A computational model of sentence and story comprehension' - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

A computational model of sentence and story comprehension'

Description:

A computational model of sentence and story comprehension. Stefan Frank ... Leo Noordman (UvT) Wietske Vonk (MPI for Psycholinguistics and KUN) Story comprehension ... – PowerPoint PPT presentation

Number of Views:54
Avg rating:3.0/5.0
Slides: 25
Provided by: stef317
Category:

less

Transcript and Presenter's Notes

Title: A computational model of sentence and story comprehension'


1
A computational model of sentence and story
comprehension.
  • Stefan Frank
  • Nijmegen Institute for Cognition and Information
  • In cooperation with
  • Mathieu Koppen (NICI)
  • Leo Noordman (UvT)
  • Wietske Vonk (MPI for Psycholinguistics and KUN)

2
Story comprehension
  • The first lines of the Jip en Janneke (Bob and
    Jilly) story Going to the shoemaker
  • My shoe has a hole, Bob says.
  • My foot is wet.
  • In order to comprehend this pair of sentences,
    inferences need to be made
  • Bobs foot is wet because his shoe has a hole and
    he walked through a puddle.

3
Some discourse-comprehension theory
  • Kintsch Van Dijk (1978) The comprehension of a
    text leads to three distinct levels of mental
    representation
  • The surface text (literal wording)
  • The textbase (propositional structure)
  • The situation model (what happens in the text)

4
An experiment
  • Fletcher Chrysler (1990)
  • Subjects read short stories.
  • They were given a sentence of each story, without
    the last word.
  • They had to recognize which of two given words
    was the original last word of the sentence.

5
Results
6
My shoe has a hole, Bob says.
My foot is wet.
Surface
7
The Distributed Situation Space model Frank,
Koppen, Noordman, Vonk, 2003
  • The DSS model simulates how readers make
    knowledge-based inferences during story
    comprehension.
  • It represents the story at the situational level
    only.
  • Stories take place in a microworld.

8
Bob and Jillys microworld
Basic events 1. the sun shines2. it
rains 3. Bob is outside4. Jilly is
outside 5. Bob and Jilly play soccer6. Bob and
Jilly play hide-and-seek7. Bob plays a computer
game8. Jilly plays a computer game9. Bob plays
with the dog10. Jilly plays with the dog 11. Bob
is tired12. Jilly is tired 13. Bob
wins14. Jilly wins
9
Microworld rules
  • For instance
  • Soccer can only be played outside, computer games
    only inside.
  • Someone can only win if Bob and Jilly play
    soccer, hide-and-seek, or both play a computer
    game.
  • Whoever is tired, is less likely to win.

10
The microworld description
  • A temporal sequence of 250 situations, obeying
    the mircroworld rules.
  • In all situations, each basic event is either
    true or false.
  • World knowledge and representations of microworld
    events are extracted from the microworld
    description .

11
Representing situations
A Self-Organizing Map (SOM) was trained on the
microworld description
bob is outside
jilly is outside
bj play soccer
bj play hide-and-seek
12
Combining situations

bob is outside
not
bob is inside

?
jilly is outside
and
jilly plays with the dog outside
jilly plays with the dog

?
bj play soccer
bj play hide-and-seek
or
13
An inference example
Inferences result from applying world knowledge
about causal/temporal relations.
It rains. Bob and Jilly are playing hide-and-seek.
bob and jilly play hide-and-seek
it rains
14
Another example
  • 1. The sun shines and Bob and Jilly play soccer.
  • 2. Bob is tired, but Jilly isnt.
  • 3. Next, one of them wins.
  • Who wins?
  • What are they playingat that moment?

15
General results
  • An inference takes place if
  • it is likely given the story and world knowledge
  • it leads to increased coherence
  • processing is sufficiently deep

which is in accordance with Vonk Noordmans
(1990) theory that inferencing depends on
  • the availability of relevant knowledge
  • the contribution to the texts coherence
  • the readers goals.

16
Model results and experimental data
  • Processing a less related statement leads to
    longer processing times and more inference.
  • Increasing depth-of-processing results in longer
    processing times and more inference.
  • Story retention recall percentages and
    intrusions
  • Ambiguous pronoun resolution reading times and
    error rates

17
Conclusions
  • The DSS model
  • simulates the making of knowledge-based
    inferences
  • predicts experimental data
  • supports Vonk Noordmans theory of inference
  • uses only a situation-level representation.

But how about the other two levels surface text
and textbase?
18
Text input to the DSS model
  • Situations in the microworld can be described
    using a microlanguage.
  • A neural network is trained to transform
    microlanguage sentences into the corresponding
    situational representation.
  • The existence of a textbase-level representation
    is not assumed.

19
A simple model of sentence comprehension
Bob, and, Jilly, play, soccer
Surface
.
During training, intermediate representations of
sentences develop in the hidden layer.
hidden layer
Textbase?
Situation
bob and jilly play soccer
20
Comparing the intermediate representations
  • The intermediate representation of a sentence is
    a vector of activation values.
  • The euclidean distance between two vectors is a
    measure for the dissimilarity between the
    corresponding sentences
  • Surface text difference Bob and Jilly play
    soccer vs. Jilly and Bob play soccer
  • Textbase differenceBob plays soccer vs. Jilly
    plays soccer
  • Situation differenceBob plays with the
    dog vs. Jilly plays with the dog

21
Fletcher Chryslers (1990) results
22
Model results
The model predicts Fletcher Chryslers results
within a single level of representation.
23
Conclusions
  • The textbase may be just an intermediate level
    that is useful for constructing the situational
    representation.
  • It does not consist of propositional structures.
  • Intermediate representations combine properties
    of surface text, proposition, and situation.
  • But
  • This simple model cannot predict reading times.
  • And it lacks an effect of world knowledge on
    sentence processing.

24
A more complex model of sentence comprehension
Bob, and, Jilly, play, soccer
.
Surface
Fully recurrent network
Textbase?
Interactive connections
Situation
Write a Comment
User Comments (0)
About PowerShow.com