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Usability OSU Libraries

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What: Usability relates to the users' experiences of a ... Scenarios and Personas. Task Analysis. Heuristic Evaluation. Card Sorting. Think-Aloud User testing ... – PowerPoint PPT presentation

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Title: Usability OSU Libraries


1
Usability _at_ OSU Libraries
  • presented by the u-team

2
Usability definition
  • What Usability relates to the users experiences
    of a product or website. Usability is about
    building products based on user feedback and
    input and with the users' needs and goals in
    mind.
  • Why To reduce confusion and make it easier for
    users to accomplish their goals on our site. The
    payoff is in lower support costs and a better
    user experience.
  • Bad intranet/B2B Web design cost the economy
    50-100 billion per year in lost employee
    productivity
  • something about student service
  • Usability is defined by five quality attributes
  • Learnability
  • Efficiency
  • Memorability
  • Errors
  • Satisfaction

3
Learnability
  • How easy is it for users to accomplish basic
    tasks the first time they encounter the design?

4
Efficiency
  • Once users have learned the design, how quickly
    can they perform tasks?

5
Memorability
  • When users return to the design after a period of
    not using it, how easily can they reestablish
    proficiency?

6
Errors
  • How many errors do users make, how severe are
    these errors, and how easily can they recover
    from the errors?

7
Satisfaction
  • How pleasant is it to use the design?

8
User-Centered Design hide me
  • In broad terms, user-centered design (UCD) is a
    design philosophy and a process in which the
    needs, wants, and limitations of the end user of
    an interface or document are given extensive
    attention at each stage of the design process.
  • User-centered design tries to optimize the user
    interface around how people can, want, or need to
    work, rather than forcing the users to change how
    they work to accommodate the system or function.
  • Four essential activities in a user-centered
    design project
  • Requirements gathering - Understanding and
    specifying the context of use
  • Requirements specification - Specifying the user
    and organizational requirements
  • Design - Producing designs and prototypes
  • Evaluation - Carrying out user-based assessment
    of the site

9
Usability Methods
  • The word "usability" also refers to methods for
    improving ease-of-use during the design process.
  • Usability can be measured objectively via
    performance errors and productivity, and
    subjectively via user preferences and interface
    characteristics.
  • Examples of usability methods
  • Ethnographic Studies
  • Scenarios and Personas
  • Task Analysis
  • Heuristic Evaluation
  • Card Sorting
  • Think-Aloud User testing

10
Think-Aloud User Testing
  • A method used to gather data in usability testing
    ( not focus groups!)
  • Participants are asked to think aloud as they are
    performing a set of specified tasks.
  • This enables observers to see first-hand the
    process of task completion.

11
Think-Aloud Demo
  • Task Susan needs to find good task that shows
    dramatic change in redesign
  • Volunteer Alison??
  • Switch to Web site
  • After demo tell them Alison is on U team and her
    comments were based on real users

12
User Testing Result
  • Show screen shot of redesign and talk about using
    the results from tests
  • Q A

13
U-Team Services
  • Usability Education
  • Consultations
  • Usability Testing
  • Comparative testing
  • Formal usability study
  • In-house testing
  • Data analysis
  • Current Members Jane, Susan, Kim, Elizabeth,
    Loretta Alison

14
Explore more!
  • Jakob Nielsen http//www.useit.com/alertbox/20030
    825.html
  • LITA Regional Institute User Centered Design
    Workshop January 19, 2006
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