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Paper Prototyping

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Paper: materials of paper-and-pencil alike. Prototyping: The design and evaluation of the concept. ... 'Paper prototyping is a variation of usability testing ... – PowerPoint PPT presentation

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Title: Paper Prototyping


1
Paper Prototyping
  • INF385G Topic Discussion
  • Huang, S. C.

2
Contents
  • Introduction
  • Methods, Tips, Things to know
  • My experience
  • In-class Exercise
  • Conclusion

3
What is Paper Prototyping?
  • Paper materials of paper-and-pencil alike.
  • Prototyping The design and evaluation of the
    concept.
  • Paper prototyping is a variation of usability
    testing where representative users perform real
    tasks by interacting with a paper version of the
    interface.

4
Examples
5
Why Use Paper Prototyping?
  • Jakob Nielsens recommendation
  • Simple and Immense
  • Save Money
  • A method lives longer than you think

6
Words from Professionals
  • User Interface Engineering
  • Still the Simplest
  • A Team-Building Tool
  • A Design and Testing Tool
  • A Communication Tool
  • Facilitates Regular Testing (valuable long-term
    benefit!)

7
Words from the Book Author
  • Carolyn Snyder
  • Fast mockup no coding required
  • Finds problems, including serious ones
  • Refines design base on user feedback before
    implementation (Risk Management!)
  • Team and communication tool
  • Encourages creativity!

8
Benefits Summary
  • Quick to build/refine, thus enabling rapid design
    interactions.
  • Requires minimal resources and materials.
  • Detects usability problems at a very early stage
    before implementation.
  • Promotes communication between stakeholders.

9
How and What to do
  • Signs of using paper prototyping
  • Stages of planning
  • Run the test
  • Executive Overview

10
Six Signs
  • Sign 1 There are many different ideas about the
    design.
  • Sign 2 You find yourself depending a particular
    design.
  • Sign 3 There are parts of the design youre
    unsure about.

11
Six Signs Part II
  • Sign 4 Youre changing the way that the users
    perform a task.
  • Sign 5 The concepts or terminology are new to
    the users.
  • Sign 6 Youre feeling uncreative.

12
Four Stages
  • Stage 1 Concept Design
  • to explore different metaphors and design
    strategies.
  • Stage 2 Interaction Design
  • to organize the structure of screen or pages.

13
Four Stages Part II
  • Stage 3 Screen Design
  • for initial design of each individual screen.
  • Stage 4 Screen Testing
  • to refine the screen layout.

14
How to Test a Paper Prototype
  • Standard Usability Evaluation Procedure.
  • People you need real users, the computer, the
    facilitator, the observer, and usability
    consultants.
  • Laboratory settings.

15
Executive Overview
  • Kickoff meeting
  • User recruitment
  • Task design
  • Prototype creation and walkthroughs
  • Usability testing and iterative refinement
  • Prioritizing issues and action plan
  • Communication of results

16
My Experience
  • Paper Prototyping of Menu Design Theories on a
    Small Screen Device
  • Mockup design was fast and flexible.
  • Data of path-finding behavior was visible.
  • Excluded variables we didnt want.
  • Its fun!

17
In-class Exercise
  • Objectives prototype a layout design of a cell
    phones home menu.
  • Menu items to be included indicators of signal,
    ringing style, and battery life date and time
    up to 9 options that users perform frequently.
  • The menu design should be functional with your
    panel layout.

18
In-class Exercise Part II
  • Describe a user task to be perform on this paper
    version of your design.
  • Test it with the person next to you.
  • Ideas and comments are welcome.

19
Conclusion
  • Findings that make paper prototyping valuable
  • Usability issues
  • Missing (or mis-specified) functional
    requirements
  • Preference for one design alternatives
  • Priorities
  • Issues outside the user interfaces

20
Again, Benefits Summary
  • Quick to build/refine, thus enabling rapid design
    interactions.
  • Requires minimal resources and materials.
  • Detects usability problems at a very early stage
    before implementation.
  • Promotes communication between stakeholders.

21
Questions?
  • Thank you.

22
References
  • Five Paper Prototyping Tips
  • Matthew Klee, 03/01/2000
  • http//www.uie.com/articles/prototyping_tips/
  • Paper Prototypes Still Our Favorite
  • Tara Scanlon, 05/01/1998
  • http//www.uie.com/articles/paper_prototyping/
  • Paper Prototyping Getting User Data Before You
    Code
  • Jakob Nielsen, April 14, 2003
  • http//www.useit.com/alertbox/20030414.html
  • Paper prototyping
  • Usability Net
  • http//www.usabilitynet.org/tools/prototyping.htm
  • Paper Prototyping The Fast and Easy Way to
    Design and Refine User Interfaces
  • Carolyn Snyder
  • http//www.paperprototyping.com/
  • Six Signs That You Should Use Paper Prototyping
  • Carolyn Snyder 12/23/2003
  • http//today.java.net/pub/a/today/2003/12/23/sixS
    igns.html
  • Using Paper Prototypes to Manage Risk
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