Title: Negotiating Technology License Agreements
1Negotiating Technology License Agreements
2Intellectual Property Rights
- The intellectual property system converts the
creative output of the human mind ideas,
innovations and inventions into property and thus
into valuable tradable assets. - These assets can therefore be commercially
exploited as with any other physical assets
sell, lease rent etc..
3Licensing
- Licensing is one way of commercially exploiting
an IP asset - Licensing is when an owner of an intangible asset
(licensor), such as a technology protected by a
patent, transfers the right to use that asset to
another (licensee) under mutually agreed terms
while continuing to retain the ownership of that
asset.
4Licensing of IPR
- If the technology (or other kind of expression of
human creativity) is not protected by an IPR, it
is then not property owned by someone and as such
the issue of licensing does not arise. - Licensing is only relevant where there is an
intellectual property right.
5Why license - in
- Save time and money - is it cheaper to license or
develop it in-house - Despite lack of RD, access to new technologies
and staying ahead of the competition - access to improvements, trained personnel
- Possibilities of creating innovative products
- expand into new product line
6Why license -in
- Manufacture standardized products
- Settle infringement dispute
- Benefit from another's patent and thus all the
benefits that accrue to a patent holder
7Why NOT license-in
- It is costly - royalties add to the margin
- Secrecy requirements
- Administrative burdens - audits, reports etc
- Obligations to grant back improvements
8Why License-out
- Earn revenue
- if the company is not using its IP in its
products or it can be applied in other products
that the company is not involved in - Expand manufacturing
- if production capacity is limited or one is
unable to manufacture
9Why license out
- Access to foreign markets
- Enter a foreign market without being concerned
with setting up operations, dealing with foreign
regulations and customs, test the market from a
distance, access to low cost labor - Stick license (make an ally of an infringer)
- Create standard - the more the technology is used
the more likely it could become an industry
standard
10Why NOT license-out
- Create competitor
- Lose control of proprietary information
- The risk of partnering with a bad licensee and
risking revenue and the reputation of your product
11Negotiation
- you dont get the deal you deserve but the deal
you negotiate
12Preparation - information gathering
- General information on the relevant market
- Companies active in that market and their
products - Existing technologies used by such companies
- On-going RD on relevant technologies
- Prevalent licensing practices in the relevant
markets and products
13Preparation - sources of information
- Publicly available information of publicly traded
companies. - Online and subscription database services for the
relevant market or products - Trade publications, trade and technology
exhibitions, fairs and shows - Technology licensing offices of research based
universities
- Relevant government departments
- Professional and business magazines, journals and
publications concerning the relevant products and
markets - Professional and business associations
- Technology exchanges,
- Innovation centres
- Patent information services
14Preparation - Patent Information
- Patent information is the collection of patent
documents consisting of patent applications and
grants worldwide. - For technologies that are patented it is the most
useful information yet the least utilized - it is the most recent, gives the legal status,
information on technological activity (possible
alternatives) and those involved in such
technological activity
15Preparation
- Analyze your strengths and weaknesses
- Consider secrecy agreement
- Identify your team
- Prepare summary of key issues to be discussed
(Heads of Agreement)
16Heads of Agreement - Who and what
- Parties - who will be bound by it
- Subject matter - what exactly is being licensed
(what stage of development is it in)
17Heads of Agreement - Extent
- Exclusive, non exclusive or sole (licensor and
licensee can operate in the territory) - Sub licenses
- Field of use - to be used in an identified field,
product - Scope - make, use or sell, offer for sale, import
- Territory
- Improvements
18Heads of Agreement - Financial
- Lump sum - payable on the happening of a
particular event - Royalties - recurring payments tied to the use of
the technology, commonly based on sales. Could go
down as production goes up.(fixed price per unit
or percentage) - Annual minimum royalty - usually where the
license is exclusive and the licensor needs to
ensure a regular income.
19Heads of Agreement-Other
- Best efforts
- Usually with an exclusive license. An ambiguous
obligation. Better to specify particular actions,
such as an obligation by the licensee to spend
agreed amounts on research or marketing or other
activities tailored to increase the likelihood of
success.
20Heads of Agreement
- Infringement
- A third party may be using the technology with no
license. Essentially harms the competitiveness
of the legitimate licensee. A non exclusive
licensee would expect the licensor to take action
and an exclusive licensee may bring suit on its
own and join the licensor. If the licensor fails
to bring suit licensee could suspend paying
royalties.
21Heads of Agreement
- Product liability insurance
- Dispute settlement - Increasingly parties opt for
alternative dispute resolution procedures, such
as arbitration and mediation, or mediation
followed by arbitration. - Termination - either on the happening of an event
such as the expiry of the patent or on
termination by one of the parties
22Heads of Agreement
- Clauses to pay attention to - grant back
provisions (obliging licensee to give
improvements to licensor), post termination use
of know how, price and volume fixation by the
licensor, tie in clauses (obliging licensee to
take other technology that he does not need)
23Golden Rule