would be watching
over the project and determining which direction
it would take. In this way a wide range of
people would be able to enjoy fast developing of
STB and plenty of interesting features would be
sure to see the daylight
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