Title: Next Generation Game Developers
1Next Generation Game Developers
- Michael Capps, Ph.D.
- President, Epic Games, Inc.
2Overview
- Epic and the Unreal Engine
- Merging into the fast moving industry
- Everything I know about how to get a job
- General thoughts that didnt fit
- Lots of Q A time
3Disclaimer I am not an artist
4but I can hire them!
5Epic Games
- Founded 16 years ago by CEO Tim Sweeney
- About 85 employees
- Early success with Jill of the Jungle and Epic
Pinball - Multiple hits in the Unreal and Unreal Tournament
series - Recently shipped Gears of War, the fastest and
highest selling 360 title
6Epics Games
Unreal Tournament 3PC, PS3, Xbox 360
Gears of WarXbox 360
7What is the Unreal Engine?
- runtime and tools for making and shipping a game
- World building tools
- Particles, terrain, animation, physics, etc.
- UnrealScript and compiler
- Visual programming language
- Lip synching, voice recognition, etc.
8UE3 Games in Development
- A few licensees
- Activision
- Atari
- Bethesda Softworks
- Bioware
- Capcom
- Disney Interactive
- Electronic Arts
- EIDOS
- Gearbox Software
- Microsoft Game Studios
- Midway
- NC Soft
- Real Time Worlds
- Sony Online
- Square Enix
- Take Two
- THQ
- Ubisoft
- US Army
- Vivendi
- Webzen
9Cool video of the Unreal Engine
- Goes here.
- (Please work.)
10Overview
- Epic and the Unreal Engine
- Merging into the fast moving industry
- Everything I know about how to get a job
- General thoughts that didnt fit
- Lots of Q A time
11The industry moves fast
12The industry moves fast
2,000,000 polys 12,000 base 2x 2048 textures
560 polygons 4x 256 textures
2,500 polygons 2x 1024 textures
13The industry moves fast
- Tools evolve just as quickly
- So build your traditional art toolset too
- Lighting, anatomy, color
- Game cinematics started out very gamey
- Now apply traditional film techniques throughout
production - Century of perfectly good ideas on how to evoke
audience response - Show videos
14The industry moves fast
- Be prepared to evolve
- Its easy to get stuck in your ways
- Remember 2D RTS games?
- Some artists refused to learn 3D
- Theyre out of the industry
- Or worse, making mobile phone games -(
- High poly / normal maps were scary too
- Dont be that guy who refuses to learn ZBrush
15The industry moves fast
- Epics engineers used to make sexy graphics
- Now they make tools so artists can make sexy
graphics - We expect artists to co-design these tools
- And co-design tools like 3DS max
16Artists must be technical
- Max normal maps and pelt mapping came from
collaboration with our artists / coders
17Artists must be technical
- Everyone on the team must understand performance
- and shaders, lighting tradeoffs, platform
specifics, etc. - Even concept artists use max
- and think about what will work in a normal map,
and perform well, and animate cleanly - If you dont understand specular power, you cant
be a game texture artist
18Epics Hiring Process
- Resume review by HR
- Resume review by experts
- HR phone call
- Skills Test
- Experts phone call(s)
- Reference checking
- On-site interview
- Background investigation
19Before you apply
- Consider picking a field thats needed
- Epic has 1 character modeler for every 8
environment modelers - and 1 concept artist for every 20 artists
- Its a good time to consider environment art!
- OMFG dont apply as art director right out of
school
20But I only want to draw manga!
- Being specialized is important
- But overspecializing is dangerous
- (so is having an attitude about it)
- Games are cyclic, and our team is small
- If you are a one-trick pony you might be useless
a few months out of the year
21Demonstrate Passion
- You wont succeed without passion
- So we look for this first and foremost
- Game focused extracurriculars / internships
- Make sure to take the game development course!
- Best examples are outside of the classroom
- Hobby projects are king
- Write a mod!
22A good resume
- Plenty of resources for this
- Dont forget to spell check
- Programmers who dont spell check probably dont
test their code - Artists who dont spell check probably dont ask
peers to review their work
23A good portfolio
- Make it easy for us to see your talent
- For example, submit electronically!
- We are lazy!
- I still get reels on VHS tapes?!?
- Do multiple resolutions of videos
- Skip the turntable video and give a few extra
renders
24A good portfolio
- Include only your best work
- Bad stuff hides the good stuff
- especially if something is funny-bad
- and if you send something weak we assume you
don't know the difference - or you don't ask for advice from peers / mentors
- Your portfolios job is to grab our interest so
that we test you - Remember the plastic report cover from 1st grade
- Its nice to have clean video editing, website
design, etc., just credit appropriately
25Advice for Modeler/Texturers
- Learn 3DS Max!
- Small, good sample is best
- But be careful to not typecast yourself
- For Epic, high poly work wins these days
- Low poly is still an important skill
- But we need fewer manweeks of it
- And all our vets can do it
- Dont forget to include wireframes
26Advice for Animators
- Best stuff first! We finish maybe 10 of videos
- avoid the look how I improved video
- Show a cool animation that shows skill and
creativity, with weight and emotion - Did you see that reel with the
- easy on the box moving, please!
- cycles are okay but not a lot of them
27The on-site interview
- Your skills are good -- now its time to judge
team fit - Dress to make us comfortable
- Dont dress up. Dont dress weird.
- Its okay to be nervous
- just dont be weird nervous
- Be ready to talk with all sorts of people
- Have questions.
28The on-site interview
- What are we afraid of?
- that you wont work hard
- or that you will bail on us
- or that you are a jerk
- or that you secretly want to be a designer
29Interview psychology
- If you are nice and friendly, we will like you
- If you are respectful of our work, we will think
you have good taste - If you show excitement about working here, we
will like you - I like a company full of people who feel lucky to
be there
30Interview psychology
- Say how youd love to learn from this talented
team - Say that at every interview, your whole life
- If you cant say it, dont work there
31After the interview
- Will he call me in the morning?
- Email a nice note the next day
- Not do you love me? but I had a nice time!
- Id love to learn from this talented team
- If you dont hear from us, wait 1-2 weeks and
write again - Stalking is bad!
- Dont email again unless you have a job offer or
change in status
32General thoughts that didnt fit
- This industry is soooo small
- We have two degrees of separation to every game
company in the world - Dont lie about job offers
- You dont get lots of chances to screw up, so use
them wisely
33General thoughts that didnt fit
- school is great
- but theyre usually 1-2 years behind industry
- and game shops are developing new tech
- so they might be 1-2 years ahead
- So talk to game developers online
- cgtalk, polycount, conceptart.org
- Post cool stuff and theyll give feedback
- Weve mentored students and then hired them upon
graduation
34Summary
- Working in games is hard but so rewarding!
- Only try it if you are serious
- Even artists can use spel checker
- Make a cool mod!
- Make environment art
- Pay attention in naked people drawing class
- Hells yes were hiring!
35Closing slide
36(No Transcript)
37(No Transcript)
38Horizon Concept
39Horizon BSP Geometry
40Horizon First Playable
41Horizon Meshed
42Horizon Lit (Final)
43(No Transcript)
44The skill test
- we will give you feedback just to see how you
handle it - you had BETTER take it
- you had better be fast
- don't lie, but do work a lot of late nights
- we measure the time in days, mentally, even if
you give us hours
45Education
- don't get a master's degree, waste of time unless
you want to teach - - sadly, i saw a lot of people get an MS rather
than face that they're - not in the right field
- - this is called 'spending good money after bad'
46It goes both ways..
- Coders must evolve as well
- Epic started as 100 coders
- Five years ago, Epic was 50 coders
- Today its 25 coders
- And Epic is a top technology provider
- Next-gen budgets are all about content
- So if you want to work in the industry
- You BETTER MAKE ARTISTS HAPPY
47But I only want to do 2D cell animation by hand!
- And what if your specialty disappears?
- If we do hire someone with only one skill, we
make them learn another one - They must do this on their own time
- Why not do it now, on university time?
48How do I get a job?
- Epics hiring process
- Before you apply
- A good resume
- A good portfolio
- The on-site interview
- After the interview