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Commercial Entry to Space from Games

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Customers of games easily converted as mass production reduces unit costs ... Gambling and other games of chance are illegal in ... Space access Christmas Club ... – PowerPoint PPT presentation

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Title: Commercial Entry to Space from Games


1
Commercial Entry to Spacefrom Games
  • Dr. Sam Dinkin
  • CEO
  • SpaceShot, Inc.
  • www.space-shot.com

2
Fundamental pain
  • Spaceflight is expensive
  • Someone who wants to go to space must do one of
    the following
  • Wait
  • Get selected
  • Get rich
  • Win a game!

3
How much demand?
  • gt50 of demand can come from games
  • Higher demand leads to higher utilization and
    higher profits for fulfillment vendors
  • Customers of games easily converted as mass
    production reduces unit costs
  • Millions of potential customers
  • Broad ownership of space creates political power
    for the industry
  • Enough revenue to spark a space equity boom

4
Industry Revenue without Games
From 8/24/06 white paper updating 2002 Futron
Study Conclusions
5
Industry Revenue with Games
6
Rocketplane Kistler Game Share
  • No competition to SpaceShot, Inc.
  • 40 of demand after entry from Virgin
    Galactic Quest/Fun Games

7
What game?
  • Lotteries are state monopolies
  • Gambling and other games of chance are illegal
    in most states
  • Party Gaming closing US operations now that
    they may not use credit cards
  • Most skill games like tennis and golf have a
    small number of regular winners
  • Weather prediction!
  • Many players can be competitive
  • Top professionals are not taken seriously
  • (premise of The Weatherman with Nicholas Cage)
  • Similar cadence to daily lottery which is played
    by about half of adult Texans
  • 7-8 million people in Texas alone
  • 400-500/year
  • 3.4 billion/year in Texas alone

8
What prize?
  • Need adequate demand to pay for the prize or you
    have to pay 3x for hole-in-one insurance
  • Need a popular product to pay for infrastructure
  • Suborbital spaceflight!
  • Rocketplane XP is scheduled to fly first and
    they said Lets do it!
  • 100k cash co-prize

9
Bracketology meets meteorology-Alan Boyle,
MSNBC.com
  • Tournament
  • 2N entries/flight
  • Pools of entries at each level
  • Single elimination
  • Game Weather prediction
  • Predict the high temperature for Central Park,
    New York City
  • Closest wins
  • Predict and resolve to nearest degree, .01, or
  • Ties broken on low, precipitation and humidity

10
(No Transcript)
11
Pricing Pay to Play
  • 3.50 for the whole tournament
  • 6/18 (save on credit card fees)
  • Provides 393,216 if everyone pays 3/entry and
    starts at level 1
  • 0.40 gross profit per play for 262,442 plays

12
Design features
  • Single elimination tournament provide maximum
    player competitiveness for average player
  • Average player must play only twice per entry
  • Players can play without waiting for an opponent
    to be online at the same time
  • Head-to-head battle is conservative on
    predominance of skill vs. for example best of
    1000 predictions which would have skill
    predominate less

13
Space access Christmas Club
  • Many who yearn for space would need far more
    than 200,000 to buy a trip
  • Therefore if they are offered the face value of
    their trip, they will take the money instead
  • If trips are transferable, they will not take
    the trip
  • By limiting prize redemption to spaceflight and
    not cash, players commit a portion of their money
    that will only ever be used for spaceflight
  • By overlimiting redemption, popularity will drop
    due to legitimate risks such as failing medical
    examination

14
Risks/Mitigation
  • Risk Gaming law a grey area
  • Mitigation Opinion letter, conservative game
    design, 3 of net to charity
  • Risk Technical risk of development
  • Mitigation Diversity of suppliers
  • Risk Liability for accidents
  • Mitigation Insurance, education, liability
    releases

15
More design elements
  • Corporate legal
  • Gaming law
  • Trusts
  • Contracts
  • Funding
  • Employee incentives
  • Hosting
  • Security
  • Payment
  • Site analytics
  • Insurance
  • Technical services
  • Customer support
  • 3rd party resolution of predictions
  • Fulfillment
  • Marketing
  • Affiliates
  • Advertising buys
  • Advertising sales
  • Promotions
  • Media relations
  • Intellectual property
  • Regulation
  • Pricing
  • Advisory board
  • Player ergonomics
  • Winner relations
  • 3rd party research

16
Give it a try!
  • Space-Shot.com
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