Title: Conceptualizing the Theories
1Conceptualizing the Theories
2Psychological Foundations
- What is learning?
- Behavioral Learning Theory
- Cognitive Information Processing Theory
- Schema Theory and Cognitive Load Theory
- Situated Learning Theory
- Gagnes Theory of Instruction
- Constructivism
3What is Learning?
- Can be defined intuitively as being able to do
something or know something you did not do/know
before (Reiser and Dempsey,2007, p.37) - Defined by psychological theories as a
persisting change in human performance or
performance potential, with performance potential
referring to the fact that what is learned may
not always be exhibited immediately (Driscoll,
2005, p.9) (Reiser and Dempsey, 2007, p.37)
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
4What is learning?
Learning is a continual process. It is not
something you really ever stop doing. I believe
that everyone continues to grow and acquire new
skills and concepts throughout their lives.
Different people have different levels at
different stages in their life. The questions
educators ask is how do I best get my students to
learn?
Microsoft Clip Art, 2003
Microsoft Clip Art, 2003
Microsoft Clip Art, 2003
5Theories of Learning
- Are used to understand how individuals learn
- The various theories differ in how they describe
the observed outcomes of learning and how they
explain the learning process. (Riser and
Dempsey, 2007, p.37) - When deciding which to use in the classroom it is
best if the teacher takes the following into
consideration - How the students learn
- What ways the teacher teaches
- What ways the teacher learns
- (http//www.brookes.ac.uk/services/ocsd/2_learntch
/theories.html)
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
6Behavioral Learning Theory
- B.F. Skinner is the main advocate
- Focuses on objectively observable
behaviors...and defines learning as nothing more
than acquisitions of new behavior
(http//www.funderstanding.com/behaviorism.cfm )
(Microsoft Office, 2003, clip art)
Students learn that when the bell rings it is the
end of the day and time to go home.
7Behavioral Learning Theory
- Learning (behaviors) occur to events in the
environment that Reiser and Dempsey (2007) call
antecedents and consequences. - Antecedents are the cues occurring in the
environment that signal the appropriateness of a
given behavior (Reiser and Dempsey,2007, p.37) - Example when students hear a given clap signal
they are to stop talking - Consequences determined whether it is repeated
and thus considered to be learned (Reiser and
Dempsey, 2007, p.38) - Example learner who tries a new strategy for
finding information on the World Wide Web is more
likely to keep using it if it proves to be
successful (and thus reinforced) than if the
strategy does not yield the sought-for
information. (Reiser and Dempsey, 2007, p.38)
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
8Behavioral Learning Theory
- How this applies to Instructional Design
- Behavior is seen prior to and after
- instruction
- if the behavior has changed then learning
occurred - If not then the intervention cannot be
considered effective (Reiser and Dempsey, 2007,
p.38) and needs to be evaluated to see how to
improve it. - Can help create behavioral objectives (Reiser
and Dempsey, 2007, p.38) - if the students do not already posses the desired
behaviors, then the teacher can include them in
her lesson giving them plenty of opportunities to
practice
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
9Behavioral Learning Theory
- Examples of this used this in my class
- 1. During experiments it can get loud in the lab-
to get my - students attention I say Albert then they say
Einstein. Usually, the students that are
closest to me say it first, then the second time
I have the attention of the whole class. Those
still talking are called on by name and given a
conduct mark. They quickly learn to get quite. - 2. We used Paint to draw cell diagrams. I told
them that they were to draw most of the
organelles but if they wanted to import some they
could. I wanted to use this project see who knew
their way around the computer and who would need
more assistance with complicated assignments
using the computer in the future.
10Cognitive Information Processing Theory
- Based on work by Atkinson and Shriffin
- Regards the environments playing an important
role learning (Reiser and Dempsey, 2007, p.38) - Different stages of memory is bases of theory
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
11Cognitive Information Processing Theory
Sensory Memory-the shortest level, where learners
receive information from the environment and
stores it fleetingly http//en.wikipedia.org/wiki
/Information_processing_theory
Short-term Memory- Where learners decide what to
do with information received discard it or send
it to Long-term Memory
Long-term Memory-the place that information is
stored and can later be retrieved from
http//chiron.valdosta.edu/whuitt/col/cogsys/infop
roc.html
12Cognitive Information Processing Theory
- Information Processing Skills
- Attention
- If students are not paying attention when
learning is happening then they will not be able
to obtain the new information - Encoding
- Allows students to connect the new information
with prior experiences and knowledge - Retrieval
- Students can recover prior information to connect
it with what they are learning
13Cognitive Information Processing Theory
- How to apply it to Instruction Design
- To direct attention
- Use boldface and italic print
- Distinguish important features
- Use of color in diagrams or slides
- Make meaningful connections
- Use graphical diagrams and imagery strategies
- Help apply knowledge
- Provide many different kinds of examples or
problems in different contexts
Reiser and Dempsey, 2007, p.39
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
14http//chiron.valdosta.edu/whuitt/col/cogsys/infop
roc.html
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15http//chiron.valdosta.edu/whuitt/col/cogsys/infop
roc.html
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16Schema Theory
- Developed by R.C. Anderson (http//www.sil.org/lin
gualinks/literacy/ImplementALiteracyProgram/Schema
TheoryOfLearning.htm ) - Believes that information is filed (schemata) in
long-term memory that learners can retrieve to
interpret events and solve problems, and they
develop new and more complex schemata through
experience and learning. (Reiser and Dempsey,
2007, p.39)
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
Microsoft Clip Art, 2003
17Schema Theory
- Applying it to Instructional Design
- Provide work examples and partially completed
problems that learners can review or finish - Use narration with animation or diagrams so that
learners attention is not split between reading
and viewing the graphics
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
Reiser and Dempsey, 2007, p.39
18Cognitive Load Theory
- G.A. Miller first introduced J. Sweller builds
upon it - states that optimum learning occurs in humans
when the load on working memory is kept to a
minimum to best facilitate the changes in long
term memory.
Microsoft Clip Art, 2003
http//coe.sdsu.edu/eet/articles/cogloadtheory/ind
ex.htm
Microsoft Clip Art, 2003
http//coe.sdsu.edu/eet/articles/cogloadtheory/ind
ex.htm
19Cognitive Load Theory
- Applying it to Instructional Design
- 1. Change problem solving methods to avoid
means-ends approaches that impose a heavy working
memory load by using goal-free problems or worked
examples. - 2. Physically integrate multiple sources of
information whenever possible to eliminate the
need for learners to have to mentally integrate
that information which increases the load on
working memory. - 3. Reduce redundancy and repetitive information
whenever possible so that the load on working
memory is lessened. - 4. Use auditory and visual information under
conditions where both sources of information are
essential (i.e. non-redundant) to understanding.
This helps increase the capacity of working
memory.
http//coe.sdsu.edu/eet/articles/cogloadtheory/ind
ex.htm
20Situated Learning Theory
- Developed by Jean Lave and Etienne Wenger
(http//www.infed.org/biblio/communities_of_practi
ce.htm) - Learning occurs through situations in everyday
life - Students learn from doing an activity that is
relevant to real-life situations
Microsoft Clip Art, 2003
In situated learning students would to learn to
add and subtract decimals by buying and selling
items.
21Situated Learning Theory
- Application to Instructional Design
- Computer Supported Intentional Learning
Environment (CSILE)- computer tool that enables
students to engage in the course of a subject
matter discipline in a scholarly way (Reiser and
Dempsey, 2007, p.40) - Anchored Instruction-is a learning strategy that
was developed by The Cognition and Technology
Group at Vanderbilt - Uses a video adventure program that embedded
problems to engage viewers in an attempt to solve
the problems - Provides realistic situated anchor for
activities such as identifying problems, making
hypotheses, proposing multiple solutions, and so
on (Reiser and Dempsey, 2007, p.40)
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
22Gagnes Theory of Instruction
- Developed by Robert Gagne
- 3 Components
- Taxonomy of Learning Outcomes
- Learning Conditions
- Events of Instruction
Microsoft Clip Art, 2003
23Gagnes Theory of InstructionTaxonomy of
Learning Outcomes
- 5 Major Categories of learning
- Verbal
- Intellectual
- Cognitive
- Attitudes
- Motor Skills
24Gagnes Theory of InstructionLearning Conditions
- Internal Conditions-skills that a learner has
already mastered - External Conditions-things that the teacher or
instructional designer arranges during
instruction - http//education.indiana.edu/p540/webcourse/gagne
.html
25Gagnes Theory of InstructionEvents of
Instruction
- Gain Attention Pique the learners' interest in
the subject. Example Show a diagram of a
cell. Ask the students to tell what they
think it is. - Inform Learner of Objective Let the learners know
what they will be learning. ExampleÂ
Today, we will learn the parts of a cell. - Recall Prior Knowledge Get the learners to think
about what they already
know. Example Has anyone ever seen a cell?Â
Where? When? What are organelles? - 4. Present Material Teach the topic.
- Example Show learners examples of the
different cell parts.
http//coe.sdsu.edu/eet/Articles/gagnesevents/inde
x.htm
26Gagnes Theory of InstructionEvents of
Instruction
- 5. Provide Guided Learning Help the learners
follow along as the topic is
presented. Example Provide picture, posters
of different cells. - 6. Elicit Performance Ask learners to do what
they have been taught. Example Have students
draw or make a model of a cell. -
- 7. Provide Feedback Inform learners of their
performance. Example Circulate around the
classroom to observe and help learners. - 8. Assess Performance Evaluate learners on their
knowledge of the topic. Example Examine
learners' cells. - 9. Enhance Retention and Transfer Aid learners in
remembering and applying the new
skill. Example Have students make an edible
cell at home to bring to school
and share with the class.
http//coe.sdsu.edu/eet/Articles/gagnesevents/inde
x.htm
27Gagnes Theory of Instruction
- How I use it in my class
- I have Blooms taxonomy posted in my class so
that the students can reference it. We also
create flip books with key words and questions
that the students use. - Also when creating lesson plans they follow his
events.
28Constructivism
- John Dewey is the philosophical founder while
Ausubel, Bruner, Piaget are the chief theorists
among the cognitive constructionists
http//chiron.valdosta.edu/whuitt/col/cogsys/const
ruct.html - values developmentally appropriate
teacher-supported learning that is initiated and
directed by the student http//en.wikipedia.org/wi
ki/Constructivism_28learning_theory29
Microsoft Clip Art, 2003
29Learning Environments
Constructivist Learning Environments Social
Learning Theory 4C/ID Model
30Constructivist Learning Environments
- Learner Center-the individual assumes
responsibility for constructing personally
relevant understand and meanings (Reiser and
Dempsey, 2007, p.58) - Project based-students engage in real-life
activities that creates ownership of the learning
process - Real world problems-need to be interesting,
relevant, and meaningful ill-structured, in
order to allow students to seek out a solution
http//www.accesswave.ca/hgunn/special/papers/hyp
ertxt/cle.html
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
31Constructivist Learning Environments
- Examples of Internet Sites that use on-line CLEs
- The Jasper Series at Peabody
- http//peabody.vanderbilt.edu/projects/funded/jasp
er/preview/AdvJW.html - The Jason Project
- http//www.jasonproject.org/
- TEAMS Star Schools Project
- http//teams.lacoe.edu/
32Social Learning Theory
- Developed by A. Bandura
- Focuses is on that children learn by modeling
what they observe in their environment - Process of Social Learning Theory
- Attention
- Retention
- Motivation
- Motor Reproduction
- http//coe.sdsu.edu/eet/articles/sociallearn/index
.htm
33Social Learning Theory
- Applying it to the classroom
- Can be used with discipline-teacher models how
she wants her students to behave - Teacher uses technology in the classroom to
promote students awareness and interest - Best saying Teachers lead by example
344C/ID Model
- 4 Component Instructional Design model by van
Merriënboer - Holistic Design-focus on meaningful, whole
learning tasks, the use of scaffolding to help
learners coordinate different aspect of the whole
task, and the employment of mathemagenic methods
to support the transfer of learning (Reiser and
Dempsey, 2007, p.72)
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
35http//edutechwiki.unige.ch/en/4C/ID
36Learner Motivation
- ARCS
- Malone's Theory of Intrinsically Motivating
Instruction - Achievement Motivation
37ARCS
- Developed by John Keller
- ARCS-Attention-Relevance-Confidence-Satisfaction
38Attention
- Teacher needs to grab and keep hold of
- Show a picture, sing a song, change the pace
(lecture for a bit, then do an activity, then
facilitate discussion)
Microsoft Office Clip Art, 2003
39Relevance
- Teacher needs to make learning relevant to the
learner - Math-adding/subtracting decimals-give a checkbook
to them and let them earn items (passing grades
on worksheets, following directions, respecting
others, etc.) and buy (time on the computer,
seating with friends, etc.) with them keeping
track of their money - Tic-tac-toe assignments-teacher creates a 9 box
assignment where there are different levels of
learning assignments. The students get to choose
which 3 boxes to do as long as they are 3 in a
row.
40Confidence
- Teachers need to make sure that the learners have
clear objectives (reasons why they are learning
this) and what is expected out of them. - When starting a lesson the teacher can state
precisely what the learner is going to learn
Today we are going to learn about heredity. - Start with them looking at similar characteristic
of each other (inherited traits) to
chromosomes/genes to learning about Mendel to
creating their own Punnetts squares - As they are doing lab, give them clear
instructions on what to do and reinforce the fact
that everyone is different so no 2 answers will
be alike
41Satisfaction
- Teacher helps the learners to feel good about
what they are doing - Provide the learner with realistic or authentic
situations which require the application of the
newly-learned skill. - Provide rewards or feedback that will encourage
the learner to continue target behavior. - Design and maintain consequences and feedback
that are consistent and fair.
http//coe.sdsu.edu/eet/Articles/arcsatisfaction/s
tart.htm
42Malone's Theory of Intrinsically Motivating
Instruction
- Based on self-regulating learning
- Is intrinsic
- Learners must see that learning is valuable
- 4 Characteristics
- Challenge-lesson should not be to easy or
difficult - Curiosity-
- Sensory-is visual or auditory and grabs attention
- Cognitive-new information does not align with
prior knowledge - Fantasy-plays on the hopes and fears of the
learner - Positive-shows what they can do once they have
mastery of concept - Negative-shows what will happen if they are
non-compliant - Control-lesson is learner-center
http//hagar.up.ac.za/catts/learner/bettieb/motiva
tion/framemot.html
43Achievement Motivation
- Based on the works of Henry Murray and David
McCelland - Some people have a need to achieve and others
dont - 3 Needs
- need for achievement (the need to strive for
personal excellence), - need for affiliation (the need for social
interaction), and - need for power (the need to exert influence over
others) - http//www.ala.org/ala/aasl/aaslpubsandjournals/sl
mrb/slmrcontents/volume11998slmqo/small.htm