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Topic 5: Changing Added Values

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Title: Topic 5: Changing Added Values


1
Topic 5 Changing Added Values
  • Monopoly and Competition
  • Paul Kerin Sam Wylie
  • MBS Term 3, 2004

2
Co-operation vs Competition
  • Your payoff or profits depend ultimately on your
    added value
  • At the time of negotiations, your added value is
    fixed
  • But can you gain by taking unilateral
    (non-cooperative) actions prior to negotiations
    to improve your (relative) added value?

3
Actions that Change Added Value
  • Improving total value
  • Reducing own costs
  • Improving product quality
  • Network effects
  • Limiting others added values
  • Creating scarcity
  • Encouraging competition
  • Raising rivals costs
  • Caveat avoid sunk expenditures prior to
    negotiations that can harm relative added value
  • Can lead to the hold-up problem
  • Better to contract prior to sinking costs

4
Mini-case
  • Nintendo

5
Some Surprising Facts ...
  • 1991 Average Market Value
  • Nissan 2.0 Trillion Yen
  • Sony 2.2 Trillion Yen
  • Nintendo 2.4 Trillion Yen
  • Why is this so?
  • Added value ...

6
Nintendos Strategy The Good
  • Increase total value
  • Cheap hardware
  • Great software (games)
  • revitalised the video game business (which had
    died after Atari)
  • created a virtuous cycle increased sales lead to
    more software house lining up to be part of
    Nintendo.
  • Exclusivity clause in licensing agreement
  • increased demand drives down manufacturing costs
  • growing base of machines attracts more outside
    game developers
  • increases demand further exploiting network
    effects

7
Nintendos Strategy The Bad
  • Limit added value of others
  • Restricting supply
  • As demand increased Nintendo was careful about
    flooding the market.
  • Controlled the number of copies of games produced
    and retailed
  • 1988 Christmas season saw a massive shortfall in
    supply
  • paradoxically, the shortfall lead to increased
    demand. Why?
  • Raising rivals costs hard to replicate platform
  • software prevented by exclusivity
  • hardware leapfrog Nintendo with new technology
  • Other players
  • Combat buying power of retailers by keeping
    cartridges in short supply.
  • Software security chip allowed them to manage
    licensing restrict to 5 titles develop games
    in-house and by multiple independents.
  • Suppliers Mario was a hit and reduced the power
    of Mickey Mouse.

8
Nintendos Strategy The Result
  • Nintendo had rebuilt home video games to a 5
    billion worldwide business
  • 90 share of US and Japanese 8-bit video game
    market
  • Nintendo products accounted for over 20 of the
    entire US toy industry
  • Mario was more popular than Mickey Mouse with US
    children

9
Monopoly
  • What is a monopoly and is it bad?

10
What is a monopoly?
  • A monopoly is a market with a single producer
  • Close substitutes (if any) are controlled by the
    same player

11
Examples
  • Trains
  • Water service
  • Australia Post?
  • Large employer in a small town
  • Quality monopolies Sony Trinitron, Nintendo
    Entertainment System
  • Microsoft ?

12
Its All in the Cards
  • I have 10 red cards
  • 10 students each have 1 black card
  • A red card and a black card together are worth
    10 (paid by the Dean)
  • Who will get what?

13
Its Mostly in the Cards
  • We get another chance to play the game
  • But I find there are 3 red cards missing
  • Pie is smaller by 30
  • Is everyone worse off?

14
CORE Bargaining the basis of Added Value
  • Basic idea
  • Individuals and Groups should never get less than
    their outside option
  • That is, what the group could get if they split
    off went on their own
  • Why cant you get more than your Added Value)?
  • Because if you get more than your Added Value,
    the group would get more by refusing to cooperate
    with you.

15
CORE Bargaining is an extreme approach
  • Gives a simple prediction of what the outcome
    will be
  • can be a good start
  • But we need to remember that the results are a
    little too extreme
  • in the second card game, students got nothing
  • Bear in mind that real life may not produce such
    extreme results

16
Application Several Customers
  • Assume that there is a monopolist seller and
    three buyers
  • Also assume that there is sufficient capacity to
    cover all three customers
  • Sellers costs are 2 per unit
  • Each buyer has a WTP of 8

17
Surplus Created
  • What is surplus created in this market?

8 - 2 8 - 2 8 - 2
Produce sell
Surplus 3 x 6 18
Seller and buyers
No trade
0
If the seller has capacity to produce 3 (or more)
units, does it capture all of the surplus?
18
Added Value of a Buyer
  • What is the Added Value of Buyer 1?

8 - 2 8 - 2 8 - 2
Sell to 1
AV1 18 - 12 6
Seller and buyers
Dont sell to 1
8 - 2 8 - 2
If the seller has capacity to produce 3 (or more)
units, each buyer has an added value of 6?
19
Value Created
  • AV of each buyer 6
  • AV of monopolist 18
  • ? What is the range that the price of goods can
    take, in each transaction?
  • The monopolist derives no bargaining power from
    monopoly its like one buyer facing one seller,
    for each unit.
  • ? If prices split the difference, the price will
    be 5 and the monopolist will earn 9 3 ? 5 -
    3 ?2

8
2
20
Limited Supply
  • Now suppose that the monopolist produces only two
    units. Cost per unit is still 2
  • What is total value in this market?
  • (8 - 2) 2 12
  • What is the added value of a buyer?
  • (8 - 2) x 2 (8 - 2) x 2 0!
  • the Added Value of buyers has fallen drastically
  • According to the core, the monopolist may earn
    12 rather than 9

21
Competition Among Buyers
  • Potential competition from buyer 3
  • 3 is the excluded buyer (s)he would like to
    replace 1 or 2
  • If either 1 or 2 leave the game, the seller can
    still sell to 3
  • No buyer is needed to sell a unit each buyer
    has zero added value
  • However, the presence of excluded buyer 3 is very
    valuable to the monopolist she pushes 1 and 2s
    added value to zero, and they earn less

22
CORE Bargaining
  • CORE bargaining players never get more than
    their added value
  • ? What do the buyers get if monopolist sells 2
    units to 3 buyers, each with WTP of 8?
  • Any one buyer has zero added value if he does
    not buy from the monopolist, another buyer will
  • ? get nothing
  • ? P ? 8

23
How much capacity?
  • Usual trade-off is about uncertainty or
    variability in sales
  • Underbuild - lose sales
  • Overbuild - pay for unused capacity
  • Added-value trade-off
  • Underbuild - limit customers added value
  • Overbuild - every customer is powerful

24
Good vs Bad Monopoly
  • Bad monopoly power refers to the practice of
    firms restricting output (or otherwise destroying
    value) in order to diminish buyers added value
  • Good if a monopolist can capture most of the
    value without destructive strategies, this is bad
    for its buyers, but good for society
  • Can you name some good and bad monopolies?

25
Water and Diamonds
  • Nothing is more useful than water but it will
    purchase scarce anything scarce anything can be
    had in exchange for it. A diamond, on the
    contrary, has scarce any value in use but a very
    great quantity of other goods may frequently be
    had in exchange for it
  • Adam Smith, Wealth of Nations, 1776.
  • In 1776, diamonds were relatively rare

26
Why are diamonds so expensive?
  • Relative scarcity caused high value
  • Created incentives to find new deposits. This
    was done over the next two centuries
  • There is now an abundance of diamonds
  • Why do they cost so much? DeBeers ...

27
The DeBeers Monopoly
  • Almost all of the worlds diamonds sold through
    DeBeers distribution system or Central Selling
    Organization (including Russia)
  • DeBeers restricts supply invites a selected
    number of dealers. If they try and speculate they
    are not invited back
  • DeBeers manages demand through marketing
  • How much longer will the monopoly persist?

28
Conditions for Monopoly Power
  • When can a firm exercise monopoly power?
  • Credibly restrict output (DeBeers)
  • Reputation for output reductions (Disney)
  • Insufficient plant (Nintendo)
  • When cant a firm exercise monopoly power?
  • Banking, unions

29
Lessons for a monopoly
  • A monopoly needs to consider the costs and
    benefits of limiting supply
  • Benefits
  • Get bigger slice of the pie
  • Prestige value
  • May gain free publicity
  • May encourage customers to buy slower moving
    parts of range

30
Lessons for a monopoly
  • A monopoly needs to consider the costs and
    benefits of limiting supply
  • Costs
  • Reduces total pie
  • May affect customer relationship and future sales
  • May create general buyer ill will
  • Leaves a hole in the market that may encourage
    entry
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