Title: GAD332 Interface Design
1GAD332Interface Design
- The Strategy Plane
- Defining the Strategy
- Interface Objectives
- User Needs
- User Segmentation
- Usability and User Research
2The foundations of a successful user experience
is a clearly articulated strategy. Knowing both
what we want the interface to accomplish for
our needs and for our users helps inform all the
decisions we have to make about every aspect of
the user experience. But answering these simple
questions can be trickier than it looks. -
Jesse James Garrett
31) Defining the Strategy
4Defining the Strategy
- Interfaces are sometime destined to fail before
any code is created or any art is pushed. - No one answered
- What do we want to get out of this interface?
- What do we want the user to get out of it?
5Defining the Strategy
- By answering the first question we describe the
interface objectives - What do we want to get out of this interface?
- The second addresses the user needs
- What do we want the user to get out of it?
62) Interface Objectives
7Interface Objectives
- You need to have a clear, explicit understanding
of the underlying strategy - EXPLICIT is key
- The clearer you articulate what you want out of
the interface the more precise you can target
your goals
83) User Needs a) User Segmentations
9User Needs
- Dont get into the mentality of designing for one
ideal user someone exactly like you - Rather we need to understand who our market is
- Who are they, what do THEY need?
10User Needs
- How do we identify who are mark is?
- User Segmentation
- Demographic criteria
- gender, age, education level, marital status
- Psychographic profiles
- describe the attributes and perceptions that your
users have about the world or the subject matter
of your interface in particular
11User Needs
- Demographic examples
- General Men 18-49
- Specific Unmarried, college-educated women 25-34
making over 50,000 /yr
12User Needs
- Psychographic profiles
- Correlate strongly with demographics
- Deal with people in the same age group, location,
income level, similar attitudes - How often do they use your technology
- Is it a part of their daily lives
- Do they work with technology
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143) User Needs b) Usability and User Research
15Usability and User Research
- Collecting data about your users can be very
valuable - Sometimes though you can lose sight of the real
people behind all the stats - Users groups Personas (user profiles)
16Usability and User Research
- Persona
- Fictional character constructed to represent the
needs of a whole range of real users - Putting a face and a name on the disconnected
bits of data helps keep them in mind during the
design process
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19Usability and User Research
- Where did all this information come from?
- For the most part we made it up
- We want our personas to be consistent with what
we know about the users from research - Specific details though are fictional to breathe
life into these characters
20Questions?