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Scribe Authoring Tool

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Assistant Professor, Telecommunication and Computer Science ... Medical skills used for Army medic training. Plot Points can be set to test specific skills. ... – PowerPoint PPT presentation

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Title: Scribe Authoring Tool


1
Scribe Authoring Tool
  • Brian Magerko, Ph.D.
  • Ben Medler

2
Overview
  • Presenters
  • ISAT
  • Story Authoring
  • Scribe
  • Scribe authoring modes
  • Future work
  • Conclusion/Questions

3
Presenters
  • Brian Magerko, PhD
  • Assistant Professor, Telecommunication and
    Computer Science
  • Co-Director of Games for Entertainment and
    Learning Lab
  • Ben Medler
  • Graduate student, Michigan State University

4
Interactive Storytelling Architecture for Training
  • Director-based story management
  • Interactive Drama Architecture (IDA)
  • Presented at TIDSE 2003
  • Intelligent Tutoring
  • Directs environment and NPCs based on
  • Story content
  • Player action
  • Hypothesis of trainee skills
  • Selects and instantiates abstract content for
    dramatic and pedagogical reasons

5
High-Level ISAT Architecture
6
Scribe
  • How do we put authoring content in the hands of
    non-programmer authors and content experts?
  • Scribe authoring tool
  • Built for ISAT
  • Provides visual connection to underlying story
    logic
  • Used by Subject Matter Experts (SMEs) to produce
    story / scenario content

7
Related Work
  • Related work
  • ScriptEase
  • DraMachine
  • Art-E-Fact
  • Scenejo
  • Redux
  • Related Interactive Drama
  • Façade
  • MIMESIS
  • IN-TALE

8
ScriptEase
9
REDUX
10
Guidelines
  • Generality
  • Re-usable over multiple environments.
  • Enables Debugging
  • Debugging content inside of the production tool.
  • Usability
  • Error checking, efficiency, and easy to use by
    non-developers.

11
Guidelines
  • Environment Representation
  • Standardized way of representing the game
    environment.
  • Pacing and Timing
  • Timing of events that can be controlled by the
    author.
  • Scope
  • Expansion and connection to other architectures.

12
Overview of Scribe
  • Element Placement
  • Interaction with the game environment.

13
Overview of Scribe
  • Element Placement
  • Interaction with the game environment.
  • Story Creation
  • Creation of story events that occur as the player
    is inside the game environment.

14
Overview of Scribe
  • Element Placement
  • Interaction with the game environment.
  • Story Creation
  • Creation of story events that occur as the player
    is inside the game environment.
  • Debugging
  • Allows the author to review story content inside
    of Scribe.

15
Element Placement
  • Author works with game representation creating
    elements that are used in story

16
Map Representation
  • Map
  • 2D representation inside of Scribe.

17
Elements
  • Elements
  • Objects - Items that are represented visually.
  • Points - 3D points.
  • Zones - Areas with attributes.

18
Element Placement Video
  • Link

19
Story Creation
  • Author creates story events that utilize elements
    set in Element Placement Mode.

20
Story items
  • Story Creation items
  • Plot Points - Main story points (i.e. scenes).
  • Actions - Make up plot points, hold actions for a
    plot point to perform.
  • Skills - Variables representing the tested areas
    of the user.

21
Story Representation
  • Plot Point Components
  • Preconditions - Actions that are preformed before
    a plot point begins.
  • Events - Actions that happen during the plot
    point, the main storytelling actions that the
    user experiences.
  • Postconditions - Actions that occur after a plot
    point finishes.

22
Precondition Video
  • Link

23
Ordering Example
  • Plot Point Planning
  • Partial ordering links created using author
    connections and plot point actions.

24
Event Timing
  • Plot Point Timing
  • Events given temporal attributes.

25
Debugging
  • Author communicates with Director Agent while
    stepping through created story content inside of
    Scribe.

26
Future Work
  • Connecting other environments and architectures
    to Scribe.
  • Future usability testing.
  • Finalizing Scribe/Director Agent interactions.
  • Test cases and prototype of debugging ability.

27
Questions?
  • magerko_at_msu.edu
  • medlerbe_at_msu.edu
  • http//gel.msu.edu

28
  • Other Slides past here

29
Story Authoring
  • Standard Authors
  • Programmer - Logical Representation and Story
  • Artist - Content
  • With Scribe
  • Content Expert - Story
  • Programmer/Artist - Logical Rep./Content

30
Past Authoring Options
  • Digital Game Authoring
  • RTS
  • RPG
  • Other Interactive Drama Architectures
  • Façade
  • MIMESIS
  • IN-TALE

31
Element Attributes
  • Element Attributes
  • Attributes include
  • Story Information
  • Location Information
  • Grouping Elements
  • Attributes given to element combinations.

32
Story Creation
  • Plot Point Planning
  • Author casually connects plot points.
  • Ordered links created using author connections
    and plot point actions.
  • Plot Point Timing
  • Events given temporal attributes.
  • Used to pace the story.

33
Story Creation
  • Current Skills for ISAT
  • Skills used for intelligent tutoring or to
    evaluate users performance.
  • Medical skills used for Army medic training.
  • Plot Points can be set to test specific skills.

34
Debugging
  • Debugging story inside of Scribe.
  • Not implemented.
  • Communicates with Director Agent.
  • Uses Scribes map representation.
  • Ability to step through story by
  • Plot Points
  • Events
  • Author given control over skill values of
    artificial player.
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