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Conceptualizing the Theories

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Title: Conceptualizing the Theories


1
Conceptualizing the Theories
  • Chelie Gifford

2
Psychological Foundations
  • What is learning?
  • Behavioral Learning Theory
  • Cognitive Information Processing Theory
  • Schema Theory and Cognitive Load Theory
  • Situated Learning Theory
  • Gagnes Theory of Instruction
  • Constructivism

3
What is Learning?
  • Can be defined intuitively as being able to do
    something or know something you did not do/know
    before (Reiser and Dempsey,2007, p.37)
  • Defined by psychological theories as a
    persisting change in human performance or
    performance potential, with performance potential
    referring to the fact that what is learned may
    not always be exhibited immediately (Driscoll,
    2005, p.9) (Reiser and Dempsey, 2007, p.37)

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
4
What is learning?
Learning is a continual process. It is not
something you really ever stop doing. I believe
that everyone continues to grow and acquire new
skills and concepts throughout their lives.
Different people have different levels at
different stages in their life. The questions
educators ask is how do I best get my students to
learn?
Microsoft Clip Art, 2003
Microsoft Clip Art, 2003
Microsoft Clip Art, 2003
5
Theories of Learning
  • Are used to understand how individuals learn
  • The various theories differ in how they describe
    the observed outcomes of learning and how they
    explain the learning process. (Riser and
    Dempsey, 2007, p.37)
  • When deciding which to use in the classroom it is
    best if the teacher takes the following into
    consideration
  • How the students learn
  • What ways the teacher teaches
  • What ways the teacher learns
  • (http//www.brookes.ac.uk/services/ocsd/2_learntch
    /theories.html)

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
6
Behavioral Learning Theory
  • B.F. Skinner is the main advocate
  • Focuses on objectively observable
    behaviors...and defines learning as nothing more
    than acquisitions of new behavior
    (http//www.funderstanding.com/behaviorism.cfm )

(Microsoft Office, 2003, clip art)
Students learn that when the bell rings it is the
end of the day and time to go home.
7
Behavioral Learning Theory
  • Learning (behaviors) occur to events in the
    environment that Reiser and Dempsey (2007) call
    antecedents and consequences.
  • Antecedents are the cues occurring in the
    environment that signal the appropriateness of a
    given behavior (Reiser and Dempsey,2007, p.37)
  • Example when students hear a given clap signal
    they are to stop talking
  • Consequences determined whether it is repeated
    and thus considered to be learned (Reiser and
    Dempsey, 2007, p.38)
  • Example learner who tries a new strategy for
    finding information on the World Wide Web is more
    likely to keep using it if it proves to be
    successful (and thus reinforced) than if the
    strategy does not yield the sought-for
    information. (Reiser and Dempsey, 2007, p.38)

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
8
Behavioral Learning Theory
  • How this applies to Instructional Design
  • Behavior is seen prior to and after
  • instruction
  • if the behavior has changed then learning
    occurred
  • If not then the intervention cannot be
    considered effective (Reiser and Dempsey, 2007,
    p.38) and needs to be evaluated to see how to
    improve it.
  • Can help create behavioral objectives (Reiser
    and Dempsey, 2007, p.38)
  • if the students do not already posses the desired
    behaviors, then the teacher can include them in
    her lesson giving them plenty of opportunities to
    practice

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
9
Behavioral Learning Theory
  • Examples of this used this in my class
  • 1. During experiments it can get loud in the lab-
    to get my
  • students attention I say Albert then they say
    Einstein. Usually, the students that are
    closest to me say it first, then the second time
    I have the attention of the whole class. Those
    still talking are called on by name and given a
    conduct mark. They quickly learn to get quite.
  • 2. We used Paint to draw cell diagrams. I told
    them that they were to draw most of the
    organelles but if they wanted to import some they
    could. I wanted to use this project see who knew
    their way around the computer and who would need
    more assistance with complicated assignments
    using the computer in the future.

10
Cognitive Information Processing Theory
  • Based on work by Atkinson and Shriffin
  • Regards the environments playing an important
    role learning (Reiser and Dempsey, 2007, p.38)
  • Different stages of memory is bases of theory

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
11
Cognitive Information Processing Theory
Sensory Memory-the shortest level, where learners
receive information from the environment and
stores it fleetingly http//en.wikipedia.org/wiki
/Information_processing_theory
Short-term Memory- Where learners decide what to
do with information received discard it or send
it to Long-term Memory
Long-term Memory-the place that information is
stored and can later be retrieved from
http//chiron.valdosta.edu/whuitt/col/cogsys/infop
roc.html
12
Cognitive Information Processing Theory
  • Information Processing Skills
  • Attention
  • If students are not paying attention when
    learning is happening then they will not be able
    to obtain the new information
  • Encoding
  • Allows students to connect the new information
    with prior experiences and knowledge
  • Retrieval
  • Students can recover prior information to connect
    it with what they are learning

13
Cognitive Information Processing Theory
  • How to apply it to Instruction Design
  • To direct attention
  • Use boldface and italic print
  • Distinguish important features
  • Use of color in diagrams or slides
  • Make meaningful connections
  • Use graphical diagrams and imagery strategies
  • Help apply knowledge
  • Provide many different kinds of examples or
    problems in different contexts

Reiser and Dempsey, 2007, p.39
Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
14
http//chiron.valdosta.edu/whuitt/col/cogsys/infop
roc.html
 
15
http//chiron.valdosta.edu/whuitt/col/cogsys/infop
roc.html
 
16
Schema Theory
  • Developed by R.C. Anderson (http//www.sil.org/lin
    gualinks/literacy/ImplementALiteracyProgram/Schema
    TheoryOfLearning.htm )
  • Believes that information is filed (schemata) in
    long-term memory that learners can retrieve to
    interpret events and solve problems, and they
    develop new and more complex schemata through
    experience and learning. (Reiser and Dempsey,
    2007, p.39)

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
Microsoft Clip Art, 2003
17
Schema Theory
  • Applying it to Instructional Design
  • Provide work examples and partially completed
    problems that learners can review or finish
  • Use narration with animation or diagrams so that
    learners attention is not split between reading
    and viewing the graphics

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
Reiser and Dempsey, 2007, p.39
18
Cognitive Load Theory
  • G.A. Miller first introduced J. Sweller builds
    upon it
  • states that optimum learning occurs in humans
    when the load on working memory is kept to a
    minimum to best facilitate the changes in long
    term memory.

Microsoft Clip Art, 2003
http//coe.sdsu.edu/eet/articles/cogloadtheory/ind
ex.htm
Microsoft Clip Art, 2003
http//coe.sdsu.edu/eet/articles/cogloadtheory/ind
ex.htm
19
Cognitive Load Theory
  • Applying it to Instructional Design
  • 1. Change problem solving methods to avoid
    means-ends approaches that impose a heavy working
    memory load by using goal-free problems or worked
    examples.
  • 2. Physically integrate multiple sources of
    information whenever possible to eliminate the
    need for learners to have to mentally integrate
    that information which increases the load on
    working memory.
  • 3. Reduce redundancy and repetitive information
    whenever possible so that the load on working
    memory is lessened.
  • 4. Use auditory and visual information under
    conditions where both sources of information are
    essential (i.e. non-redundant) to understanding.
    This helps increase the capacity of working
    memory.

http//coe.sdsu.edu/eet/articles/cogloadtheory/ind
ex.htm
20
Situated Learning Theory
  • Developed by Jean Lave and Etienne Wenger
    (http//www.infed.org/biblio/communities_of_practi
    ce.htm)
  • Learning occurs through situations in everyday
    life
  • Students learn from doing an activity that is
    relevant to real-life situations

Microsoft Clip Art, 2003
In situated learning students would to learn to
add and subtract decimals by buying and selling
items.
21
Situated Learning Theory
  • Application to Instructional Design
  • Computer Supported Intentional Learning
    Environment (CSILE)- computer tool that enables
    students to engage in the course of a subject
    matter discipline in a scholarly way (Reiser and
    Dempsey, 2007, p.40)
  • Anchored Instruction-is a learning strategy that
    was developed by The Cognition and Technology
    Group at Vanderbilt
  • Uses a video adventure program that embedded
    problems to engage viewers in an attempt to solve
    the problems
  • Provides realistic situated anchor for
    activities such as identifying problems, making
    hypotheses, proposing multiple solutions, and so
    on (Reiser and Dempsey, 2007, p.40)

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
22
Gagnes Theory of Instruction
  • Developed by Robert Gagne
  • 3 Components
  • Taxonomy of Learning Outcomes
  • Learning Conditions
  • Events of Instruction

Microsoft Clip Art, 2003
23
Gagnes Theory of InstructionTaxonomy of
Learning Outcomes
  • 5 Major Categories of learning
  • Verbal
  • Intellectual
  • Cognitive
  • Attitudes
  • Motor Skills

24
Gagnes Theory of InstructionLearning Conditions
  • Internal Conditions-skills that a learner has
    already mastered
  • External Conditions-things that the teacher or
    instructional designer arranges during
    instruction
  • http//education.indiana.edu/p540/webcourse/gagne
    .html

25
Gagnes Theory of InstructionEvents of
Instruction
  • Gain Attention Pique the learners' interest in
    the subject. Example  Show a diagram of a
    cell. Ask the students to tell what they
    think it is.
  • Inform Learner of Objective Let the learners know
    what they will be learning. Example 
    Today, we will learn the parts of a cell.
  • Recall Prior Knowledge Get the learners to think
    about what they already
    know. Example  Has anyone ever seen a cell? 
    Where?  When?  What are organelles?
  • 4. Present Material Teach the topic.
  • Example  Show learners examples of the
    different cell parts.

http//coe.sdsu.edu/eet/Articles/gagnesevents/inde
x.htm
26
Gagnes Theory of InstructionEvents of
Instruction
  • 5. Provide Guided Learning Help the learners
    follow along as the topic is
    presented. Example  Provide picture, posters
    of different cells.
  • 6. Elicit Performance Ask learners to do what
    they have been taught. Example  Have students
    draw or make a model of a cell.
  • 7. Provide Feedback Inform learners of their
    performance. Example  Circulate around the
    classroom to observe and help learners.
  • 8. Assess Performance Evaluate learners on their
    knowledge of the topic. Example  Examine
    learners' cells. 
  • 9. Enhance Retention and Transfer Aid learners in
    remembering and applying the new
    skill. Example  Have students make an edible
    cell at home to bring to school
    and share with the class.

http//coe.sdsu.edu/eet/Articles/gagnesevents/inde
x.htm
27
Gagnes Theory of Instruction
  • How I use it in my class
  • I have Blooms taxonomy posted in my class so
    that the students can reference it. We also
    create flip books with key words and questions
    that the students use.
  • Also when creating lesson plans they follow his
    events.

28
Constructivism
  • John Dewey is the philosophical founder while
    Ausubel, Bruner, Piaget are the chief theorists
    among the cognitive constructionists
    http//chiron.valdosta.edu/whuitt/col/cogsys/const
    ruct.html
  • values developmentally appropriate
    teacher-supported learning that is initiated and
    directed by the student http//en.wikipedia.org/wi
    ki/Constructivism_28learning_theory29

Microsoft Clip Art, 2003
29
Learning Environments
Constructivist Learning Environments Social
Learning Theory 4C/ID Model
30
Constructivist Learning Environments
  • Learner Center-the individual assumes
    responsibility for constructing personally
    relevant understand and meanings (Reiser and
    Dempsey, 2007, p.58)
  • Project based-students engage in real-life
    activities that creates ownership of the learning
    process
  • Real world problems-need to be interesting,
    relevant, and meaningful ill-structured, in
    order to allow students to seek out a solution
    http//www.accesswave.ca/hgunn/special/papers/hyp
    ertxt/cle.html

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
31
Constructivist Learning Environments
  • Examples of Internet Sites that use on-line CLEs
  • The Jasper Series at Peabody
  • http//peabody.vanderbilt.edu/projects/funded/jasp
    er/preview/AdvJW.html
  • The Jason Project
  • http//www.jasonproject.org/
  • TEAMS Star Schools Project
  • http//teams.lacoe.edu/

32
Social Learning Theory
  • Developed by A. Bandura
  • Focuses is on that children learn by modeling
    what they observe in their environment
  • Process of Social Learning Theory
  • Attention
  • Retention
  • Motivation
  • Motor Reproduction
  • http//coe.sdsu.edu/eet/articles/sociallearn/index
    .htm

33
Social Learning Theory
  • Applying it to the classroom
  • Can be used with discipline-teacher models how
    she wants her students to behave
  • Teacher uses technology in the classroom to
    promote students awareness and interest
  • Best saying Teachers lead by example

34
4C/ID Model
  • 4 Component Instructional Design model by van
    Merriënboer
  • Holistic Design-focus on meaningful, whole
    learning tasks, the use of scaffolding to help
    learners coordinate different aspect of the whole
    task, and the employment of mathemagenic methods
    to support the transfer of learning (Reiser and
    Dempsey, 2007, p.72)

Reiser, Robert A., Dempsey, John V. (2007).
Trends and issues in instructional design and
technology. Upper Saddle River, NJ Pearson.
35
http//edutechwiki.unige.ch/en/4C/ID
36
Learner Motivation
  • ARCS
  • Malone's Theory of Intrinsically Motivating
    Instruction
  • Achievement Motivation

37
ARCS
  • Developed by John Keller
  • ARCS-Attention-Relevance-Confidence-Satisfaction

38
Attention
  • Teacher needs to grab and keep hold of
  • Show a picture, sing a song, change the pace
    (lecture for a bit, then do an activity, then
    facilitate discussion)

Microsoft Office Clip Art, 2003
39
Relevance
  • Teacher needs to make learning relevant to the
    learner
  • Math-adding/subtracting decimals-give a checkbook
    to them and let them earn items (passing grades
    on worksheets, following directions, respecting
    others, etc.) and buy (time on the computer,
    seating with friends, etc.) with them keeping
    track of their money
  • Tic-tac-toe assignments-teacher creates a 9 box
    assignment where there are different levels of
    learning assignments. The students get to choose
    which 3 boxes to do as long as they are 3 in a
    row.

40
Confidence
  • Teachers need to make sure that the learners have
    clear objectives (reasons why they are learning
    this) and what is expected out of them.
  • When starting a lesson the teacher can state
    precisely what the learner is going to learn
    Today we are going to learn about heredity.
  • Start with them looking at similar characteristic
    of each other (inherited traits) to
    chromosomes/genes to learning about Mendel to
    creating their own Punnetts squares
  • As they are doing lab, give them clear
    instructions on what to do and reinforce the fact
    that everyone is different so no 2 answers will
    be alike

41
Satisfaction
  • Teacher helps the learners to feel good about
    what they are doing
  • Provide the learner with realistic or authentic
    situations which require the application of the
    newly-learned skill.
  • Provide rewards or feedback that will encourage
    the learner to continue target behavior.
  • Design and maintain consequences and feedback
    that are consistent and fair.

http//coe.sdsu.edu/eet/Articles/arcsatisfaction/s
tart.htm
42
Malone's Theory of Intrinsically Motivating
Instruction
  • Based on self-regulating learning
  • Is intrinsic
  • Learners must see that learning is valuable
  • 4 Characteristics
  • Challenge-lesson should not be to easy or
    difficult
  • Curiosity-
  • Sensory-is visual or auditory and grabs attention
  • Cognitive-new information does not align with
    prior knowledge
  • Fantasy-plays on the hopes and fears of the
    learner
  • Positive-shows what they can do once they have
    mastery of concept
  • Negative-shows what will happen if they are
    non-compliant
  • Control-lesson is learner-center

http//hagar.up.ac.za/catts/learner/bettieb/motiva
tion/framemot.html
43
Achievement Motivation
  • Based on the works of Henry Murray and David
    McCelland
  • Some people have a need to achieve and others
    dont
  • 3 Needs
  • need for achievement (the need to strive for
    personal excellence),
  • need for affiliation (the need for social
    interaction), and
  • need for power (the need to exert influence over
    others)
  • http//www.ala.org/ala/aasl/aaslpubsandjournals/sl
    mrb/slmrcontents/volume11998slmqo/small.htm
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