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Adding User Interactivity

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Adding User Interactivity Lesson 5. Objectives ... sure the Preload Images and Restore images onMouseOut option boxes are checked. ... – PowerPoint PPT presentation

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Title: Adding User Interactivity


1
Adding User Interactivity
  • Lesson 5

2
Objectives
  • Add user interactivity to your pages by using
    behaviors.
  • Create and work with rollovers.
  • Attach behaviors to objects.
  • Modify behaviors.
  • Understand events.
  • Add multiple behaviors to one user action.

3
Use behaviors to add interactivity to your site
  • Behaviors add interactivity to a page by enabling
    the user to change or control the information
    they see.
  • A behavior consists of an event (such as clicking
    a mouse button) and an action (or multiple
    actions) that respond to the event.
  • Behaviors are prewritten using JavaScript code.
  • You can specify more than one event to trigger a
    behavior, and you can specify more than one
    action for each event.
  • One common use of behaviors is to create rollover
    buttons.

4
Add rollover buttons to your page
  • A rollover is an image that changes appearance
    when the mouse pointer is moved over the button
    or when it is clicked.
  • When creating a rollover image or button
  • Create each image the same width and height. If
    they are not the same size, Dreamweaver will
    resize the second image to be the same size as
    the first, which can cause a distorted image.
  • Make the buttons as small as possible. With
    rollover buttons, you are downloading two images,
    not one.
  • It is easy to add rollover behaviors using
    Dreamweaver MXs Rollover Image command.

5
Create a rollover button (part 1)
  • Open your Dreamweaver MX document and place the
    insertion point where the image is to be placed.
  • Click the Insert menu, point to Interactive
    Images, then click Rollover Image to open the
    dialog box.
  • Assign a name to the rollover image. This name
    must be unique.
  • Click the Browse button next to the Original
    Image text box and locate the first image file.
  • Click the Browse button next to the Rollover
    Image text box and locate the rollover image
    file.

6
Create a rollover button (part 2)
  • After selecting both the original and the
    rollover image, click the Preload Rollover Image
    check box to select it.
  • Add descriptive text in the Alternate Text text
    box (optional but recommended).
  • Click the Browse button next to the When Clicked,
    Go To URL text box. Locate the file to link to
    when the button is clicked.
  • Close all dialog boxes, save, and test your file
    in your Web browser.

7
The Insert Rollover Image dialog box
This figure shows the Insert Rollover Image
dialog box. The name entered into the Image Name
box must be unique, should be lowercase without
special characters or spaces, and should not
begin with a number.
Click the various Browse buttons to locate the
image files plus the file to be linked to when
the button is clicked.
8
Add rollover behaviors to existing page objects
  • You can add behaviors to images or objects
    already on your page by
  • Selecting the image and assigning it a name in
    the Name text box of the Property inspector.
  • Clicking the Window menu and then clicking
    Behaviors to open the Behaviors panel.
  • Clicking the Actions button () and then choosing
    Swap Image from the pop-up Behaviors menu.
  • Clicking the Browse button and locating the
    rollover image file.
  • Closing the dialog boxes, then saving and testing
    your file.

9
The Behaviors panel and the Swap Image dialog box
This figure on the left shows the Behaviors panel
and the pop-up menu that appears when the Actions
button () is clicked. The figure on the right
shows the Swap Image dialog box. After selecting
the rollover image, make sure the Preload Images
and Restore images onMouseOut option boxes are
checked.
10
What is an event?
  • An event is what causes an action to occur, such
    as the user clicking a button or moving the
    pointer over an object.
  • Events are added to the Events pop-up menu in the
    Behaviors panel.
  • The Events pop-up menu is divided into two
    sections
  • The top portion contains events that can be
    directly attached to an object.
  • The lower portion shows events that need an
    anchor placed around the object.
  • The Events pop-up menu appears only after you
    have added an action and select the event.

11
The Events pop-up menu
This figure shows the Events pop-up menu in the
Behaviors panel.
If you choose an event from the top section of
the menu, the behavior call is added to the
objects tag. If you choose an event from the
lower section (the ones in parentheses), the
behavior call is added to a hyperlink containing
the selected object.
12
Add multiple actions to an object
  • Once a user event has been defined, you can
    attach multiple actions to it.
  • You can add another action by selecting the event
    with the first action, then use the Behaviors
    panel to add another action to that event.
  • The Behaviors panel has arrow buttons that can be
    used to change the order of the actions attached
    to an event.

13
Swap out two images on one rollover
  • If you have a button already defined as a
    rollover event and action, you can swap a second
    image at the same time
  • Click the second image to be swapped to select it
    and assign a name to it.
  • Select the image that already has a behavior
    applied to it and double-click the Swap Image
    action in the Behaviors panel.
  • Select the name of the image you just assigned,
    click the Browse button, and locate the image to
    be swapped.
  • Close the dialog boxes and test your file. When
    you roll over the button, the button should
    change and so should the second image.

14
The Swap Image dialog box with 2 swap images
assigned
This figure shows the Swap Image dialog box with
two swap images assigned. The asterisk following
the image name indicates that an action has been
assigned to that image.
15
Summary
  • In this lesson, you learned
  • To use behaviors to add user interactivity to
    your pages.
  • How to create and work with rollovers.
  • How to attach behaviors to objects.
  • How to modify behaviors.
  • About events and how to attach them to an object
    on a page.
  • How to add multiple behaviors to one user action.
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