Title: Java Programming, Second Edition
1Java Programming, Second Edition
2In this chapter, you will
- Learn about the paint() and repaint() methods
- Use the drawString() method to draw strings
- Use the setFont() and setColor() Graphic object
methods - Create Graphics and Graphics 2D objects
- Draw lines, rectangles, ovals, arcs, and polygons
3- Copy an area
- Learn more about fonts and their methods
- Draw with Java 2D graphics
- Add sound, images, and simple animations to Swing
applets
4Learning about the paint() and repaint() Methods
- paint() method- Runs when Java displays your
Swing applet - Is used within every Swing applet
- public void paint (Graphics g)
- repaint() method- Use when a window needs to be
updated, such as when it contains new images - Java system calls the repaint() method when it
needs to update a window - repaint() creates a Graphics object for you
5Using the drawString() Method to Draw Methods
- drawString() method- Allows you to draw a String
in a Swing applet window - Requires three arguments
- A String
- An x-axis coordinate
- A y-axis coordinate
6Using the setFont() and setColor() Graphics
Object Methods
- setFont() and setColor() Graphics object methods-
Improve the appearance of Graphics objects - setFont() method requires a Font object
- Font someFont new Font(TimesRoman,Font.BOLD,
16)
7Using the setFont() and setColor() Graphics
Object Methods
- setColor() method- Color class contains 13
constants - Use any of these constants as an argument to the
setColor() method - brush.setColor(Color.green)
8(No Transcript)
9The Swing Applets Background Color
- setBackground()
- setBackground(Color.pink)
- Change the background color of your Swing applet
- Do not need a Graphics object to change the Swing
applets background color
10Creating Graphics and Graphics 2D Objects
- You can instantiate your own Graphics or Graphics
2D objects
11Drawing Lines
- drawLine() method- To draw a straight line
between any two points on the screen - Takes four arguments
- The x- and y-coordinates of the lines starting
point - The x- and y-coordinates of the lines ending
point - pen.drawLine(10,10,100,200)
12Drawing Rectangles
- drawRect() and fillRect() methods- To draw the
outline of a rectangle or to draw a solid, or
filled, rectangle - These methods require four arguments
- First two represent the x- and y-coordinates of
the upper-left corner of the rectangle - Last two represent the width and height of the
rectangle - drawRect(20,100,200,10)
13Drawing Rectangles
- clearRect() method- Draws a rectangle
- Requires four arguments
- drawRect() and fillRect() methods use the current
drawing color - clearRect() method uses the current background
color to draw what appears to be an empty or
clear rectangle
14Drawing Rectangles
- drawRoundRect() method- Create rectangles with
rounded corners - Requires six arguments
- x- and y-coordinates of the upper-left corner
- The width and height
- The arc width and height associated with the
rounded corners
15Drawing Ovals
- drawOval()
- fillOval()
- Both draw ovals using the same four arguments
that rectangles use
16(No Transcript)
17Drawing Arcs
- Draw an arc using the Graphics drawArc() method
- Provide six arguments
- x-coordinate of the upper-left corner of an
imaginary rectangle that represents the bounds of
the imaginary circle that contains the arc - y-coordinate of the same point
- Width of the imaginary rectangle that represents
the bounds of the imaginary circle that contains
the arc - Height of the same imaginary rectangle
- Beginning arc position
- Arc angle
18(No Transcript)
19Drawing Arcs
- fillArc() method- Creates a solid arc
- Arc is drawn and two straight lines are drawn
from the arc end points to the center of the
imaginary circle whose perimeter the arc occupies - solidarc.fillArc(10,50,100,100,20,320)
- solidarc.fillArc(200,50,100,100,340,40)
20(No Transcript)
21Creating Three-Dimensional Rectangles
- draw3DRect() method- To draw a rectangle that
appears to have shadowing on two of its edges - Requires a fifth argument in addition to the x-
and y-coordinates and width and height - Fifth argument is a Boolean value
- True if you want the raised rectangle effect
- False if you want the lowered rectangle effect
- fill3DRect() method for creating filled
three-dimensional rectangles
22Creating Polygons
- drawPolygon() method- To create a shape that is
more complex than a rectangle - Requires three arguments two integer arrays and
a single integer - First integer array holds a series of
x-coordinate positions - Second array holds a series of corresponding
y-coordinate positions - Third integer argument is the number of pairs of
points you want to connect
23Copying an Area
- copyArea() method- Use to copy an area
- Requires 6 parameters
- x-coordinate and y-coordinate of the upper-left
corner of the area to be copied - Width and height of the area to be copied
- The horizontal and vertical displacement of the
destination of the copy
24Learning More about Fonts and Their Methods
- getAllFonts()- Used to discover the fonts that
are available on your system - Part of the GraphicsEnvironment class in the
java.awt package - getScreenResolution() and getScreenSize()-Used to
get the resolution and screen size of your system - getScreenResolution()- returns the number of
pixels as an int type
25Drawing with Java 2D Graphics
- Java 2D creates higher-quality two-dimensional
graphics, images, and text - Includes fill patterns such as gradients
- Strokes that define the width and style of a
drawing stroke - Anti-aliasing, a graphics technique for producing
smoother on-screen graphics
26Specifying the Rendering Attributes
- Fill patterns- Control how a drawing will be
filled in - Gradient fill- A gradual shift of color
- Acyclic- color shift occurs once
- Cyclic- color shift occurs repeatedly
- setStroke()- Changes the width of the drawing
line
27Adding Sound, Images, and Simple Animation to
Swing Applets
- Java 2 supports sound
- Use the play() method to retrieve and play sound
- play() with one argument- the argument is a URL
- play() with two arguments- loads and plays the
audio file
28Adding Sound, Images, and Simple Animation to
Swing Applets
- Images formats supported by Java include
- Graphics Interchange Format (GIF)
- Maximum of 256 colors
- Join Photographic Experts Group (JPEG)
- Stores mostly photographs
- Portable Network Graphics (PNG)
- Stores images in a lossless form