Texture - PowerPoint PPT Presentation

1 / 22
About This Presentation
Title:

Texture

Description:

find the subelements, and represent their statistics ... within reason, the more the merrier. At least, mean and standard deviation ... – PowerPoint PPT presentation

Number of Views:38
Avg rating:3.0/5.0
Slides: 23
Provided by: jianx6
Category:
Tags: merrier | texture

less

Transcript and Presenter's Notes

Title: Texture


1
Texture
  • Key issue representing texture
  • Texture based matching
  • little is known
  • Texture segmentation
  • key issue representing texture
  • Texture synthesis
  • useful also gives some insight into quality of
    representation
  • Shape from texture
  • cover superficially

2
(No Transcript)
3
(No Transcript)
4
(No Transcript)
5
Representing textures
  • Textures are made up of quite stylised
    subelements, repeated in meaningful ways
  • Representation
  • find the subelements, and represent their
    statistics
  • But what are the subelements, and how do we find
    them?
  • recall normalized correlation
  • find subelements by applying filters, looking at
    the magnitude of the response
  • What filters?
  • experience suggests spots and oriented bars at a
    variety of different scales
  • details probably dont matter
  • What statistics?
  • within reason, the more the merrier.
  • At least, mean and standard deviation
  • better, various conditional histograms.

6
(No Transcript)
7
(No Transcript)
8
(No Transcript)
9
(No Transcript)
10
Gabor filters at different scales and spatial
frequencies top row shows anti-symmetric (or
odd) filters, bottom row the symmetric (or even)
filters.
11
(No Transcript)
12
Final texture representation
  • Form an oriented pyramid (or equivalent set of
    responses to filters at different scales and
    orientations).
  • Square the output
  • Take statistics of responses
  • e.g. mean of each filter output (are there lots
    of spots)
  • std of each filter output
  • mean of one scale conditioned on other scale
    having a particular range of values (e.g. are the
    spots in straight rows?)

13
(No Transcript)
14
Ideas in Heeger and Bergen
  • Randomness is important
  • Texture occurs in different scales
  • Synthesized texture need to have similar
    look/statistical property in all different
    scales.

15
(No Transcript)
16
(No Transcript)
17
(No Transcript)
18
(No Transcript)
19
(No Transcript)
20
(No Transcript)
21
(No Transcript)
22
Resource
  • Most slides taken from DAF, Bill Freeman and the
    following web sites.
  • http//white.stanford.edu/heeger/publications.htm
    l
  • http//www.cs.rochester.edu/u/kyros/Courses/CS290C
    /Lectures/lecture-19/sld002.htm
Write a Comment
User Comments (0)
About PowerShow.com