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Multidisciplinary Optimisation in Mission Analysis and Design Process

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Title: Multidisciplinary Optimisation in Mission Analysis and Design Process


1
Multidisciplinary Optimisationin Mission
Analysis andDesign Process
  • Gino Bruno Amata, Giorgio Fasano,Alenia Spazio
    S.p.A., Torino
  • Luigi Arcaro, Federico Della Croce, Maria Franca
    Norese, Simone Palamara, Silvio Riva, Roberto
    Tadei,
  • D.AU.IN. , D.I.S.P.E.A. , Politecnico di Turin
  • Franco Fragnelli, D.S.T.A.,Università del
    Piemonte Orientale, Alessandria
  • Final Presentation, ESTEC the 9th of November
    2004

2
MDO FINAL PRESENTATION SUMMARY
  • INTRODUCTION (G. Fasano)
  • THE THEORETICAL APPROACH (R. Tadei)
  • THE SOFTWARE PROTOTYPE (S. Palamara)
  • CONCLUSIONS AND FUTURE DEVELOPMENTS (G. Fasano)

3
STUDY GOAL
  • TO IDENTIFY AN EFFICIENT APPROACH TO TACKLE
    CONFLICTS AT DIFFERENT SUB-SYSTEMS LEVELS ARISING
    IN SPACE ENGINEERING DURING THE WHOLE DESIGN
    ACTIVITY
  • TO INTRODUCE AN ADVANCED MULTIDISCIPLINARY
    OPTIMISATION (MDO) METHODOLOGY
  • TO ILLUSTRATE THE CONCEPTUAL ASPECTS OF THE
    METHODOLOGY AND POINT OUT THE APPROACH
    APPLICABILITY TO A WIDE CLASS OF CASES ARISING IN
    SPACE ENGINEERING

4
STUDY CONTEXT (basic choices, assumptions and
limitations)
  • THE WHOLE STUDY FOCUSES ON METHODOLOGY
  • MISSION ANALYSIS, POWER AND PROPULSION
    SUB-SYSTEMS HAVE BEEN SELECTED AS REFERENCE
    DISCIPLINES TO SIMULATE A REALISTIC (EVEN IF
    SIMPLIFIED) SPACE ENGINEERING ENVIRONMENT
  • A REDUCED DESCRIPTION OF THE WATS MISSION (ESA)
    HAS BEEN CONSIDERED AS SIMPLIFIED REFERENCE
    PROBLEM TO SET UP THE PROPOSED METHODOLOGY
  • THE INTERMARSNET MISSION (ESA) HAS BEEN
    CONDSIDERED (IN A VERY SIMPLIFIED VERSION) AS
    CASE STUDY
  • SUB-SYSTEMS PROBLEMATICS ARE NOT THE CORE OF THE
    STUDY AND ARE CONSIDERED WITH THE SOLE SCOPE TO
    INTRODUCE THE PROPOSED METHODOLOGY

5
THE WATS MISSION as (simplified) reference
problem
  • SCIENTIFIC GOAL
  • MONITORING OF WATER VAPOUR AND TEMPERATURE
  • IN TROPOSPHE AND STRATOSPHERE
  • MISSION GOAL
  • SETTING UP OF A LOW EARTH ORBIT (LEO) SATELLITES
    COSTELLATION

6
THE WATS MISSION as (simplified) reference
problem (contd)
  • BASIC PRINCIPLE
  • MEASUREMENTS ARE PERFORMED
  • UNDER OCCULTATION CONDITIONS

7
THE WATS MISSION (contd)main conflicts
  • SATELLITES/LAUNCHES NUMBER
  • MAXIMIZE THE NUMBER OF SATELLITES
  • MINIMIZE THE NUMBER OF LAUNCHES
  • PAYLOAD/POWER/PROPULSION SUBSYSTEMS
  • PAYLOAD AS SIMPLE AND LIGHT AS POSSIBLE
  • POWER SUBSYSTEM AS SIMPLE AND LIGHT AS POSSIBLE
  • PROPULSION SUBSYSTEM AS SIMPLE AND LIGHT AS
    POSSIBLE

8
THE WATS MISSION (contd)conflicts rationale
9
THE WATS MISSION (contd)study logic
Mission Analysis
-

Constellation Analysis
Deployment
Power Requirements
Propulsion Requirements
-

P/L Power Budget
-

Budget
-

S/S Power Budget
S/C Configuration and Pointing Strategy
-

P/L Configuration
-

System Budgets
Power Design
Propulsion Design
-

Solar Panel Area
-

Fuel Mass
and Mass
-

Tank Volume
-

Battery Size and
and Mass
Mass
Launcher Selection

Launch Strategy
-

number of launches
10
THE WATS MISSION (contd) (non MDO-based)
solution
  • OPTIMIZATION CRITERIA
  • TO MINIMIZE SYSTEM RESOURCES (MASS, POWER, COST
    OF EACH SATELLITE, SATELLITES/ LAUNCHES NUMBER,
    ...)
  • TO MAXIMIZE SYSTEM PERFORMANCES (EVENTS NUMBER,
    ...)
  • SOLUTION FOUND
  • NUMBER OF SATELLITES 12
  • NUMBER OF LAUNCHES 4
  • SATELLITE MASS 237 KG
  • PROPULSION MONOPROPELLANT N2H4 (SIMPLEST
    SOLUTION)
  • POWER SINGLE JUNCTION SOLAR PANNEL (SIMPLEST
    SOLUTION)
  • POINTING STRATEGY EARTH POINTING

11
THE INTRAMARSNET MISSION a (very simple) case
study
  • SCIENTIFIC GOAL
  • MARS SURFACE EXPLORATION (BIOLOGY/GEOLOGY) AND
    OUTER ENVIRONMENT EXPLORATION (REMOTE SENSING)
  • MISSION GOAL
  • PERFORMING SURFACE OPERATIONS (ROVER)/
  • ON-ORBIT REMOTE SENSING (ORBITER)

12
THE INTRAMARSNET MISSION main conflicts
  • ROVER SYSTEM
  • MAXIMIZE DATA VOLUME
  • MINIMIZE SYSTEM RESOURCES
  • ROVER/ORBITER INTERACTION
  • MAXIMIZE ROVER/ORBITER CONTACT PERIOD
  • MINIMIZE ORBITER OPERATIONS COMPLEXITY

13
THE MARS MISSION (non MDO-based) solution
  • SELECTION OF A QUASI-CIRCULAR (ORBITER) ORBIT
    THAT
  • MINIMIZES THE ROVER SYSTEM RESOURCES
  • MAXIMIZES THE ROVER SYSTEM DATA VOLUME
  • REDUCING THE ORBITER OPERATIONS COMPLEXITY

14
THE PROPOSED APPROACH
  • JOINT USE OF THREE METHODOLOGIES
  • NEIGHBOURHOOD SEARCH
  • GAME THEORY
  • MULTICRITERIA DECISION ANALYSIS
  • THE NEIGHBOURHOOD APPROACH AIMS AT FINDING A
    SET OF 'PARETIAN' (NON DOMINATED) SOLUTIONS AT
    SYSTEM LEVEL
  • THE GAME THEORY AND THE MULTICRITERIA DECISION
    ANALYSIS SELECT A SMALL SUBSET OF
    PARETIANSOLUTIONS MOREADVANTAGEOUS FROM THE
    CONFLICTS REDUCTION POINT OF VIEW

15
The theoretical approach
16
Proposed methodology innovation
  • There exist in literature various approaches to
    solve this kind of problem
  • Conventional algorithms arranged to a specific
    mission
  • Based on a single discipline
  • Proposed methodology is innovative due to
  • Joint enforcement of three different disciplines
  • Possible generalisation to other test cases
  • Different disciplines features
  • Each of them is able to manage some aspects of
    the problem, but not all of them
  • Their integration allows to overcome their
    respective limitations

17
Joint approach (1)
  • Combinatorial Optimisation (Neighbourhood
    Search)
  • Fitting for complex and non-linear problems
  • Includes methodologies independent from problems
    mathematical model
  • Solutions quality / computational time
  • Not able to manage multi-objective problems
  • Multicriteria Decision Analysis
  • Fitting for multi-objective problems
  • Decisions support
  • Game Theory
  • Fitting for multi-objective problems
  • Based on equilibria search

18
Joint approach (2)
  • Multicriteria Decision Analysis and Game Theory
    begin their analysis from an alternatives set.
  • How can we obtain these alternatives?
  • Preliminary role of Combinatorial Optimisation

19
Definitions
  • Paretian solution
  • The concept of Pareto dominance is considered
    where different actions are to be compared on the
    basis of their consequences (minimization)
    problems with multiple objectives do not have a
    unique optimal solution, but a set of
    Pareto-optimal solutions. A vector of decision
    variables is Pareto optimal if does
    not exist another such that for all i
    and for at
    least one j. Here, F denotes the feasible region
    of the problem.

20
Definitions (2)
  • Nash equilibrium
  • Nash (1950) formally defined an equilibrium of a
    non-cooperative game to be a profile of
    strategies, one for each player in the game, such
    that each player's strategy maximizes his
    expected utility payoff against the given
    strategies of the other players. If we can
    predict the behaviour of all the players in such
    a game, then our prediction must be a Nash
    equilibrium, or else it would violate the
    assumption of intelligent rational individual
    behaviour.

21
Combinatorial Optimisation methodology
considerations
  • Feature when dealing with real missions, the
    large size of the solution space does not allow
    an exhaustive exploration.
  • Goal find the best possible solution in a
    reasonable computational time
  • Meta-heuristic methodologies
  • No need of model in terms of mathematical
    programming
  • Promising solution space subset exploration
  • good solutions
  • reasonable computational time
  • Capacity of escaping from local minima

22
Combinatorial Optimisation approach
  • Hybrid algorithm based on
  • Tabu Search
  • Iterative Local Search methodology
  • Short term memory to avoid local minima
    entrapments
  • Efficient solutions space exploration
  • Path Re-linking
  • Basic idea probably in the path connecting two
    Paretian solutions do exist other Paretian or,
    even better, dominant ones

23
Combinatorial Optimisation approach (2)
24
Game Theory general concepts
  • Game Theory studies how strategic interactions
    among rational agents produce outcomes with
    respect to the preferences (or utilities) of the
    agents.
  • Agents involved in games are referred to as
    players.
  • We need a device for thinking of utility
    maximisation in mathematical terms such a device
    is called utility function.
  • Each player in a game faces a choice among two or
    more possible alternatives, called strategies.
  • Game theorists refer to the solutions of games as
    equilibria here we are interested in the Nash
    equilibrium of the game.

25
Game Theory approach
  • Non-cooperative game and cooperative game without
    side payments.
  • Three players (apogee altitude, data volume and
    solar array size).
  • In order to define the utility of each player,
    two steps were performed
  • the utility for apogee altitude and solar array
    size are reversed in the sense that the lower is
    the value the higher is the utility
  • the utilities are normalized in the interval 0,
    1000.
  • The computation of Nash equilibria was omitted as
    starting from a set of Paretian solutions (quite)
    all of them result in Nash equilibria.
  • Nash (N) and Kalay-Smorodinsky (K) solutions,
    being considered promising results for
    cooperative games without side payments, are
    computed by implementing special purpose
    algorithms, instead of conventional ones.

26
Example
Consider the number of satellites, 4, 8, 10, 12
and 16, and the number of launches, up to 1, 2,
3, 4 and 5.
  • The payoff are computed referring to the
    following hypotheses
  • A satellite weights about 350 Kg. and the cost is
    17 M
  • Rockot can be used up to 3 satellites, with a
    cost of 15 M.
  • Tzyklon can be used up to 4 satellites, with a
    cost of 25 M.
  • The benefit (see table below) is shared among the
    two players proportionally as two thirds to
    satellite and one third to launcher.

The relation among benefit (B) and number of
events (E) is expressed as B 8.6vE 27
27
Example


Non-cooperative approachThe Nash equilibria (in
bold) correspond to situations in which no player
can improve his utility, when he is the only one
changing his own strategy
28
Example
Cooperative approachThe Nash solution (N)
maximizes the Nash product (x1d1)(x2d2)
x?FThe Kalai-Smorodinsky solution (K) is the
intersection of the boundary of the set F with
the line connecting the point d and the utopia
point (u) of theoretical maximal utility for the
players
29
Multicriteria Decision Analysis approach
  • Able to evaluate a set of alternatives on the
    basis of properly defined criteria.
  • Alternatives provided by Combinatorial
    Optimisation.
  • Criteria (apogee altitude, data volume, solar
    array dimension, efficiency index), weights and
    thresholds defined by analysing the considered
    mission.
  • We used an MCDA software package (ELECTRE III) to
    return a rank of promising solutions.

30
Multicriteria Decision Analysis simple example
  • Seven alternatives are provided by Combinatorial
    Optimisation.
  • Three criteria (apogee altitude, data volume,
    solar array dimension) and several scenarios
    (weights) for the sensitivity analysis of the
    results 0.30-0.40-0.30 / 0.27-0.37-0.36 /
    0.33-0.37-0.30 / 0.35-0.30-0.35 / 0.28-0.44-0.28
  • Always these results
    Robust
    conclusions

31
Problem Structuring and Modelling for MCDA
  • The alternatives and the criteria, to evaluate
    the alternatives, are not defined because the
    problem is complex and at least partially
    unstructured (i.e WATS mission).
  • A methodology (Strategic Choice Approach) is used
    to identify Decision Options and combine them in
    a finite set of alternatives.
  • The Compatibility of the alternatives is tested
    and an evaluation model is defined by a cyclic
    development of the methodology in relation to the
    considered mission.
  • Criteria (such as costs, time, number of events)
    are defined and used to compare alternatives.
    Some local decisions are made and the worst
    alternatives are eliminated.
  • An MCDA software package (ELECTRE III) is used to
    rank the most promising solutions, on the basis
    of the defined criteria.

32
The software prototype
33
Mars mission structure
34
Mars mission conflicts
  • The first conflict is inner to the rover
    structure
  • RF subsystem wants to have the highest data
    volume per orbit, that in turn means it wants to
    have RF power peak as high as possible but, on
    the other hand, Power subsystem prefers small
    solar panel, that means to give to RF subsystem
    as low power peak as possible.
  •  
  • The second conflict arises between the rover and
    the orbiter
  • The rover RF subsystem wants to have the data
    volume per orbit as high as possible, that in
    turn means it wants to have orbiter/rover contact
    period as long as possible. The orbiter, instead,
    wants to perform simple operations, so it prefers
    to stay on a circular orbit.

35
Software prototype concept
36
Parameters setting
  • Contact Time Transmitting Bit Rate
  • Starting solution 7.5 min 4000 bps
  • Final solution 34.5 min 8000
    bps
  • Ranges Contact Time 7.5 34.5 min
  • Transmitting Bit Rate 2000 10000 bps
  • Steps Contact Time 0.5 min
  • Transmitting Bit Rate 100 bps

37
Combinatorial Optimisation approach
38
Multicriteria Decision Analysis methodology
  • Phase I MCDA parameters definition
  • Model obtained by defining criteria and by
    setting MCDA specific parameters (veto,
    preference and indifference thresholds, weights).
  • where q is the indifference threshold
  • s is the preference threshold
  • v is the veto threshold
  • Phase II alternatives analysis
  • Performed by Electra III.

39
Game Theory approach
  • Three players (apogee altitude, data volume and
    solar array size).
  • In order to define the utility for each player,
    two steps were performed
  • the utility for apogee altitude and solar array
    size are reversed in the sense that the lower is
    the value the higher is the utility
  • the utilities are normalised in the interval 0,
    1000.
  • The Nash solution takes into account what is
    given to the players.
  • The Kalai-Smorodinsky solution, instead,
    considers not only what is given to the players
    but also what they could be given, looks for a
    Paretian solution that leads all the players
    towards their maximal utility, instead to ask a
    small sacrifice to one player if the other two
    can greatly increase their utilities.

40
Computational results
  • We obtained different solutions ranks according
    to the three scenarios defined.
  • General considerations
  • The Nash solution results as a good quality
    solution also according to the multicriteria
    approach.
  • The Kalai-Smorodinsky solution, instead,
    according to MCDA results, it is only in the mid
    ranking.

41
Software Prototype demonstration
  • Starting values setting
  • Default starting and final solutions (file1.txt)
  • Default input parameters ranges and steps
    (file2.txt)
  • Combinatorial Optimisation (search of paretian
    solutions)
  • NS.EXE
  • Results (OOCIGT.txt)
  • Game Theory (search of Nash and Kalai-Smorodinsky
    solutions)
  • GT.EXE
  • Results (memo.txt)
  • Multicriteria Decision Analysis
  • III scenario

42
CONCLUSION AND FUTURE DEVELOPMENTS
  • INTRODUCTION OF AN ADVANCED AND INNOVATIVE
    METHODOLOGY TO TACKLE CONFLICTS ARISING IN ANY
    PHASE OF A SPACE PROGRAM
  • POSSIBLE FUTURE ACTIVITY
  • INCLUSION OF FURTHER SUBSYSTEMS
  • (E.G. THERMAL OR STRUCTURAL SUBSYSTEM)
  • DEVELOPMENT OF A COMPREHENSIVE DECISION SUPPORT
    SYSTEM ADDRESSED TO EFFICIENTLY SUPPORT THE WHOLE
    LIFE CYCLE OF A SPACE PROGRAM

43
REFERENCE DOCUMENTS AND BIBLIOGRAPPHY
  • Multidisciplinary Optimisation (MDO) - Problem
    Architecture Definition, Final Report
  • Multidisciplinary Optimisation (MDO) -
    Executive summary
  • WATS - Water Vapour and Temperature in the
    Troposphere and Stratosphere, SP-1257 (3).
  • Rayward-Smith, V.J., Osman, I.H., Reeves, C.R.
    and Smith G.D. eds., Modern Heuristic Search
    Methods, Wiley, 1996.
  • Glover, F., Laguna, M. and Martì, R.
    Fundamentals of scatter search and path
    relinking, Control and Cybernetics, 39, 2000,
    653-684.
  • G.Owen, G., Game Theory, Third Ed., Academic
    Press, 1994.
  • Myerson, R. B., Game Theory, Harvard University
    Press, 1991.
  • Belton, V. and Stewart, T.J., Multiple criteria
    decision analysis an integrated approach, Kluwer,
    Dordrecht, 2002.
  • Roy, B., Multicriteria methodology for Decision
    Aiding, Kluwer, Dordrecht, 1996.
  • Vincke, P., Multicriteria decision-aid, Wiley,
    Chichester, 1992.
  • Roy B. The outranking approach and the
    foundations of ELECTRE methods. In Bana CA, ed.
    Readings in Multiple Criteria Decision Aid,
    Springer-Verlag, Heidelberg, 1990, 115-184.




    INTERMARSNET RF COMMUNICATION, IMN-ALS-TN-1540-167
    0.

44
ACKNOWLEDGEMENTS
  • THIS WORK WAS FULLY FUNDED BY
    THE EUROPEAN SPACE
    AGENCY
  • AUTHORS ARE VERY GRATEFUL TO
  • DR. A. GALVEZ AND DR. D. IZZO
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